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decline playerbase amount of players online MM arty OP tanks

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Karasu_Hidesuke #21 Posted 17 July 2018 - 02:12 PM

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Nothing to worry about, the game's as healthy as the Trump administration.

LordMuffin #22 Posted 17 July 2018 - 02:59 PM

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View PostHomer_J, on 17 July 2018 - 12:04 PM, said:

You think so?  Like what and how exactly?

 

Everyone complained about the matchmaker before they fixed it with 3-5-7 now everybody complains about the matchmaker.  What's your solution?

Not releasing obviously op tanks.

Don't even think that unexpected flanking is a bad thing when designing maps (Charkov quote) .

Could be a good start.



Homer_J #23 Posted 17 July 2018 - 03:05 PM

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View PostLordMuffin, on 17 July 2018 - 02:59 PM, said:

Not releasing obviously op tanks.

Don't even think that unexpected flanking is a bad thing when designing maps (Charkov quote) .

Could be a good start.

 

OK, they have not released any obviously OP tanks or maps which don't allow unexpected flanking this month.  Happy?

LordMuffin #24 Posted 17 July 2018 - 03:07 PM

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View PostHomer_J, on 17 July 2018 - 03:05 PM, said:

 

OK, they have not released any obviously OP tanks or maps which don't allow unexpected flanking this month.  Happy?

Indeed, keep it up for 5 years now.



unhappy_bunny #25 Posted 17 July 2018 - 03:32 PM

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View PostTom6960, on 17 July 2018 - 12:45 PM, said:

Well idk what format they used a couple of months ago but MM was fixed...

 

There's the chatbug giving clans aids as well

 

And yeah a lot of stuff is broken but WG can temporarily fix a LOT...

 

So you dont know what they did to fix the MM, nor what format the MM took, but you know they did fix it and then they unfixed it.

not very convincing arguement is it?

 

As far as I can remember, MM did seem to change because Frontline was taking a lot of T8's out of the queue for randoms. Some people found MM was then more to their taste and some didnt, and of course, when Frontline ended, the reverse happened. So it might not have been deliberate action on WG's part, rather the knock on effect of an event for T8 only.

My feeling is, the problems players face with MM is down to so many players wanting to play T8 tanks rather than say T7/T9/T10. But I could be wrong.



Cobra6 #26 Posted 17 July 2018 - 04:06 PM

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Added one more thing about platoon MM to my original post on the first page which annoys me greatly.

 

Cobra 6



Nayonac #27 Posted 17 July 2018 - 04:18 PM

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View PostTom6960, on 17 July 2018 - 12:05 PM, said:

Well if it wasn't the global opinion there wouldn't we so many players leaving... I'm in a large clan (200 ppl) and most people here think the same...

 

Well i thouhgt of something... What if WG is waiting for their playerbase to decline massively before making a huge comeback fixing everything thus getting a whole new load of players and a big amount of money...

 

 

so in your small area of the WG world where peoples cognitive bias has been molded by opinions of the close nit players who think the same... I don't disagree but i also don't know if the player base in leaving or if the spending has been reduced. everyone can speculate but where are the figures that show me a large decrease in player base over the the normal summer player decrease. And next where are the figures that say wargaming is taking in less money then before?

HassenderZerhacker #28 Posted 17 July 2018 - 04:27 PM

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View Postunhappy_bunny, on 17 July 2018 - 01:17 PM, said:

And what if there are not enough leftovers to form 2 same tier teams?

 

I would wager that case will be rare. Battles can also be formed with less players than 15 on each team.

HassenderZerhacker #29 Posted 17 July 2018 - 04:37 PM

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View PostHomer_J, on 17 July 2018 - 01:39 PM, said:

What are the lower tiers and what is the correct mm?

 

To me lower tiers are tier 1, because every other tier is a higher tier for at least one tier, and correct mm is mixed with tanks up to two tiers either side.

 

lower tiers start at tier 1, yes. And they finish at tier 9.

 

I think players should get an equal % of battles where they are top tier and bottom tier, or at least the ratio between these percentages should remain stable.

 

If there aren't enough lower tier players, players should be assigned to same tier battles, and as the % of top tier and bottom tier battles should remain equal in average, players can't anymore be assigned to play bottom tier either.

 

The obvious solution to the MM problem is to provide more same tier matches and other templates on availability, by enforcing a stable top tier - bottom tier ratio (I would advocate 50 -50).



kejmo #30 Posted 17 July 2018 - 04:39 PM

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Russian tanks still op. 

Arty carcinomic even more than before. 

Matchmaking is a brillant idea of some "professional". 

Idiots in unbelievable numbers pnline.

 

Nope, nothing has changed at all since 2014.


