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When is a win a draw!


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Chickenbroncitis #1 Posted 08 August 2018 - 11:37 AM

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I had a game earlier today where both teams were capping each others base.   Our team capped the base when the other team had five seconds left to complete their cap.   The game ended and it was declared a draw.  WG support said that even though our team capped first that if the other team caps within five seconds of us capping then a draw should be the result.   That just baffles me.   I would have thought that the team that caps first wins.  To me its like two runners being declared winners because the guy that finished first never finished ahead far enough.

Nethraniel #2 Posted 08 August 2018 - 11:42 AM

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View PostChickenbroncitis, on 08 August 2018 - 11:37 AM, said:

I had a game earlier today where both teams were capping each others base.   Our team capped the base when the other team had five seconds left to complete their cap.   The game ended and it was declared a draw.  WG support said that even though our team capped first that if the other team caps within five seconds of us capping then a draw should be the result.   That just baffles me.   I would have thought that the team that caps first wins.  To me its like two runners being declared winners because the guy that finished first never finished ahead far enough.

 

Capping is not a race, even though it can be one. See it the way, that you failed to defend your own base, so the victory is nil, because you lost your supply lines.

Geno1isme #3 Posted 08 August 2018 - 11:44 AM

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"Once capture is complete, the round does not end immediately. There is a delay of at least 5 seconds before victory is yours (unless the battle timer runs out earlier). According to Overlord this delay gets extended each time a vehicle is destroyed. The following outcomes are possible:

  • All friendly vehicles are destroyed within the delay: Enemy team wins.
  • All vehicles of both teams are destroyed within the delay: Draw
  • Enemy completes base capture of their own within the delay: Draw.
  • All other cases: Your team wins."

 

http://wiki.wargamin...cs#Base_Capture



Chickenbroncitis #4 Posted 08 August 2018 - 11:46 AM

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View PostGeno1isme, on 08 August 2018 - 11:44 AM, said:

"Once capture is complete, the round does not end immediately. There is a delay of at least 5 seconds before victory is yours (unless the battle timer runs out earlier). According to Overlord this delay gets extended each time a vehicle is destroyed. The following outcomes are possible:

  • All friendly vehicles are destroyed within the delay: Enemy team wins.
  • All vehicles of both teams are destroyed within the delay: Draw
  • Enemy completes base capture of their own within the delay: Draw.
  • All other cases: Your team wins."

 

http://wiki.wargamin...cs#Base_Capture

 

So its like once a team caps then the other have 5 seconds to do something about it?

Wintermute_1 #5 Posted 08 August 2018 - 11:47 AM

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Thems the rulez.

Cobra6 #6 Posted 08 August 2018 - 11:50 AM

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A mechanic often used in CW's, keep destroying enemy tanks adding extra time to the timer. Nothing new.

 

Next time, don't cap but go back to your base and defend it. Capping should always be the last resort as doing damage will give you more credits/xp.

Only cap if there is no other way possible to win the match or when it's your personal mission.

 

Cobra 6


Edited by Cobra6, 08 August 2018 - 11:51 AM.


Geno1isme #7 Posted 08 August 2018 - 11:50 AM

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Basically, yes. Most likely they implemented this so winning/loosing isn't decided by who got into cap first by a split-second due to server timings.

Bennie182 #8 Posted 08 August 2018 - 11:52 AM

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View PostGeno1isme, on 08 August 2018 - 11:44 AM, said:

"Once capture is complete, the round does not end immediately. There is a delay of at least 5 seconds before victory is yours (unless the battle timer runs out earlier). According to Overlord this delay gets extended each time a vehicle is destroyed. The following outcomes are possible:

  • All friendly vehicles are destroyed within the delay: Enemy team wins.
  • All vehicles of both teams are destroyed within the delay: Draw
  • Enemy completes base capture of their own within the delay: Draw.
  • All other cases: Your team wins."

 

http://wiki.wargamin...cs#Base_Capture

Wargaming's rules about capping are bullcrap. there is even RNG on how much time you get to reset. one time enemy will hit you after the horn and reset the cap. other time, when it's the other way around, you don't get to reset while you still were within 5 seconds. another example of WG influencing the outcome of battles.



Chickenbroncitis #9 Posted 08 August 2018 - 11:54 AM

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It means then that if we had a tank near our cap circle then the game could have went on for another ten seconds after we finished capping because it lasted for 5 seconds after we capped but then once they capped then we would have had 5 seconds to stop their cap.

