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Do you feel camping has increased?

camping bushes maps skill

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Poll: Do you feel camping has increased? (107 members have cast votes)

You have to complete 250 battles in order to participate this poll.

I feel camping has increased over the last six months.

  1. Yes, it has increased. (59 votes [55.14%])

    Percentage of vote: 55.14%

  2. No, it's decreased. (5 votes [4.67%])

    Percentage of vote: 4.67%

  3. No change (43 votes [40.19%])

    Percentage of vote: 40.19%

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Element6 #61 Posted 19 July 2018 - 10:13 PM

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View PostTidal_Force, on 19 July 2018 - 10:09 PM, said:

If you thought that was either clever or funny, I have some bad news for you.

 

Due to having greatest capacity for full situational view, arty should be insta banned after doing any team damage. You have fraking sight of entire map. You have to be either total moron, or troll to do ANY team damage. Banning both those would have tremendous positive impact on gameplay.

Insta banned for how long?

 

Not sure it is a good idea if you are thinking permanent and then if 70% of the playerbase play the odd SPG battle here and there...good luck getting battles after a while.



Tidal_Force #62 Posted 19 July 2018 - 10:21 PM

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View PostElement6_TheSprout, on 19 July 2018 - 09:13 PM, said:

Insta banned for how long?

 

Not sure it is a good idea if you are thinking permanent and then if 70% of the playerbase play the odd SPG battle here and there...good luck getting battles after a while.

 

I mean regular TK ban progression. 1h, 24h, (was there 3days ever in here?) 7days, 30days, 90days (?), perma.

Edited by Tidal_Force, 19 July 2018 - 10:21 PM.


Long_Range_Sniper #63 Posted 19 July 2018 - 10:48 PM

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View PostElement6_TheSprout, on 19 July 2018 - 09:11 PM, said:

Are you giving individual idiot proof tanks this much "credit" for changing the style of play?

 

So, maybe some maps are a bit more slow, some the same and some a little more active, but overall I do not get a feeling the entire game is/has gotten more campy in general.

 

Nope. I'm crediting the sum of many parts to be a change in the meta where taking a less aggressive approach the game becomes the preferred approach. No individual magic bullet.



Homer_J #64 Posted 19 July 2018 - 11:19 PM

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View PostTidal_Force, on 19 July 2018 - 10:09 PM, said:

 

 

Due to having greatest capacity for full situational view, arty should be insta banned after doing any team damage.

 

If my team mates paid any attention to me marking the area I am going to fire on then i might agree with you.

 

As it is I have a 2 to 3 second shell flight time, during which my team mates will wander into my line of fire quite often.



LordMuffin #65 Posted 20 July 2018 - 06:00 AM

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View PostHomer_J, on 19 July 2018 - 12:02 PM, said:

So what you are saying is make maps with defined corridors which give cover from cross fire?

No.

 

He say having huge flat space with both ends covered with bushes and hard cover is a bad design.

 

There are a lot of possibilities between flat open spaces and corridors without crossfire potential.

 

Check Prokhorovka for example.



Simeon85 #66 Posted 20 July 2018 - 11:33 AM

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View PostHomer_J, on 19 July 2018 - 11:19 PM, said:

 

If my team mates paid any attention to me marking the area I am going to fire on then i might agree with you.

 

As it is I have a 2 to 3 second shell flight time, during which my team mates will wander into my line of fire quite often.

 

Tanks cannot move very far in 2-3 seconds.  Even a tank moving at 60kph is only moving at 16 m/s, which means they can barely travel 30m in 2s, meaning you would have seen them before taking the shot and would have seen where they were going.

 

So it's your fault.

 

Like Tidal said, you have the very clear aerial view and are under no pressure, you have one decision to make fire or not fire, if you fire and hit an ally, it's entirely your fault. 


Edited by Simeon85, 20 July 2018 - 11:33 AM.