Edited by kejmo, 17 July 2018 - 04:44 PM.


axell92108 #31 Posted 17 July 2018 - 04:41 PM

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I don't know, the game is far more enjoyable on the russian server, at least Tier 6.....they have different tier popularity, tier 8-10 is very competitive and tier 10s don't see tier 8 all that often due to a large amount of tier 10 tanks.....Tier 6 is more than often middle tier or top tier which I find awesome. Also, there are way less Type 64 padders, there are absolutely NONE T-34-85M's.....I never enjoyed Tier 6 MM that much when i played on EU.

Homer_J #32 Posted 17 July 2018 - 04:50 PM

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View PostHassenderZerhacker, on 17 July 2018 - 04:37 PM, said:

 

I think players should get an equal % of battles where they are top tier and bottom tier, or at least the ratio between these percentages should remain stable.

 

But we used to get that (and it was proven time after time) but people complained that they had too many higher tiers to fight so WG rigged it so they always have plenty of same tiers to fight so now people complain that they are more often bottom tier.

 

I would happily go back to the old mm but it won't stop the whining.



Zinomov #33 Posted 17 July 2018 - 06:10 PM

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you guys are talking about the MM but what truly breaks it are OP tanks and the heavy use of prem ammo

Edited by Zinomov, 17 July 2018 - 06:10 PM.


Vikingruner #34 Posted 17 July 2018 - 06:22 PM

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I have been making stats in july for how well MM does for tier 8 tanks.

And it is not happy reading :  Out of 100 tier 8 battles I got 0 tier 7-9, 2 top tier (6-8)   I had 14 same tier matchup, 19 tier 7-8 and 65 tier 8-10 matchup !!!!!

If thats the rate thats gonna be for tier 8, I stop playing it. Dont play much tier 8 any longer anyways because of it.

It is mostly tier 9 or 7, since they at least have a chance to not be bottom tier.



Zinomov #35 Posted 17 July 2018 - 06:25 PM

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wargaming are loosing their customers, they'll have to do something if they want their business to stay alive
believe me they can fix it, they just don't want to

Tom6960 #36 Posted 18 July 2018 - 12:16 PM

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As requested....
 

People are leaving the game.
80 000 online the other weekend in the evening...

They had to close down an NA server because lack of activity...

And when i'm takling about that MM change i'm NOT talking about frontline is said from the beginning a couple of months ago not last month.

 

Secod graph show experienced and not beginning players leaving as well.

 

Attached Files

  • Attached File   wg stats.jpg   29.18K
  • Attached File   wg stats WR.png   41.04K

Edited by Tom6960, 18 July 2018 - 12:17 PM.


Xandania #37 Posted 18 July 2018 - 12:27 PM

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Main reason (as every year)

 



Fighto #38 Posted 18 July 2018 - 12:49 PM

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View PostXandania, on 18 July 2018 - 11:27 AM, said:

Main reason (as every year)

 

 

No its not the main reason. Look at the stats in randoms its full of idiots or new players .  I came back yesterday after a few weeks out and boy was that a mistake. Sorry but in it's current state this game does not have a long term future. 

I've also noticed the amount of players in WOWS has doubled in recent weeks, I wonder how many WOT players ???? 



Nayonac #39 Posted 18 July 2018 - 01:10 PM

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View PostTom6960, on 18 July 2018 - 11:16 AM, said:

As requested....
 

People are leaving the game.
80 000 online the other weekend in the evening...

They had to close down an NA server because lack of activity...

And when i'm takling about that MM change i'm NOT talking about frontline is said from the beginning a couple of months ago not last month.

 

Secod graph show experienced and not beginning players leaving as well.

 

 

So NA counts for nothing since this is EU same as no point looking at the Asia server either.

First one is number of games played, so that shows more game = more players right? however does it take into account other game modes such as the football? how many of the players were in those modes so not getting counted into the overall game count? 

Just showing a small graph means nothing unless you take it in context and have some actual figure to back it up 

second graph win rate vs date? 

What has that got to do with players, every game is a win or loss or a draw? 

 

So a graph more like this http://wot-ts.eu/wg_servers.php

where you can overlay the years on top of each other would make more sense, however i don't see any huge exodus of players as per the sky is falling claims i keep seeing on the forums, seems more like the water is slowly getting hotter and we can't feel that its going to boiling point

 

as for money only WG will know if they are losing out, unless you get to see the tax returns 

 

 

 



CmdRatScabies #40 Posted 18 July 2018 - 01:13 PM

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View PostHomer_J, on 17 July 2018 - 12:04 PM, said:

You think so?  Like what and how exactly?

 

Everyone complained about the matchmaker before they fixed it with 3-5-7 now everybody complains about the matchmaker.  What's your solution?

 

Quite a few complained about their proposed fix before they implemented it.  Perhaps the solution would be to actually fix the matchmaker rather than totally [edited]it up.




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