Nethraniel #10 Posted 08 August 2018 - 11:55 AM

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View PostBennie182, on 08 August 2018 - 11:52 AM, said:

Wargaming's rules about capping are bullcrap. there is even RNG on how much time you get to reset. one time enemy will hit you after the horn and reset the cap. other time, when it's the other way around, you don't get to reset while you still were within 5 seconds. another example of WG influencing the outcome of battles.

 

There is no RNG. 5s +5s if a tank is destroyed in that time, and again 5s if another tank is destroyed in the next 5s

HQ65 #11 Posted 08 August 2018 - 11:57 AM

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View PostChickenbroncitis, on 08 August 2018 - 11:37 AM, said:

I had a game earlier today where both teams were capping each others base.   Our team capped the base when the other team had five seconds left to complete their cap.   The game ended and it was declared a draw.  WG support said that even though our team capped first that if the other team caps within five seconds of us capping then a draw should be the result.   That just baffles me.   I would have thought that the team that caps first wins.  To me its like two runners being declared winners because the guy that finished first never finished ahead far enough.

That's just the way it is.....



Bennie182 #12 Posted 08 August 2018 - 11:59 AM

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View PostNethraniel, on 08 August 2018 - 11:55 AM, said:

 

There is no RNG. 5s +5s if a tank is destroyed in that time, and again 5s if another tank is destroyed in the next 5s

funny how you come up with that, when I have the experience that I explained. a fact is a fact. no matter what your opinion is, won't change what happened in my battles.


Edited by Bennie182, 08 August 2018 - 12:02 PM.


Chickenbroncitis #13 Posted 08 August 2018 - 12:03 PM

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http://wotreplays.eu/site/4483757#mountain_pass-chickenbroncitis-kv-2

 

There's a link to the replay if anyone wants to see it.   It's the first times I've ever seen a game end like that.



Bennie182 #14 Posted 08 August 2018 - 12:04 PM

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View PostChickenbroncitis, on 08 August 2018 - 12:03 PM, said:

http://wotreplays.eu/site/4483757#mountain_pass-chickenbroncitis-kv-2

 

There's a link to the replay if anyone wants to see it.   It's the first times I've ever seen a game end like that.

I've had it more then once. really lame to get a draw, when the win is clear.



jabster #15 Posted 08 August 2018 - 12:10 PM

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View PostBennie182, on 08 August 2018 - 11:04 AM, said:

I've had it more then once. really lame to get a draw, when the win is clear.

 

A win isn’t clear if the rules that dictate how you win the game have not been met.

Chickenbroncitis #16 Posted 08 August 2018 - 12:11 PM

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View Postjabster, on 08 August 2018 - 12:10 PM, said:

 

A win isn’t clear if the rules that dictate how you win the game have not been met.

 

for me it just seems like a bug they dont want to fix so made it part of the game.  

Jigabachi #17 Posted 08 August 2018 - 12:16 PM

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That maybe happens in one out of 1000 matches, so why bother, let alone writing a completely unnecessary ticket?

PervyPastryPuffer #18 Posted 08 August 2018 - 12:18 PM

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It makes a lot of sense once you use some of your sparse brain cells to think about it.

 

Both teams basically capped the bases at the same time. 5 seconds is nothing, an insignificant difference, but it gives the other team a sliver of hope to at least pull off a draw if they were too late to cap, just to deprive your team of the win.

 

Like I said, basically capped at the same time. Draw.



MeetriX #19 Posted 08 August 2018 - 12:18 PM

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View PostGeno1isme, on 08 August 2018 - 11:44 AM, said:

"Once capture is complete, the round does not end immediately. There is a delay of at least 5 seconds before victory is yours (unless the battle timer runs out earlier). According to Overlord this delay gets extended each time a vehicle is destroyed. The following outcomes are possible:

  • All friendly vehicles are destroyed within the delay: Enemy team wins. lose.
  • All vehicles of both teams are destroyed within the delay: Draw
  • Enemy completes base capture of their own within the delay: Draw.
  • All other cases: Your team wins."

 

http://wiki.wargamin...cs#Base_Capture

FTFY



jabster #20 Posted 08 August 2018 - 12:19 PM

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View PostChickenbroncitis, on 08 August 2018 - 11:11 AM, said:

 

for me it just seems like a bug they dont want to fix so made it part of the game.  

 

It may seem like a bug to you but nope that’s the rules of capping. 




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