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Bounce_A_Lot_ #1 Posted 09 August 2018 - 10:47 AM

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Another update in WOT so that means MODs not working so not happy having to scan all my tanks in garage to find  pair of binoculars and camo net. I wouldn't mind if but non of the mods on WOT portal have a working mod patch that will address this situation at this present time. Also there is there seems a recent drop in WOT mod makers who are willing to keep up to date with all these changes every few weeks or so. Even XVM is getting slower to update. Now I know there are a lot of mod haters in the game for some reason or other but what about the countless players who do like mods!

Take out the mods and there will be a big player base who will leave and I bet there is a high percentage of them who actually put money into the game.

 I don't understand why you want to make a paying customers unhappy with these updates. Why cant you work more closely with mod developers on your WOT mod portol to have them up and running right from the get go when you up date?

   



Grabaah #2 Posted 09 August 2018 - 11:26 AM

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This is the problem with microupdates, WG never announces them on main website but on support pages (or so I heard).

 

Small mods can be updated instanty, some doesn't need any change and just renaming folder number is enough.



DarkPacifist #3 Posted 09 August 2018 - 11:38 AM

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Not here to discuss about the use of XVM or mods, but I am sure that some would be very useful if implemented ingame, like the automatic binoculars and camo-net changing, but I guess that player wouldn't buy them with credits for every tank they use them in, thus less credits needed and less premium accounts (though this would not be enough to stop using a premium account)

Sgt_Krollnikow51 #4 Posted 09 August 2018 - 02:31 PM

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There would be an easy solution for WG to prevent all players/modders/skinners(like me) for getting outdated ( version number of mods folder is outdated) skins/mods after each patch/micropatch !!
The only thing they should have to do is:
DO NOT CHANGE THE VERSION NUMBER of the game after nearly each micropatch !! The changing of the game version number should only be done after a MAIN patch with numerous changes in the game or by implementig a new nation branch or something else.
I never ever have understand why WG is doing this. There is no understandable reason for this practice.
It only makes work harder for all the modders/skinners who are engageing themthelfes to make the game better and more enjoyable.
But whatever we are writing here, it will not change anything in WG's practice......

Edited by Sgt_Krollnikow51, 09 August 2018 - 02:33 PM.


Rock_n_Rollie #5 Posted 18 August 2018 - 09:28 AM

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View PostSgt_Krollnikow51, on 09 August 2018 - 02:31 PM, said:

There would be an easy solution for WG to prevent all players/modders/skinners(like me) for getting outdated ( version number of mods folder is outdated) skins/mods after each patch/micropatch !!
The only thing they should have to do is:
DO NOT CHANGE THE VERSION NUMBER of the game after nearly each micropatch !! The changing of the game version number should only be done after a MAIN patch with numerous changes in the game or by implementig a new nation branch or something else.
I never ever have understand why WG is doing this. There is no understandable reason for this practice.
It only makes work harder for all the modders/skinners who are engageing themthelfes to make the game better and more enjoyable.
But whatever we are writing here, it will not change anything in WG's practice......

 

You obviously have little experience with how Development works in the real world, about good practice, branching, major & minor version numbering, etc...

 



Sgt_Krollnikow51 #6 Posted 18 August 2018 - 12:41 PM

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Nope,

making patches do not need so many changes of the version number of the game.

To patch a game is absolutely notheworthy but to make small or micropatches and changing the version number of the game nearly each time of patching has NOTHING to do with developing, branching,

practice or anything else.

There is absolutely NO need to do so.

 


Edited by Sgt_Krollnikow51, 18 August 2018 - 12:45 PM.


TheFalkonett #7 Posted 18 August 2018 - 07:16 PM

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Sarge, you do realize that every change, be it as miniscule as it gets, can break mods etc. Changing the version number is therefor not without reason. It simply makes sense to add such a number.

It also helps in developing and organizing everything for WG themselves.

Stop being so self-focused and see things from a wider angle and most importantly with logic.

 

Making the .wotmod files available for modders already took out the version number change, since those don't use the version number within their file structure.

So I don't really understand the whining of yours in this regard.



ShuraBB #8 Posted 18 August 2018 - 07:40 PM

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>Sarge, you do realize that every change, be it as miniscule as it gets, can break mods etc.

In fact, everything is not so ;-) If you look at the diif changes in the patches, you can see that the version number does not change when the code changes a lot and changes when you change 2-3 lines.

 

Unfortunately WG is not engaged in work with modders at all and at decision-making on change of the version, is guided by the understanding of possibility of work/not work of mods ...



Sgt_Krollnikow51 #9 Posted 19 August 2018 - 01:12 AM

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View PostTheFalkonett, on 18 August 2018 - 07:16 PM, said:

Sarge, you do realize that every change, be it as miniscule as it gets, can break mods etc. Changing the version number is therefor not without reason. It simply makes sense to add such a number.

It also helps in developing and organizing everything for WG themselves.

Stop being so self-focused and see things from a wider angle and most importantly with logic.

 

Making the .wotmod files available for modders already took out the version number change, since those don't use the version number within their file structure.

So I don't really understand the whining of yours in this regard.

So its no whining around.

I think that for WG  it is only noteworthy to give new versions new numbers if the changes are deeper structural changes which would also break mods or the usage of skins.

Most of the micro patches do not break mods or skins. Patch notes can give modders all info 

to check out if they should have to update their mods. For me its not as relevant as it is for modders. Most of my skins working since versin 0.9.8.........so it could be equal for me what WG does but I know how hard the modders must work to create mods/remods......

 



TheFalkonett #10 Posted 19 August 2018 - 02:07 PM

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View PostSgt_Krollnikow51, on 19 August 2018 - 01:12 AM, said:

I know how hard the modders must work to create mods/remods......

 

Yeah.... no.

If you just upload the .wotmod file, there's no need to change anything, unless an update breaks it. No need to update the version number at all.






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