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The pleasure of Prokhorovka in a heavy with 3 arties


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Argedeava #1 Posted 22 July 2018 - 06:14 PM

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I missed that for a while, now it`s sudddenly and quietly back.

Did i misses some announcement? Or something else?



Bordhaw #2 Posted 22 July 2018 - 09:37 PM

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View PostArgedeava, on 22 July 2018 - 05:14 PM, said:

I missed that for a while, now it`s sudddenly and quietly back.

Did i misses some announcement? Or something else?

 

Is this your weekly arty moan ?

 



Dorander #3 Posted 22 July 2018 - 10:06 PM

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View PostBordhaw, on 22 July 2018 - 08:37 PM, said:

 

Is this your weekly arty moan ?

 

 

That's from some old song's video clip isn't it.

 

And yes this is a more interesting subject than the original post.



Doozerr #4 Posted 22 July 2018 - 10:15 PM

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View PostDorander, on 22 July 2018 - 10:06 PM, said:

 

That's from some old song's video clip isn't it.

 

And yes this is a more interesting subject than the original post.

 

It's Flat Eric

_Anarchistic_ #5 Posted 23 July 2018 - 06:34 AM

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3 arties most games seems like at the mo, dunno why they back en vogue

 

judging by the other posts regarding play numbers dropping, and how seems especially heavy in the loss of good players perhaps all that's left are the sick twisted [edited]who are scared to play a tank game but enjoy ruining the game for others?

 

 


Edited by _Anarchistic_, 23 July 2018 - 06:36 AM.


Argedeava #6 Posted 23 July 2018 - 07:20 AM

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View PostBordhaw, on 22 July 2018 - 09:37 PM, said:

 

Is this your weekly arty moan ?

 

 

No. It is a question. And is due to the fact that i haven`t seen that in quite a while, until recently.

General_McMuschi #7 Posted 23 July 2018 - 07:40 AM

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The thing I've noticed from playing and watching replays is - tanks seem to get nice open maps more often (Murovanka, Malinovka, Sand River, Redshire, Airfield, Steppes, Prokhorovka...) and arties get corridor maps more often (Himmelsdorf, Paris, Mountain Pass, Fjords, Ruinberg, Ensk...). Or maybe that's just my bad luck - in arty I almost never get nice open map, instead - I keep getting terrible closed corridor maps. :sceptic:

 

Also - Quickybaby - he gets such good maps and such good teams and such bad enemies all the time - what's up with that? It's like I'm not playing the same game he is, I feel like I'm always getting screwed by map, matchmaking or bad team.


Edited by General_McMuschi, 23 July 2018 - 07:41 AM.


_Anarchistic_ #8 Posted 23 July 2018 - 07:53 AM

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View PostGeneral_McMuschi, on 23 July 2018 - 07:40 AM, said:

The thing I've noticed from playing and watching replays is - tanks seem to get nice open maps more often (Murovanka, Malinovka, Sand River, Redshire, Airfield, Steppes, Prokhorovka...) and arties get corridor maps more often (Himmelsdorf, Paris, Mountain Pass, Fjords, Ruinberg, Ensk...). Or maybe that's just my bad luck - in arty I almost never get nice open map, instead - I keep getting terrible closed corridor maps. :sceptic:

 

Also - Quickybaby - he gets such good maps and such good teams and such bad enemies all the time - what's up with that? It's like I'm not playing the same game he is, I feel like I'm always getting screwed by map, matchmaking or bad team.

 

often feel same way, but then better players make the game look easier I guess

 

I watch Mailand a lot and some of the craphe does is unreal, e100 full HE 7k damage driving backwards, 50B full HE 3 shot a super conq etc

 


Edited by _Anarchistic_, 23 July 2018 - 07:54 AM.


Del059 #9 Posted 23 July 2018 - 07:55 AM

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Weird I got Prokhorovka once and had no arty. Thanks for taking my arty....

_Anarchistic_ #10 Posted 23 July 2018 - 08:11 AM

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View PostDel059, on 23 July 2018 - 07:55 AM, said:

Weird I got Prokhorovka once and had no arty. Thanks for taking my arty....

 

so did I and I got my best ever base xp game when bottom tier, fun game, put arty on it and it would have been crap

 

 



Argedeava #11 Posted 23 July 2018 - 08:19 AM

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View PostGeneral_McMuschi, on 23 July 2018 - 07:40 AM, said:

 

 

Also - Quickybaby - he gets such good maps and such good teams and such bad enemies all the time - what's up with that? It's like I'm not playing the same game he is, I feel like I'm always getting screwed by map, matchmaking or bad team.

I stopped watching that guy for same very reason, something is quite fakey in his replays and always follows the same advertizingly pattern which is basically same with other games.


Edited by Argedeava, 23 July 2018 - 08:19 AM.


Dorander #12 Posted 23 July 2018 - 02:16 PM

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View PostGeneral_McMuschi, on 23 July 2018 - 06:40 AM, said:

 

 

Also - Quickybaby - he gets such good maps and such good teams and such bad enemies all the time - what's up with that? It's like I'm not playing the same game he is, I feel like I'm always getting screwed by map, matchmaking or bad team.

