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real problem with MM and Maps...


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Andrasan89 #1 Posted 08 August 2018 - 11:51 PM

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is someone else here who think that the real problem with MM and maps is just...players number per battle??

 

just think a bit...

we complain for too small maps, too many top tiers, too many stupid matches with 15-0 or 5 score in few minutes, imposibility to flank..etc

And really enjoy those very few balanced battles where, afte bots die, and game continues fro 7 vs 7 lets say...why?

Because are LESS players in same space. Now you can use more areas on any map because theres not 1 tank at any corner or line to stop you and prevent any of your move, you can flank, you can make a plan, you can surprise enemy...because you have space !

 

So...with short words, i just think that 30 players in such small maps is just wrong and create all those problems from above.

This number of players could be ok for GrandBattles not for standard randoms....and most probably thats why this game mode FAILED. WG just did bigger maps but DOUBLED number of players too...and seems like nobody enjoys this.

Solution? 7vs7? 10vs10? 5vs5? Or players number could depend by map size, but not more than 30 in maps like GB??

Modes like this wich allow our small maps to be used and MM cant be so painfull with smaller number of tanks.

 

Are just too many tanks in a small place ! Thats why we cant flank, thats why MM is nasty. Any battle feels just too cramped.

 

What do you think? I really think that a change like this will improve things a lot.


Edited by Andrasan89, 09 August 2018 - 01:56 PM.


XxKuzkina_MatxX #2 Posted 09 August 2018 - 12:07 AM

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Utter rubbish!

Edited by XxKuzkina_MatxX, 09 August 2018 - 01:13 AM.


TheOneAboveAII #3 Posted 09 August 2018 - 12:17 AM

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10v10 and limit platoons at 2 people to keep the balance and voila a crapton of problems solved.

Andrasan89 #4 Posted 09 August 2018 - 12:30 AM

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View PostTheOneAboveAII, on 09 August 2018 - 12:17 AM, said:

10v10 and limit platoons at 2 people to keep the balance and voila a crapton of problems solved.

 

what abou dynamic number of players in platoon depending by map size and players number like i said above with lowest limit this...2 players in platoon in 10vs10 MM

 

5vs5 in maps like Mines i think is more than enough, 7vs7 on mostly others, 10vs10 on larger ones and 30 only on GB with 4 in platoon?



Negativvv #5 Posted 09 August 2018 - 03:23 AM

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That's why when you play LT you passive spot until half the players die then you go hunting :trollface:

SuedKAT #6 Posted 09 August 2018 - 04:31 AM

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View PostNegativvv, on 09 August 2018 - 03:23 AM, said:

That's why when you play LT you passive spot until half the players die then you go hunting :trollface:

 

Tried that, I end up with 4-8k spotting, 1-3k damage done, still lose, but then again I'm just a tier 8 LT in a tier 10 game...

TheOneAboveAII #7 Posted 09 August 2018 - 04:36 AM

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View PostAndrasan89, on 08 August 2018 - 11:30 PM, said:

 

what abou dynamic number of players in platoon depending by map size and players number like i said above with lowest limit this...2 players in platoon in 10vs10 MM

 

5vs5 in maps like Mines i think is more than enough, 7vs7 on mostly others, 10vs10 on larger ones and 30 only on GB with 4 in platoon?

No dynamic crap...it has to be static...cuz otherwise it will fcuk up the stats a lot...some will get small map a lot...less enemy...less hp...less dmg...less kills...some will get big map a lot...more enemies...more hp...more dmg...more kills...it has to be static.



LordMuffin #8 Posted 09 August 2018 - 04:50 AM

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I think the general WOT map is to crowded, and would like to test a 10v10 or 12v12 situation on same maps, or Grand Battles map with 15v15 instead of 30v30.

These changes would mean a buff to mobile tanks though.

tumppi776 #9 Posted 09 August 2018 - 05:53 AM

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Limiting team size is already in the engine too. I have had very fun games on quiet hours when MM makes 7v7 bcs of low population.

Edited by tumppi776, 09 August 2018 - 05:54 AM.


