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price of a grenade

price of a grenade

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actionbgd #1 Posted 29 July 2018 - 01:59 PM

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I would like to give you one suggestion.

When the vehicle is being experience. When a gun is purchased. The price of a grenade should also be written. If the grenade is too expensive - I would not buy the gun. Why spend my money on the gun that is not profitable to me. I have to experience, but I do not have to buy it. If I knew in advance the price of a grenade, I could decide if I would buy a gun.

I do not know English. Sorry :)



LordMuffin #2 Posted 29 July 2018 - 02:03 PM

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View Postactionbgd, on 29 July 2018 - 01:59 PM, said:

I would like to give you one suggestion.

When the vehicle is being experience. When a gun is purchased. The price of a grenade should also be written. If the grenade is too expensive - I would not buy the gun. Why spend my money on the gun that is not profitable to me. I have to experience, but I do not have to buy it. If I knew in advance the price of a grenade, I could decide if I would buy a gun.

I do not know English.Sorry :)

Would you play with a bad gun, resulting in lower damage and less win which then gives less credits instead of playing with a good gun with a slightly higher price per shot? 



RamRaid90 #3 Posted 29 July 2018 - 02:10 PM

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Can I have a tank that fires grenades too?

Wintermute_1 #4 Posted 29 July 2018 - 02:14 PM

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View Postactionbgd, on 29 July 2018 - 01:59 PM, said:

I would like to give you one suggestion.

When the vehicle is being experience. When a gun is purchased. The price of a grenade should also be written. If the grenade is too expensive - I would not buy the gun. Why spend my money on the gun that is not profitable to me. I have to experience, but I do not have to buy it. If I knew in advance the price of a grenade, I could decide if I would buy a gun.

I do not know English. Sorry :)

 

If you are talking about ammo cost, you can see that prior to buying the gun.

Tankyouverymuch2 #5 Posted 29 July 2018 - 02:14 PM

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View PostRamRaid90, on 29 July 2018 - 02:10 PM, said:

Can I have a tank that fires grenades too?

 

*artillery*

vixu #6 Posted 29 July 2018 - 02:41 PM

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View Postactionbgd, on 29 July 2018 - 01:59 PM, said:

I would like to give you one suggestion.

When the vehicle is being experience. When a gun is purchased. The price of a grenade should also be written. If the grenade is too expensive - I would not buy the gun. Why spend my money on the gun that is not profitable to me. I have to experience, but I do not have to buy it. If I knew in advance the price of a grenade, I could decide if I would buy a gun.

I do not know English. Sorry :)

 

well.... according to your profile, your highest tier tanks are few tier 8s.

 

My suggestion is: dont go above tier 7. this is the tier where you can comfortably break even w/o prem account.  Anything above 7 actually requires you to deal more damage then your HP in the game to break even.

As for the topic: price of the shell should not be the reason to select a gun.



Balc0ra #7 Posted 29 July 2018 - 02:44 PM

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View Postactionbgd, on 29 July 2018 - 01:59 PM, said:

I would like to give you one suggestion.

When the vehicle is being experience. When a gun is purchased. The price of a grenade should also be written. If the grenade is too expensive - I would not buy the gun. Why spend my money on the gun that is not profitable to me. I have to experience, but I do not have to buy it. If I knew in advance the price of a grenade, I could decide if I would buy a gun.

I do not know English. Sorry :)

 

Damage = credits. If you can't pen anything, you won't earn credits. If you miss too many shots. You won't earn credits. And if the shells do damage anything, you get credits in return. So if you feel it's better not to upgrade the gun because the shell is to expensive. And would rather stick with a lower pen gun of a lower caliber that most likely bounces more and gives you less in return more so then not? Then by all means. 

 

But you don't need to know the price of using it . As if the caliber goes up when you upgrade. It usually costs more to run. Unless the gun is the same caliber as before. Then chances are it's more or less the same unless the alpha is bigger. So at times, shell cost is related to caliber or alpha. So if either of those goes up. The costs will too. That's all you need to know. 

 

 

 

 



Jigabachi #8 Posted 29 July 2018 - 02:44 PM

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You could also stop shooting all together, wouldn't even be that much of a difference. :rolleyes:

 

No... seriously. Such a massive lack of understanding and common sense. It's mindblowing.


