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tiger 1 turret traverse speed?


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hasnainrakha57 #1 Posted 27 July 2018 - 05:08 PM

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is it me or u always have to move your tank a lot to get turret in better position i mean it takes million of years to position your turret towards enemy!

Dava_117 #2 Posted 27 July 2018 - 05:10 PM

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View Posthasnainrakha57, on 27 July 2018 - 05:08 PM, said:

is it me or u always have to move your tank a lot to get turret in better position i mean it takes million of years to position your turret towards enemy!

 

LoL, I just checked an it actually have the same travese speed of ST-I turret and worst than KV-4! :teethhappy:

 

Edit

It's the worst turret traverse in all tier 7, same as O-Ni... just LOL!


Edited by Dava_117, 27 July 2018 - 05:13 PM.


Homer_J #3 Posted 27 July 2018 - 05:11 PM

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Have you seen the speed it moves at IRL?  The in game one is a lot faster.

Enforcer1975 #4 Posted 27 July 2018 - 05:18 PM

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View PostHomer_J, on 27 July 2018 - 05:11 PM, said:

Have you seen the speed it moves at IRL?  The in game one is a lot faster.

 

Yeah like 6° / s on max engine rpm :trollface:

crnakoza #5 Posted 27 July 2018 - 06:21 PM

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View PostDava_117, on 27 July 2018 - 05:10 PM, said:

 

LoL, I just checked an it actually have the same travese speed of ST-I turret and worst than KV-4! :teethhappy:

 

Edit

It's the worst turret traverse in all tier 7, same as O-Ni... just LOL!

 

Distinction from it and various fantasy tanks is that Tiger actually existed so we have real data of performance characteristics. Sad fact of life is that Tiger's turret traverse speed was painfully slow, which wasn't that much of a problem IRL.

 

Problem is that design for real life combat requirements and design requirements for typical WoT skirmishes are often in direct conflict. Flaws that could be ignored in real life due to different combat dynamics are sometimes a real issue in virtual battlefield and vice versa, vehicle features that had no real utility in real life come in really handy in this game. This game is fast paced arcade that depicts caricature of what real combat looks like. Things that made certain real life tanks good, do not necessarily translate well into this game, so if you insist on real life properties of tanks - situations like these arise.



Dava_117 #6 Posted 27 July 2018 - 07:03 PM

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I agree. That's why it's funny. Even TigerP have better turret traverse! Not that it's been a problem for me. I usually don't get tracked and circled (or at least I try...), but a slightly buff should be good, maybe to TigerP level.

Argedeava #7 Posted 28 July 2018 - 09:32 AM

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In the previous intro movie Tiger 1 appeared 7 or 8 times. It is very popular so many players were expected to choose it. In order for players to play other tanks and not everybody to play Tiger 1, they had 2 options:

 

1. Nerf it with poor mobility, poor gun handling, poor armour, make it a big juicy target, extrem low module and crew protection, poor cammo etc.

2. Make it that it couldn`t fire.

They finally chosed the first option considered to be more subtle, thus worthy of their reputation.



F2PEXP #8 Posted 28 July 2018 - 09:34 AM

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View PostHomer_J, on 27 July 2018 - 05:11 PM, said:

Have you seen the speed it moves at IRL?  The in game one is a lot faster.

 

of course in real life it is aiming around 500m so it requires relatively minimal adjustments not a yolo light tank going wahooooooooo

Enforcer1975 #9 Posted 28 July 2018 - 09:59 AM

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View PostF2PEXP, on 28 July 2018 - 09:34 AM, said:

 

of course in real life it is aiming around 500m so it requires relatively minimal adjustments not a yolo light tank going wahooooooooo

 

Well WT has a lot faster traverse that the real Tiger I.... 7.1° base and 9.9° upgraded not taking crew qualification into account despite having larger distances. 

Stalpanter #10 Posted 28 July 2018 - 11:02 AM

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View PostHomer_J, on 27 July 2018 - 05:11 PM, said:

Have you seen the speed it moves at IRL?  The in game one is a lot faster.

 

And IRL Tiger 1 can hit targets at 2000m away and penetrated almost every enemy tanks at that time, unlike ingame Tiger 1.;)

F2PEXP #11 Posted 28 July 2018 - 11:10 AM

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View PostStalpanter, on 28 July 2018 - 11:02 AM, said:

 

And IRL Tiger 1 can hit targets at 2000m away and penetrated almost every enemy tanks at that time, unlike ingame Tiger 1.;)

 

ahhh, a 2000m map, one can only dream !!

F2PEXP #12 Posted 28 July 2018 - 11:21 AM

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View PostEnforcer1975, on 28 July 2018 - 09:59 AM, said:

 

Well WT has a lot faster traverse that the real Tiger I.... 7.1° base and 9.9° upgraded not taking crew qualification into account despite having larger distances. 

