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Stop showing Arty Launch


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Violaris #1 Posted 15 July 2018 - 11:47 AM

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That thing, when an arty missile fires away, arty position is compromised, must be stopped.

It is ridiculous that everytime u shoot, an enemy arty one shots you, because he is just waiting for you to :light up"..

Otherwise make every gun visible, no matter what the tank. And erase Six Sence. No more needed



Erwin_Von_Braun #2 Posted 15 July 2018 - 11:49 AM

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View PostViolaris, on 15 July 2018 - 10:47 AM, said:

That thing, when an arty missile fires away, arty position is compromised, must be stopped.

It is ridiculous that everytime u shoot, an enemy arty one shots you, because he is just waiting for you to :light up"..

Otherwise make every gun visible, no matter what the tank. And erase Six Sence. No more needed

 

As a regular arty player, I have to disagree.

Giving away your firing position is one of the few means there are to counter arty.

My suggestion to you would be that, if counter battery fire is likely, re-locate after each shot.

Easy:)



AvengerOrion #3 Posted 15 July 2018 - 11:53 AM

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Violaris, you should use the WASD hack, it works like a charm and Wargaming still hasn't found a way to detect it.

 

Just a small note, they are not missiles but shells, missiles would be even easier to spot with all the sound and smoke they produce.


Edited by AvengerOrion, 15 July 2018 - 11:56 AM.


Enforcer1975 #4 Posted 15 July 2018 - 11:55 AM

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L2P

__Eric__ #5 Posted 15 July 2018 - 11:56 AM

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Just relocate after every shot and the chance you get hit is very low.

HaZardeur #6 Posted 15 July 2018 - 11:57 AM

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Sunday`s on this forum are a gold mine for meme`s.

FluffyRedFox #7 Posted 15 July 2018 - 12:02 PM

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Or just use your WASD keys, if you know where to find them ofc

ricoBenitez1 #8 Posted 15 July 2018 - 12:02 PM

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View PostViolaris, on 15 July 2018 - 10:47 AM, said:

 when an arty missile fires away,

So now artys fires missiles darn i must have missed a patch note



vixu #9 Posted 15 July 2018 - 12:05 PM

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lemme guess... you just got yourself a leleleleFH and got pwned...?

 

golden rule - move after shot. at least first few shots 


Edited by vixu, 15 July 2018 - 12:06 PM.


MaxxyNL #10 Posted 15 July 2018 - 12:07 PM

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Shoot -> Reposition -> Shoot -> Reposition = the way to play arty without getting countered by the enemy arty.

 

Simpel solution. :bush:



der_Sandmann #11 Posted 15 July 2018 - 12:08 PM

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I agree with the OP. Arty shot launches should be removed from the game .... by making arty not being able to shoot anymore.

 

But honestly, I think they should light up every arty shortly after shooting only to make them having to move.



Aikl #12 Posted 15 July 2018 - 12:17 PM

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View PostAvengerOrion, on 15 July 2018 - 10:53 AM, said:

Violaris, you should use the WASD hack, it works like a charm and Wargaming still hasn't found a way to detect it.

 

(...)

 

WASD? Please. How many hands do you think I have?



wobblybob #13 Posted 15 July 2018 - 12:18 PM

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Average player buys LeArty and wonders why it isn't the magic win machine everyone said it was.

 

 

 

"It is ridiculous that everytime u shoot, an enemy arty one shots you" Yep, every single damn game this happens.

 

Image result for laurel and hardy scratching head


Edited by wobblybob, 15 July 2018 - 12:21 PM.


Dava_117 #14 Posted 15 July 2018 - 12:27 PM

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Counterbattery is one of the few funny thing of playing arty. I installed back the 203mm on the SU-14-1 just to blast the enemy arty. And 51 seconds reload is enought to search for the fast firing arty like M44 or Lefefe. :trollface:

Suurpolskija #15 Posted 15 July 2018 - 12:32 PM

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Working as intended. Move on. 

 

There's also a pinned SPG discussion thread here at Gameplay section of the forums you're free to use if you have any more of these brilliant ideas that we all love to see. 



Wintermute_1 #16 Posted 15 July 2018 - 12:47 PM

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I heartily endorse this troll thread!

Wintermute_1 #17 Posted 15 July 2018 - 12:48 PM

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View PostViolaris, on 15 July 2018 - 11:47 AM, said:

That thing, when an arty missile fires away, arty position is compromised, must be stopped.

It is ridiculous that everytime u shoot, an enemy arty one shots you, because he is just waiting for you to :light up"..

Otherwise make every gun visible, no matter what the tank. And erase Six Sence. No more needed

 

Really dude you are validating every anti hating person who claims arty players can't use the W and S keys.  

dronology #18 Posted 15 July 2018 - 01:01 PM

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SPG - self-propelled gun

 

Block Quote

The greatest tactical advantage in the case of artillery guns is clearly the greater degree of mobility they have compared to towed artillery. Not only is it important in offering military forces greater flexibility, but it is critical in avoiding attack from the enemy (counter-battery fire) by allowing the guns to change position immediately after firing one or more salvos and before their position can be located ("shoot-and-scoot" tactics). A secondary advantage in the case of – even lightly – armoured guns is the increased protection offered to the gun crews.

 

https://en.wikipedia...f-propelled_gun

 

:arta:



WindSplitter1 #19 Posted 15 July 2018 - 01:17 PM

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View PostViolaris, on 15 July 2018 - 10:47 AM, said:

That thing, when an arty missile fires away, arty position is compromised, must be stopped.

It is ridiculous that everytime u shoot, an enemy arty one shots you, because he is just waiting for you to :light up"..

Otherwise make every gun visible, no matter what the tank. And erase Six Sence. No more needed

 

No. Git gud and relocate after every shot. Just because you're playing arty doesn't mean you have to go to an SPG spot and just click click click.

DuncaN_101 #20 Posted 15 July 2018 - 01:24 PM

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View PostViolaris, on 15 July 2018 - 11:47 AM, said:

That thing, when an arty missile fires away, arty position is compromised, must be stopped.

It is ridiculous that everytime u shoot, an enemy arty one shots you, because he is just waiting for you to :light up"..

Otherwise make every gun visible, no matter what the tank. And erase Six Sence. No more needed

How about no. 

 

It's the only way to actively get rid of them quicker than normal  

If you fail to shoot and scoot then that is your problem 

 






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