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Why do some players insist on camping an enemyless flank?


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Wintermute_1 #1 Posted 19 July 2018 - 11:18 AM

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I acknowledge that I'm not the best player in the world and there's plenty of stuff I could do to improve my game but the following situation arises repeatedly and I find it really frustrating.

 

Its the opening stages of a game and say your team has deployed pretty evenly 5 players to each flank and 5 to the middle. But quickly the enemy lights up and the map shows they have overloaded 1 flank with 9 or 10 players and a few of their players can be seen in the middle of the map. Even the briefest look at the map shows a huge blob of Red and where the majority of the enemy is.

 

Most of the time the overloaded flank is outnumbered and screwed. They are either attempting to fall back or hold on.

 

The annoying thing is the opposite flank who have almost been given a blatant signal by the game to either push their flank or redeploy to help the opposite flank but do neither. They just sit there waiting for something to become visible.

 

What generally results is that the outnumbered flank is now whittled down and the camping flank ends up outnumbered as a result later in the game.

 

When players do nothing on the weak flank its almost like they are conceding the game there and then. 

 

Himmelsdorf is a prime example: Bulk of enemy show up on the hill, allied railway flank players don't move.

Steppes: Bulk of the enemy show up on the East flank, allies camp the West flank.

Ruinberg: Bulk of enemy go either to the city or to the crossroads and allies at the opposite location camp.

 

It's just difficult to relate to those camping allies when they can clearly see a vast Red Blob on the other side of the map. They can't all be bots or terrible players.

 

I don't know if there's a proper question here, its probably just an excuse to moan.

 


Edited by Wintermute_1, 19 July 2018 - 11:47 AM.


Homer_J #2 Posted 19 July 2018 - 11:21 AM

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View PostWintermute_1, on 19 July 2018 - 11:18 AM, said:

 

It's just difficult to relate to those camping allies when they can clearly see a vast Red Blob on the other side of the map. 

 

 

Since those players don't come to the forum I shall reply on their behalf.

 

What map?


Edited by Homer_J, 19 July 2018 - 11:21 AM.


Doozerr #3 Posted 19 July 2018 - 11:38 AM

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View PostHomer_J, on 19 July 2018 - 11:21 AM, said:

 

Since those players don't come to the forum I shall reply on their behalf.

 

What map?

 

The mini map that they don't use

Enforcer1975 #4 Posted 19 July 2018 - 11:45 AM

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  1. Not using minimap
  2. Can't count spotted tanks
  3. Too afraid
  4. Too afraid
  5. Can't find W button
  6. Too afraid
  7. Not using minimap
  8. Can't count spotted tanks
  9. Know that enemy TDs are ahead yet trundle into the open, get killed and whine that nobody supported them
  10. Know that nobody is in front of them but still won't advance....doesn't watch minimap gets buttsecksed from behind after their team dies and whines that nobody supported them.
  11. Enemy caps the base and everybody pushes W to get away quickly. 


JocMeister #5 Posted 19 July 2018 - 11:49 AM

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Most players doesn't know what the map does. I bet 80% of the players never look at it. 

Balc0ra #6 Posted 19 July 2018 - 11:49 AM

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I suspect because they did not watch Sesame street and did learn to count. As when there are 7 enemy tanks left, and there are 7 red dots on the map up north. Better stay back to make sure south is safe to keep this top tier high alpha TD gun out of the game as long as possible so that base remains safe from that pesky hidden 8th enemy... that died 3 min ago. 

 

 


Edited by Balc0ra, 19 July 2018 - 11:50 AM.


DuncaN_101 #7 Posted 19 July 2018 - 11:49 AM

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Because it worked once so it's bound to work again...

Steve8066 #8 Posted 19 July 2018 - 11:54 AM

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if all enemies arent spotted and a rough location noted, you always want at least 1 covering an `empty` flank..

Wintermute_1 #9 Posted 19 July 2018 - 11:54 AM

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:) above replies. It is good to moan after all.

Captain_Kremen0 #10 Posted 19 July 2018 - 11:57 AM

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I don't know if there's a proper question here, its probably just an excuse to moan.

 

Hit the nail on the head right there.

Although if that "empty flank" is the road on Prok it's nice to have a cheese wedge there just in case.

 



250swb #11 Posted 19 July 2018 - 11:58 AM

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View PostWintermute_1, on 19 July 2018 - 10:18 AM, said:

 

It's just difficult to relate to those camping allies when they can clearly see a vast Red Blob on the other side of the map. They can't all be bots or terrible players.