 

Are you watching live gameplay or recordings/replays? People who post replays tend to favour showing off exceptional games.

 

Does he platoon? Play tier 10 or 9 mostly? There are many possible reasons why there's a large difference in experiences. More skilled players do tend to stick to higher tiers, the balance is better (except maybe tier 10 these days but then you can play the meta) and the teams frequently less iffy.



vasilinhorulezz #13 Posted 23 July 2018 - 04:58 PM

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Bend over,

grab your ankles

and kiss your @ss goodbye.

Nuff said.



FluffyRedFox #14 Posted 23 July 2018 - 05:01 PM

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Just play arty saf-

Ohhhhhhh.......



Lord_Barbarozza #15 Posted 23 July 2018 - 05:46 PM

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3 arties on each team, suddenly you see your whole team trying to find cover and not securing map control.

 

If there would be max 1 arty per game the problem would probably be there would not be 1 game without arty which occurs, but I would rather have that instead of 3 arties realoading every 7 to 40 seconds.

 

There are far more regular players than arty players and then WG should never take consideration if they might loose 2 arty players, because they might gain 10 regular players. LeFH was a stupid stunt from WG, because there are 10 000 players not wanting to play against arties and then they play arty themselves instead.


Edited by Lord_Barbarozza, 23 July 2018 - 05:48 PM.


OneSock #16 Posted 24 July 2018 - 09:09 AM

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Just get creative.... it isn't the end of the world.

 

in other news, my last two campinovka have been arty free !



Dorander #17 Posted 24 July 2018 - 09:28 AM

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The problem with this is not 3 arties. It's that people don't know how to play Prok except camping the usual spots. Remember that you also have 3 arties on your side helping you clear flanks, you're obviously going to take damage but every time it's the same complaint: 3 arties so I can't do anything. 3 arties means you should be playing more agressively so you reduce the time their artillery gets to sit and work. It means scouting becomes more important and you have to do your part lighting up enemies, even if that means you can't fire 'cause you'll be trying to dodge artillery fire and angling against snipers.

 

The real complaint is "3 artillery on Prok so can't kemp bush."



jadgboom #18 Posted 24 July 2018 - 09:41 AM

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View PostArgedeava, on 22 July 2018 - 06:14 PM, said:

I missed that for a while, now it`s sudddenly and quietly back.

Did i misses some announcement? Or something else?

 

The problem is your sense of your own abilities 48% 400 Average XP 800 average damage I bet you do the same thing every map go to exactly the same places as an arty player your dream player to me I can predict your position your movements I score at least 1 blind hit every game I play with arty  why? because I learned  each map where the scout will go where the dumb heavies will go unless driven by a good player and where the arties will sit  but then I'm not you

Argedeava #19 Posted 24 July 2018 - 09:56 AM

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"Arta prevent campa" boobies are here!

Simeon85 #20 Posted 24 July 2018 - 10:09 AM

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View PostDorander, on 24 July 2018 - 09:28 AM, said:

The problem with this is not 3 arties. It's that people don't know how to play Prok except camping the usual spots. Remember that you also have 3 arties on your side helping you clear flanks, you're obviously going to take damage but every time it's the same complaint: 3 arties so I can't do anything. 3 arties means you should be playing more agressively so you reduce the time their artillery gets to sit and work. It means scouting becomes more important and you have to do your part lighting up enemies, even if that means you can't fire 'cause you'll be trying to dodge artillery fire and angling against snipers.

 

The real complaint is "3 artillery on Prok so can't kemp bush."

 

No this is just all wrong on every level. 

 

Prohk is not a map you can play quickly, which is a good thing, there are too many wham bam thank you mam, it's all over in 5 minutes maps in the game as it is, where everyone butts heads at 50m until one team rolls over.

 

Prohk is a map of patience, probing, spotting, cross-fire and teamwork. 

 

Arty has not and never has helped clear campers, because it can't shoot what it can't see. In a 3 arty game the people who are tying to spot, trying to progress the game get punished for doing that. With 3 artillery these players bleed hit points very quickly, lights are easy to hit with high tier arty because of the large splash so even active scouts get wrecked after a few passes and also all the mediums/heavies in the middle or on the hill also bleed HP until pushing becomes impractical. 

 

Which then just leaves a game that descends into a war of attrition with the winner generally decided by who's arties get more RNG as the only tanks left with any HP are the camping TDs, who won't push.

 

Prohk is a great map and works great without arty, with 2-3 arty it becomes cancerous and basically ceases to work as a map because progress on that map is dependent on terrain cover, all the bumps, ridges etc. are there to enable tanks to play aggressively, spot etc. whilst mitigating incoming fire from the campers.  Spots like the mid ridge, the various ridges on either side, the dips on the hill etc.

 

All these spots become unworkable with 2-3 arty as it's too much risk and there is little you can do about it.

 

Prohk is a great example of how arty breaks the game and makes the gameplay much worse. In a 3 arty game on Prohk there are basically 24 victims who's purpose is nothing more than to be damage pinatas for low skill clickers. 


Edited by Simeon85, 24 July 2018 - 10:13 AM.





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