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View range over 500 m

view range spotting 445 m 500 m

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Unicornus #1 Posted 16 July 2018 - 08:32 PM


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Hi guys,


I have a question concerning view range (a tank parameter) over 500 m. First of all I want to stress that I am familiar with game mechanics and rules to a degree that I don't need any patronizing - in other words:  I KNOW THAT TANKS CANNOT BE SPOTTED AT DISTANCES OVER 445 M. So don't bother telling me that.

I wanted to know if view range modified over 500 meters still bring any benefit to spotting range. I remember clearly that some time ago (before update 1.0) the view range counted only up to 500 meters. This was clearly stated in descriptions to view range modifiers (binoculars, coated optics) but now the info is not there and the description in viewrange tells basically that more view range the better spotting within 445m radius. In spite of this I'd expect that the whole concept of spotting has been reworked and view range over 445 basically cuts down the concealment bonus of hidden enemy. I'd love to hear from anyone who actually tested this with any significant results.


Simply put: Does it pay off to start "Recon" skill on commander in light vehicle spotter that already has 519 m of viewrange?


Any insightfull comments and opinions are welcome. Trolls and ignorant people be gone.



Swim_Swim #2 Posted 16 July 2018 - 08:39 PM


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Yes its worth to have view range above 445M, it works exactly as you described, so if you already have the essential skills on commander can go for Recon, btw currently training on my commander as fifth skill

TungstenHitman #3 Posted 16 July 2018 - 08:49 PM


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I see what your'e getting at, interesting question. In other words if an enemy light tank has 50% camo rating and your tank has lets say 550m view range, is that extra 50m an effective inclusion to negate that 50% camo and translate into spotting that light tank at 275m or is it restricted to 500m in which case having a view range of 500 or 800 will still only yield the 500m result making that 50% camo light tank appear at 250m regardless. I'd like to think it does and find it hard to believe there is a waste figure in this game, let's see who knows the answer.... I'll call Smarties :)

Nethraniel #4 Posted 16 July 2018 - 08:59 PM


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It is exactly that. For viewrange reduction through camo factor the whole viewrange counts, however, you can only ever spot enemy tanks at maximum 445m.


So, with 550m viewrange you will spot a 40% camo tank at 330m.

However, with 550m viewrange you will spot a 10% camo tank not at 495m but at 445m.



jack_timber #5 Posted 16 July 2018 - 09:03 PM


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IMO Yes... Can't qualify this mind you apart from what Wiki says.

"Note that unlike what the in game description of the view range enhancing equipment indicates, there is no 500m limitation. View range is unlimited. The better your view range, the better your spotting range, at any range"

PointZero #6 Posted 16 July 2018 - 09:14 PM

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Spotting = Viewrange vs Camo

Lets play with a scenario where a WZ-132 is trying to dig out a hidden Skorpion G that is equipped with both camo net and has 100% camo trained.


WZ-132 with 100% crew will have 400m of viewrange and will spot the Skorpion G at 274m (stationary) / 350m (moving) / 380m (firing)

  • Coated optics will raise the viewrange to 440m and the Skorpion G is spotted at 299m (stationary) / 384m (moving) / 418m (firing)

Crossing the 445m max viewrange edit: spotting range treshold

  • Vents will further raise the viewrange to 449m and the Skorpion G is spotted at 305m (stationary) / 392m (moving) / 427m (firing)
  • Training Recon will further raise the viewrange to 458m and the Skorpion G is spotted at 311m (stationary) / 400m (moving) / 436m (firing)
  • Training Sit.Awareness will further raise the viewrange to 474m and the Skorpion G is spotted at 322m (stationary) / 414m (moving) / 445m (firing)
  • Brothers in Arms will further raise the viewrange to 485m and the Skorpion G is spotted at 329m (stationary) / 423m (moving) / 445m (firing)
  • Food will further raise the viewrange to 508m and the Skorpion G is spotted at 343m (stationary) / 443m (moving) / 445m (firing)


If the Skorpion G is using Binoculars and the WZ-132 has vehicle camo + 100% camo trained he should be able to safely drive up to 306m away from the camping Skorpion before getting spotted. In this case more viewrange = the more you can advance forwards before you get lit up and hopefully catch the guy after he's fired.

  • With 458m viewrange you will spot the stationary Skorpion G at 311m and he will spot you at 306m giving you a 5m area where you can remain unspotted while you spot him.
  • with 508m viewrange that area is 37m (139m if he's actively firing)

Edited by PointZero, 16 July 2018 - 09:38 PM.

__SLICK__ #7 Posted 16 July 2018 - 09:43 PM


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Edited by __SLICK__, 11 November 2018 - 10:55 PM.

Dorander #8 Posted 16 July 2018 - 10:46 PM

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Mechanically there's always an advantage to having a higher viewrange, but one could raise questions about priority if your viewrange is already 519m. In practical gameplay, I doubt you're going to get enough viewrange to make a significant difference in spotting stationary vehicles behind bushes that don't fire. Unless you are passively spotting and want to spot anything in that 445m that moves or fires, a situation which you can resolve with a camonet, bush and binocs (and a beer), you may want to prioritize something else on your commander.

Negativvv #9 Posted 16 July 2018 - 11:14 PM

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Depends how much OP hates the Even 90? :trollface:


When you absolutely must spot them...


AXIS_OF_RESISTANCE #10 Posted 16 July 2018 - 11:38 PM


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spotting cheese wedges(Swedish TDs) 

NUKLEAR_SLUG #11 Posted 17 July 2018 - 02:58 AM


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More view range is always better, it's why there's something to be said for running scouts with both optics and binoculars. Optics for general on the move spotting and binoculars for when you can get some bush cover and passive spot.



WoT_RU_Doing #12 Posted 17 July 2018 - 04:05 AM


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Going back to the OPs original question, I don't know if the calculations currently have a hard limit at 500m, or if the extra 19m will also be included in the calculation. I can also recall that such a limit existed at one point, but have not seen anything mentioning it recently. I'm hoping that this limit was removed, as I do have some scouts with in excess of 550m view range....I'd be terribly disappointed if only the first 500m are used in the calculation.

Holdes #13 Posted 17 July 2018 - 06:49 AM

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9:50 minute :)


Edit: doesn't really answer the OP question after I read it more carefully...



Edited by Holdes, 17 July 2018 - 07:01 AM.

Homer_J #14 Posted 17 July 2018 - 07:04 AM

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View PostUnicornus, on 16 July 2018 - 08:32 PM, said:

I remember clearly that some time ago (before update 1.0) the view range counted only up to 500 meters. This was clearly stated in descriptions to view range modifiers (binoculars, coated optics)



Yes it did but it was incorrect.  The spotting limit was always 445m.  This was corrected when they reworked the tank stats to a 100% crew instead of a 133% crew.


View range however is and always was unlimited and any view range over the hard cap on spotting range works against enemy camo.

Simeon85 #15 Posted 17 July 2018 - 09:17 AM


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You can pimp the Fatton (and other 420m view range tanks - M60, 121b, Sheridan, Rhm. Panzer) to over 550 (on the move) IIRC with improved vents, improved optics, food, BIA, full recon, full sit awareness and whatever the directive for the optics is called.


I think with binos you could get over 610m view range.  Be interesting to see someone do it just for the memes to see how much impact it would have especially over giving up like v-stab or rammer etc. 



Edited by Simeon85, 17 July 2018 - 09:19 AM.

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