Edited by Jigabachi, 29 July 2018 - 02:51 PM.


Comrade_Renamon #9 Posted 29 July 2018 - 03:21 PM

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View PostRamRaid90, on 29 July 2018 - 01:10 PM, said:

Can I have a tank that fires grenades too?

 

Pick a WW2 German tank (or Hungarian) and your wish came true.

Homer_J #10 Posted 29 July 2018 - 04:24 PM

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View Postactionbgd, on 29 July 2018 - 01:59 PM, said:

I would like to give you one suggestion.

When the vehicle is being experience. When a gun is purchased. The price of a grenade should also be written. If the grenade is too expensive - I would not buy the gun. Why spend my money on the gun that is not profitable to me.

 

The price of a shell is not important unless you are shooting the birds and planes with it.

 

Every standard shell makes a profit if you do damage with it.  Every shell makes a loss if you don't.  No point using a worse gun just because the shells are cheaper.



WindSplitter1 #11 Posted 29 July 2018 - 04:26 PM

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View PostComrade_Renamon, on 29 July 2018 - 02:21 PM, said:

 

Pick a WW2 German tank (or Hungarian) and your wish came true.

 

Panzergranate = AP shell? Maybe the OP's GER, hence saying "grenade".

Jigabachi #12 Posted 29 July 2018 - 04:43 PM

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View PostWindSplitter1, on 29 July 2018 - 04:26 PM, said:

Panzergranate = AP shell?

Yepp. Most of those get called "Granate" in German, even if it's just a kinetic penetrator.



PowJay #13 Posted 29 July 2018 - 05:51 PM

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I would like to point out that the German 88mm L71 and the 105mm available on the Jagpanther have similar DPM when you take into account RoF and average damage per shell. The shell cost of the 88mm is 252 credits iirc. The cost of the 105mm shell is 1,030 credits. Both have similar pen, aim time and accuracy. The actual cost per HP damage done is about three times as much with the 105mm.

 

I use the 105mm, and many players think that you shouldn't use anything else, but my son still plays with the 88mm, and although he is a better player than me anyway, he smashes my stats with his JP.


So, if credits are a concern, it is sometimes worth looking more in depth at what you are getting for your silver.

 

And, if there is a way IN GAME to show shell cost for a gun that you don't own, I don't know what it is....



Comrade_Renamon #14 Posted 30 July 2018 - 09:26 AM

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View PostWindSplitter1, on 29 July 2018 - 03:26 PM, said:

 

Panzergranate = AP shell? Maybe the OP's GER, hence saying "grenade".

Panzergranate=  APCBC-HE-T according to wikipedia, I'm sure someone with more knowledge on ammunition can correct me if I'm wrong.

 

Not sure how other languages handled it,  German and Hungarian both use the term "Armour Grenade" for it.

 

OP's point is pretty stupid though, even if the shell is more expensive if the gun is better he should use it.



Captain_Kremen0 #15 Posted 30 July 2018 - 09:50 AM

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View PostPowJay, on 29 July 2018 - 04:51 PM, said:

I would like to point out that the German 88mm L71 and the 105mm available on the Jagpanther have similar DPM when you take into account RoF and average damage per shell. The shell cost of the 88mm is 252 credits iirc. The cost of the 105mm shell is 1,030 credits. Both have similar pen, aim time and accuracy. The actual cost per HP damage done is about three times as much with the 105mm.

 

I use the 105mm, and many players think that you shouldn't use anything else, but my son still plays with the 88mm, and although he is a better player than me anyway, he smashes my stats with his JP.


So, if credits are a concern, it is sometimes worth looking more in depth at what you are getting for your silver.

 

And, if there is a way IN GAME to show shell cost for a gun that you don't own, I don't know what it is....

AFAIK the rate of fire is much lower on the 105; I prefer the 88 to just get that one more shot off as the 105 did the damage but didn't seem to have the kill factor.

You lot ARE better than me tho.

Also the SU thingy that has the 152mm as stock.



Jigabachi #16 Posted 30 July 2018 - 10:04 AM

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View PostComrade_Renamon, on 30 July 2018 - 09:26 AM, said:

OP's point is pretty stupid though, even if the shell is more expensive if the gun is better he should use it.