 

 

Well the other option is to run around like a headless chicken in response to every mistake the rest of the team makes. A mistaken push is still a mistake even if teammates mistakenly join it. On the three maps you site as examples of players doing it wrong each map, or each flank you mention, is potentially a long range map. So there is the potential for more enemy tanks to be killed on Ruinberg from long range shooting down avenues rather than in street corner fights. The railway sidings on Himmelsdorf is a long range battle and if held strongly positions a team to shoot up to the Castle. The West flank on Steppes is open and a long range flank, you'd be stupid to get in the face of the enemy for the sake of simply going where they are, you go where you can see them from. It's just an alternative point of view, but there is a saying in motorsport 'win at the slowest possible speed', meaning don't risk anything if you are ahead or in a good position. You could paraphrase it in WOT by saying 'shoot from the furthest safe range and from a strong position'.



TungstenHitman #12 Posted 19 July 2018 - 12:09 PM

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"Bawwww.... did someone just shoot me?"

 


Edited by TungstenHitman, 19 July 2018 - 12:21 PM.


RenamedUser_507061076 #13 Posted 19 July 2018 - 12:13 PM

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Because they once had a good game from that position and will continue doing it over and over.

vasilinhorulezz #14 Posted 19 July 2018 - 01:04 PM

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Because they're BAAAAD.

gav00 #15 Posted 19 July 2018 - 01:09 PM

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Would be nice if the stock game had a feature to tell players if all enemies have been spotted. I don't think it would give anyone an unfair advantage or anything. Like that mod

Mr_Burrows #16 Posted 19 July 2018 - 01:14 PM

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View Postvasilinhorulezz, on 19 July 2018 - 01:04 PM, said:

Because they're BAAAAD.

 

This sums it upp pretty good. I'd even be inclined to throw in a few more "AAAA's".

I have seen a few players online quite recently that had over 40K battles and a WR of less than 47%. In fact had 2 of them on my team a few days ago. And yes, they did pretty much what OP describes/asks, and their slots could as well have been filled with whipped cream or bots - would have made just as much good for the team if not more. 



r0f #17 Posted 19 July 2018 - 01:24 PM

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To be honest it is a good point to make that vanilla players have no easy / quick way to tell if everyone on the enemy team is spotted during active battles, let alone the ... players that directly get called out here on the forum.

 

Also if repeating tactics wouldn't be viable no-one would be shooting blind at trimmed bushes.


Edited by r0f, 19 July 2018 - 01:27 PM.


Nethraniel #18 Posted 19 July 2018 - 01:31 PM

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View Postr0f, on 19 July 2018 - 01:24 PM, said:

To be honest it is a good point to make that vanilla players have no easy / quick way to tell if everyone on the enemy team is spotted during active battles, let alone the ... players that directly get called out here on the forum.

 

Also if repeating tactics wouldn't be viable no-one would be shooting blind at trimmed bushes.

 

I play vanilla, and I have "last spotted" option enabled. So, a quick check shows me typically enough, to judge right, if a flank might be empty.

 

Interestingly, some of these players do also not start to move, if their team already pushed the whole flank and their own teammates are far ahead and there is absolutely no way, enemies can ever get there again.


Edited by Nethraniel, 19 July 2018 - 01:31 PM.


ThinGun #19 Posted 19 July 2018 - 01:57 PM

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Sorry, sounds like a moan to me.  90% of the comments on this forum take the form 'why is everyone else an idiot, not playing the way I expect them to?'  

Personally, I prefer to assume that players will do whatever the hell they want, regardless of skill or tactical nous and MY job is to adapt accordingly. I don't presume that someone is stupid because I don't understand what they are doing.  I have no idea of the thought processes undergone to produce their decision and therefore cannot judge.

 

(As an example, I got pushed off a cliff by someone.  I assumed they were just trolling and, after the game, messaged them to tell them what I thought.  He was incredibly apologetic because he'd been shot by the OTHER Marder on our team and retaliated ... just mistaken identity and not some vendetta at all...)



Stimpeltje #20 Posted 19 July 2018 - 02:12 PM

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A few thoughts

 

A player camps base/redline and:

He doesnt encounter the enemy

   - team defeats the enemy => the camper did good because the battle is won

   - team gets defeated by the enemy =>  it wasnt the campers fault

 

He does encounter the enemy

   - does lots of damage and/or wins => the camper did good because of good damage and/or battle is won

   - get killed fast => battles is lost: then they probably blame the team for lack of support, battle is won: they did a good job holding off the enemy (even for that very short period)

 

In eather of these cases the camper will think he did a good job and his tactics were the right ones.

Therefore the camper will apply these tactics again in the next battle.

 

This logic can be applied just as well on why people keep going valley on lakeville and beach on overlord.


Edited by Stimpeltje, 19 July 2018 - 02:14 PM.





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