 

tiger 1 had a turret traverse of either 60 seconds manual (6 degrees per send), or 19 seconds with engine at 2000 rpm (19 degrees per second) , not sure how that translates in game in either WOT or WT

vasilinhorulezz #13 Posted 28 July 2018 - 12:18 PM

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Germans didn't have electric traverse turrets,

the turret rotation was done manually, so,

slow traversing turrets is what you get as a result.



F2PEXP #14 Posted 28 July 2018 - 12:25 PM

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View Postvasilinhorulezz, on 28 July 2018 - 12:18 PM, said:

Germans didn't have electric traverse turrets,

the turret rotation was done manually, so,

slow traversing turrets is what you get as a result.

 

wrong

Dava_117 #15 Posted 28 July 2018 - 01:11 PM

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View PostF2PEXP, on 28 July 2018 - 12:25 PM, said:

 

wrong

 

You may be both right. It's far more likely they don't had electric motor, but hydraulics traverse system. Far more efficient to move heavy load at relatively low speed.

SuedKAT #16 Posted 28 July 2018 - 01:54 PM

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View Postcrnakoza, on 27 July 2018 - 06:21 PM, said:

 

Distinction from it and various fantasy tanks is that Tiger actually existed so we have real data of performance characteristics. Sad fact of life is that Tiger's turret traverse speed was painfully slow, which wasn't that much of a problem IRL.

 

Problem is that design for real life combat requirements and design requirements for typical WoT skirmishes are often in direct conflict. Flaws that could be ignored in real life due to different combat dynamics are sometimes a real issue in virtual battlefield and vice versa, vehicle features that had no real utility in real life come in really handy in this game. This game is fast paced arcade that depicts caricature of what real combat looks like. Things that made certain real life tanks good, do not necessarily translate well into this game, so if you insist on real life properties of tanks - situations like these arise.

 

Don't know why they bother with real life characteristics on some (mostly iconic) tanks and don't give a damn otherwise, especially if we take in-game physics and overall mobility into consideration. I find it quite strange that some tanks are balanced with their life characteristics in mind while others are balanced with the game in mind, at least to a great extent.

Balc0ra #17 Posted 28 July 2018 - 02:31 PM

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View Postvasilinhorulezz, on 28 July 2018 - 12:18 PM, said:

Germans didn't have electric traverse turrets,

the turret rotation was done manually, so,

slow traversing turrets is what you get as a result.

 

Plenty of US WWII training videos on youtube that shows how effective the German armor inc the Tiger is in terms of traverse. And talks about it's traverse speed based on type. Some had an electric turret that worked independently of the engine. Others had one that worked with the engine. According to one of Mr Fletchers books. The speed is dependent on turret type and Tiger variant, so not 60 seconds flat. But 60 seconds give or take. Tiger A could take up to 70 seconds. Tiger E's from 42 had the turret that worked independently of the engine that took 55 seconds ish. 1943 variants had an improved engine that worked with the turret. At 1500 RPM it took 40 seconds. At over 2000 it took about 19 seconds. Later variants could go even faster. As the Germans did try to reduce the costs of a Tiger after 43 that again reduced turret weight. 

 

 


Edited by Balc0ra, 28 July 2018 - 02:31 PM.


F2PEXP #18 Posted 28 July 2018 - 05:51 PM

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View PostDava_117, on 28 July 2018 - 01:11 PM, said:

 

You may be both right. It's far more likely they don't had electric motor, but hydraulics traverse system. Far more efficient to move heavy load at relatively low speed.

 

hydraulics on lighter tanks but electrics on panther tiger tiger 2

 

tiger 2 was really complicated as the turret traversed quicker the higher the engine rev, at 3000rpm the turret could traverse in 10 seconds.  trying to imagine how a badly trained crew wars end could sort that, especially when engine limited to 2500 rpm !!

 



Dava_117 #19 Posted 28 July 2018 - 06:47 PM

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View PostF2PEXP, on 28 July 2018 - 05:51 PM, said:

 

hydraulics on lighter tanks but electrics on panther tiger tiger 2

 

tiger 2 was really complicated as the turret traversed quicker the higher the engine rev, at 3000rpm the turret could traverse in 10 seconds.  trying to imagine how a badly trained crew wars end could sort that, especially when engine limited to 2500 rpm !!

 

 

That' quite a strange design! Electric motors don't work well on "low" speed. I expected an hydraulic system to traverse the turret, that works better on heavy load. :)

Bexleyheath #20 Posted 28 July 2018 - 07:07 PM

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The fact is that all tanks in WoT have much faster turret traverse speeds that their real life counterparts. Most people would quit out of boredom if things like turret traverse, loading time etc. were realistic. 




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