That's the brainwork of the average botlevel player. Breathtaking, isn't it?



arthurwellsley #17 Posted 30 July 2018 - 10:42 AM

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View Postactionbgd, on 29 July 2018 - 12:59 PM, said:

I would like to give you one suggestion.

When the vehicle is being experience. When a gun is purchased. The price of a grenade should also be written. If the grenade is too expensive - I would not buy the gun. Why spend my money on the gun that is not profitable to me. I have to experience, but I do not have to buy it. If I knew in advance the price of a grenade, I could decide if I would buy a gun.

I do not know English. Sorry :)

 

1. In English we refer to Panzergranate as a "Shell".

2. If the shell penetrates the enemy you earn silver.

3. If the shell does not penetrate the enemy you earn no silver. The cost of the shell is deducted from you.

4. If you miss the enemy the cost of the shell is wasted.

5. So a gun with higher penetration and less dispersion and  less aim time will hit and penetrate more often and earn more silver.

6. It is therefore normally more profitable in silver to upgrade the gun (there are a very few exceptions to this general rule).

 

This is why it makes sense to buy the better gun even if the shell cost is more.

 

Worked example;

gun A = penetration 100, aim time 3.5, shell cost 200 silver.

gun B = penetration 150, aim time 2.3, shell cost 400 silver.

 

gun A in a match

1. Miss - cost 200

2. Miss - cost 200

3. Hit. No penetration cost 200.

4. Hit. No penetration cost 200

5. Hit. Penetration. Gross profit 800, less shell cost 200, net profit 600 silver.

Overall loss of 200 silver in the match.

 

same match but using gun B

1. Hit. Penetration. Gross profit 800, less shell cost 400, net profit 400 silver.

2. Miss. - cost 400.

3. Hit. Penetration. Gross profit 800, less shell cost 400, net profit 400 silver.

4. Hit. Penetration. Gross profit 800, less shell cost 400, net profit 400 silver.

5. Hit. Penetration. Gross profit 800, less shell cost 400, net profit 400 silver.

Overall profit of 1,200 with the better gun.



Baldrickk #18 Posted 30 July 2018 - 12:57 PM

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View PostPowJay, on 29 July 2018 - 05:51 PM, said:

I would like to point out that the German 88mm L71 and the 105mm available on the Jagpanther have similar DPM when you take into account RoF and average damage per shell. The shell cost of the 88mm is 252 credits iirc. The cost of the 105mm shell is 1,030 credits. Both have similar pen, aim time and accuracy. The actual cost per HP damage done is about three times as much with the 105mm.

 

I use the 105mm, and many players think that you shouldn't use anything else, but my son still plays with the 88mm, and although he is a better player than me anyway, he smashes my stats with his JP.


So, if credits are a concern, it is sometimes worth looking more in depth at what you are getting for your silver.

 

And, if there is a way IN GAME to show shell cost for a gun that you don't own, I don't know what it is....

I prefer more of an assault gun playstyle in mine.

The 105mm means less exposure due to aim time and alpha/reload the DPM is front loaded,  and the aim time just makes the gun very comfortable in general. 



Zinomov #19 Posted 30 July 2018 - 01:03 PM

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grenade ? bro it's called a "shell" :)

HQ65 #20 Posted 30 July 2018 - 01:50 PM

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View PostBalc0ra, on 29 July 2018 - 02:44 PM, said:

 

Damage = credits. If you can't pen anything, you won't earn credits. If you miss too many shots. You won't earn credits. And if the shells do damage anything, you get credits in return. So if you feel it's better not to upgrade the gun because the shell is to expensive. And would rather stick with a lower pen gun of a lower caliber that most likely bounces more and gives you less in return more so then not? Then by all means. 

 

But you don't need to know the price of using it . As if the caliber goes up when you upgrade. It usually costs more to run. Unless the gun is the same caliber as before. Then chances are it's more or less the same unless the alpha is bigger. So at times, shell cost is related to caliber or alpha. So if either of those goes up. The costs will too. That's all you need to know. 

 

 

 

 

 

I agree, shooting low calibre rounds that do not penetrate just eat away at silver earned vs silver spent. Pay more for the better rounds, but in addition get more avg dmg per game which in turn earns you more silver.




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