Jigabachi #10 Posted 09 August 2018 - 07:33 AM

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While reducing the team size would be a very easy way to make all the problems around maps and MM less bad, having less players would be quite boring. And it also doesn't make the bottlenecks on maps less annoying.

Rati_Festa #11 Posted 09 August 2018 - 07:48 AM

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Good post Op. It would be worth them at least trying this on certain problem maps at high tiers like mines and province and then getting feedback.

Jigabachi #12 Posted 09 August 2018 - 07:52 AM

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View PostRati_Festa, on 09 August 2018 - 07:48 AM, said:

Good post Op. It would be worth them at least trying this on certain problem maps at high tiers like mines and province and then getting feedback.

Those maps should simply get limited to the lower tiers. Less players wouldn't change much, they would still be crap.



Axelfoley666 #13 Posted 09 August 2018 - 08:04 AM

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Bigger maps or smaller teams, I like it.

Wintermute_1 #14 Posted 09 August 2018 - 09:42 AM

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Not a bad idea, i can certainly see how it might help make maps more accessible and fun to play on.

 

It might make 'steamrolls' more likely rather than less though. Individual players have more influence, the fewer players are in a game, therefore very good players would find it easier to carry and terrible players would be more of a burden.



Cobra6 #15 Posted 09 August 2018 - 09:46 AM

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30 is fine as long as the tanks are balanced out, so not one team a couple of Type5 heavies and the other gets a couple of 113's.

 

Also, general education on what classes go where on each map would not hurt. If you have enemy heavies going to the "heavy" flank and your own go off to the "medium" flank you've already lost before the battle has begun.

 

Cobra 6



Melkovich #16 Posted 09 August 2018 - 09:50 AM

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I like smaller teams bot not 5vs5 with randoms, no thank you.

CmdRatScabies #17 Posted 09 August 2018 - 09:52 AM

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View PostCobra6, on 09 August 2018 - 09:46 AM, said:

If you have enemy heavies going to the "heavy" flank and your own go off to the "medium" flank you've already lost before the battle has begun.

 

Cobra 6

 

You sound like Field Marshall "Bob the Map Pinger" telling tanks they are on the wrong flank.

Rati_Festa #18 Posted 09 August 2018 - 09:59 AM

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View PostJigabachi, on 09 August 2018 - 07:52 AM, said:

Those maps should simply get limited to the lower tiers. Less players wouldn't change much, they would still be crap.

Agreed but it would at least be better than it is now. Limiting numbers would help mobile tanks... for example lights are abysmal on mines due to the fact they cant get through enemy lines.



Bora_BOOM #19 Posted 09 August 2018 - 10:03 AM

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Lowering the number of players would make matches faster, which is something WG might like cause the numbers of consumables used would increase and thus making players spending more credits, which we all know leads to more necessary premium content.

But, personal missions and medals would need an overhaul.

MM should be changed - if we talk about templates and +- 2MM, what would it be? 2-3-5 in 10 players team? Easier job for top tiers.

 

Still, having 24 tanks on small maps (800x800 maps should just fly out from this game in the first place) might bring some quality.

It would be much easier to make 1200x1200 maps (stretch the existing ones) and you keep 30 payers having the same result of making more space.

Also, many corridor maps are filled with unused space (look at the Mountain pass, that design ....)

Mind you, 1200x1200 brings you more than 40% map size increase, which results with more space per tank than decreasing 15 tanks to 10 per team. Yeah, players would need to cover more distance which might mean making decisions earlier, but bots get lost around the corner anyways...


Edited by Bora_BOOM, 09 August 2018 - 10:08 AM.


Cobra6 #20 Posted 09 August 2018 - 10:13 AM

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View PostCmdRatScabies, on 09 August 2018 - 08:52 AM, said:

 

You sound like Field Marshall "Bob the Map Pinger" telling tanks they are on the wrong flank.

 

Comes with experience to know roughly where certain tanks should go unless you want to already greatly handicap your team before the battle has begun.

 

Of course, there are always exceptions, good players can more easily deviate from these templates as they react to the battle and situations differently and more efficiently but for the majority of average Steve's it's better to adhere to the templates until they have developed their tactical insight properly.

 

Cobra 6


Edited by Cobra6, 09 August 2018 - 10:16 AM.





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