_Anarchistic_ #67 Posted 21 July 2018 - 07:50 AM

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it has and I think it is on purpose by WG

 

Since 1.0 bushes are much heavier and many positions are now provided for TDS to camp at back, eg on cliff the two spots covering the hill or how they have opened up the maps like fisherman bay or the pigs ear of erlenberg

 

also you have maps like province which are so small camping is inevitable because you get shot from anywhere the instant you are spotted 

 

finally I think WG are designing the maps to promote camping and inactive gameplay to lower the skill levels and encourage bad players to stay bad and camp harder, another of the long list of bad decisions WG seem intent on making to destroy their game and remove any reward for good players


Edited by _Anarchistic_, 21 July 2018 - 07:56 AM.


_LEO_ #68 Posted 21 July 2018 - 08:22 AM

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Nope, i have a feeling that amount of 2 min steamrolls has drastically increased.

3/5/7MM with tomatoes on top = 2 min game.



Baldrickk #69 Posted 21 July 2018 - 08:41 AM

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View PostLong_Range_Sniper, on 18 July 2018 - 05:19 PM, said:

Over the past six months I feel I've noticed the game has just developed into a position where players are adopting a camping approach to most maps.

 

Obviously this is just my perception, and I play quite a few light tanks so tend to be the one that gets deleted by FV 4005's now and again. 

 

For an average, casual player I wonder if this is just the easier option, and with the change in bushes on maps it's slowly becoming the default.

 

I suppose someone as clever as Baldrickk could do an analysis of distance traveled by teams over time, but my sense is that players are moving to camping as their preferred option.

Something to think about. 

Remind me when I'm back at home?

View PostGanjalf94, on 18 July 2018 - 06:01 PM, said:

No, same amount of camping. If anything, too many people yoloing on flanks where the first one to advance dies

View PostHomer_J, on 19 July 2018 - 11:37 AM, said:

I'm seeing the opposite from my satellite view.

 

Too many impatient heroes who push at the enemy no matter what the odds.

I think it's a combination of both. 

The average player you meet in battle has fallen in skill.

 We can see this by the recent and global WRs for active players falling by a significant amount,  to barely above 50%

 

Put simply,  a lot of the playerbase doesn't know how to push or support effectively. 

This leads to camp or yolo. 

 

View PostSimeon85, on 19 July 2018 - 11:23 AM, said:

Attacking is generally just harder, you have to do something, you have to take the risks etc. 

 

Defending is much easier, you sit back and wait for mistakes.

 

So much like in the offside rule in football, the benefit of the doubt should go to the attacker, then the maps, the gameplay balance, the rewards etc. should be set up to favour attacking and being active rather than being passive and defending.

 

Sadly I do not think this is currently the case and being aggressive and active in game seems to be more heavily punished and the rewards not always worth the risks. 

 

I prefer hockey. 

More civilised, and we got rid of the offside rule about 30 years ago


Edited by Baldrickk, 21 July 2018 - 08:42 AM.


vasilinhorulezz #70 Posted 21 July 2018 - 09:53 AM

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In some maps pretty much, what you have to do is camp, and of course, some of the camping spots have become pretty strong,

but overall I don't think camping has increased. It's completely situational.



Long_Range_Sniper #71 Posted 21 July 2018 - 09:56 AM

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View PostBaldrickk, on 21 July 2018 - 07:41 AM, said:

Remind me when I'm back at home?

 

Stop camping then......:B



Baldrickk #72 Posted 21 July 2018 - 10:48 AM

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View PostLong_Range_Sniper, on 21 July 2018 - 09:56 AM, said:

 

Stop camping then......:B

Sorry...

Though I switched out the 4-man from Tankfest for a 2-man for this trip.

So I'm only camping a little.



Hiisi #73 Posted 21 July 2018 - 10:53 AM

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More td:s because lack of pen/good armor tanks and 3-5-7 mm. At least in tier 8. Few last games have had 5-6 td:s and 3 arties per team. 





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