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catatpillar #1 Posted 11 August 2018 - 10:37 PM

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Amazing frontal hull armor for a heavy tank! Obj. 140 has the same. 6 games in it and already thinking of selling it. The crew can be used for real heavy tank, grinding the 705 tree... Tank purpose is nowhere near to the concept of heavy tank, you have been penetrated with every shot without the enemy even making the effort to aim for weak spots, you can't sidescrape, you feel more heavy in T-10 tier for tier wise.

 

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Warzey #2 Posted 11 August 2018 - 10:58 PM

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Obj 277 has exactly the same play style as T-10, if you played T-10 with any degree of success then you shouldn't have any problem using 277. T-10 also has non existent hull armor with strong turret, I fail to see how is 277 any different. 

 

Since you already decided to go for "real heavies", just a friendly warning, 705a can't hit a barn from the inside and 705 (with 130mm gun) is not any better.  

 



PervyPastryPuffer #3 Posted 11 August 2018 - 11:27 PM

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View PostWarzey, on 11 August 2018 - 10:58 PM, said:

Obj 277 has exactly the same play style as T-10, if you played T-10 with any degree of success then you shouldn't have any problem using 277. T-10 also has non existent hull armor with strong turret, I fail to see how is 277 any different. 

 

Since you already decided to go for "real heavies", just a friendly warning, 705a can't hit a barn from the inside and 705 (with 130mm gun) is not any better. 

 

Exactly this.

 

Obj. 277 is not a heavy heavy, it's a medium-heavy just like the T-10.



catatpillar #4 Posted 11 August 2018 - 11:27 PM

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They are not the same play style mate. Maybe only on paper. 277 is way faster, you arive first at spots and get your butt kicked. 277 is top tier, but does not feel like top tier, actually i feel weaker with it facing tier 8's, rather than going trough them like a freight train in T-10. 

Last i played T-10 was before the rework and tank wasn't even called that. It was a real piece of crapback then, but also i was worse player. Took it from 43% win rate around 400 battles (which means a win increases it with 0.10), and sold it on 50%. The rework WG did to that tank is amazing. But 277 doesn't feel close to upgrade of T-10,  more like a downgrade. You face stronger, higher tiers, but your tank didn't improved in any way. I even feel more vulnerable in it against lower tiers, scared to brawl.



catatpillar #5 Posted 11 August 2018 - 11:29 PM

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View PostTankyouverymuch2, on 11 August 2018 - 10:27 PM, said:

 

Exactly this.

 

Obj. 277 is not a heavy heavy, it's a medium-heavy just like the T-10.

It feels more like medium-medium without the camo.

Wz 5A is way more superior fitting the same role that was meant for 277.


Edited by catatpillar, 11 August 2018 - 11:30 PM.


PervyPastryPuffer #6 Posted 11 August 2018 - 11:59 PM

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View Postcatatpillar, on 11 August 2018 - 11:29 PM, said:

It feels more like medium-medium without the camo.

Wz 5A is way more superior fitting the same role that was meant for 277.

 

Either way it's not a full-on heavy.

 

You shouldn't play it like a shell bouncer. Play it like a supporting damage dealer.



Warzey #7 Posted 12 August 2018 - 12:20 AM

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View Postcatatpillar, on 11 August 2018 - 10:29 PM, said:

It feels more like medium-medium without the camo.

Wz 5A is way more superior fitting the same role that was meant for 277.

 

The only significant advantage of WZ is gun depression, in other aspects both tanks are very close together. 

 

T-10 and 277 indeed have the same play style. Both tanks have paper hull and strong turret, both tanks are very mobile, both come with decent accuracy and gun handling and of course high standard penetration. In most of the games you generally want to go for "medium flank" where you can use hilly terrain to hide your hull armor and of course use your superior alpha and HP to out trade mediums (not having pike nose on 277 is also an advantage in these situations). So both tanks are played in the same manner which equals same play style. 

 

I have no idea how can you struggle more against T8s in 277 than you do in T-10. I mean you have more HP, more DPM, better gun handling, bigger alpha, more pen, better armor, better mobility, more gun depression. 



catatpillar #8 Posted 12 August 2018 - 02:13 AM

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View PostWarzey, on 11 August 2018 - 11:20 PM, said:

I have no idea how can you struggle more against T8s in 277 than you do in T-10. I mean you have more HP, more DPM, better gun handling, bigger alpha, more pen, better armor, better mobility, more gun depression. 

Struggle ain't the exact word. Struggling came in tier X games where you feel like tier 8.

It is a feeling you get. The same feeling when you made your first battle in Obj. 140 after playing T-62A, and you realize that the 140 is way better all-rounder, and its gun doesn't "dance" up and down every time you stop with the tank, neither its tracks fall off with the climate change, and +1 degree gun depresion matters.

The same feeling as seeing how Emil ll can carry games with the same gun as Kranvagn (but at tier lower), who falls a lot behind having the exact same pen a tier higher. 

Etc...

You can understand a lot for a tank by simply facing it a lot at the battlefield. Too bad i didn't had the luck facing many 277's, or trying it on test server.

All in all 277 ain't a fast heavy brawler - The thing T-10, WZ-111 1-4, WZ-111 5A are famous for. You can probably use it as medium support, or medium sniper (gun handling is nice, shell velocity also). But saying they have the same play style is ridiculous. In T-10 i could go toe to toe with their tier 9's when i'm top tier and our team lacked heavies. Good luck trying to go toe to toe with tier ten's in 277. I could go with mediums when i'm not top tier hoping to change the outcome at that flank. Or if you face two tiers lower you could simply peel their 7's. Often carried games when i wasn't top tier.

BUT trying to do the same in 277 as what i did in T-10 only got my so called armor full of shells.

 

Ps. About Wz - the "only" significant is gun depresion? What about that can actually bounce shells, having some armor? What about that can sidescrape (at least better than 277)? What about having better DPM? 


Edited by catatpillar, 12 August 2018 - 02:18 AM.


Robbie_T #9 Posted 12 August 2018 - 04:20 AM

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The strong point of the 277 is that you can get to places and  take a defensive posistion and defend the corridor till your super/heavys arrive.

 



the_nebuchadnezzar #10 Posted 12 August 2018 - 07:03 AM

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Stop playing 277 as a heavy and you will be just fine. Same goes for the Obj 260. 



leggasiini #11 Posted 12 August 2018 - 09:13 AM

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View Postcatatpillar, on 12 August 2018 - 03:13 AM, said:

Ps. About Wz - the "only" significant is gun depresion? What about that can actually bounce shells, having some armor? What about that can sidescrape (at least better than 277)? What about having better DPM? 

 

5A actually has worse armor and if you sidescrape with it you just get wrecked through UFP cus it has a pike-nose, not to mention the turret has two cupolas that are much bigger than 277's single cupola, and 277's turret as whole is better. 277's UFP is all about angling; you want to make sure the enemy can't depress their gun at your UFP, which negates the sloping and you basiaclly have no hull armor after that. Wiggling when approaching enemies helps significantly. 

 

277 is a fatass medium just like the T-10. It's actually so fast that it can go past some slower mediums in straight line. You should not expect it to bounce too much except when hulldown. T-10's hull armor is just as crap (actually it's worse tier-for-tier; according to global statistics, T-10 bounces less shots than the 277), so there's that. It's just easier to play because it's on an easier tier to play. You play it like a medium tank that trades agility and camo for a bigger gun, strong turret and more HP.

 

EDIT: and lol it's your best performing tier 10 as well


Edited by leggasiini, 12 August 2018 - 09:14 AM.


kaneloon #12 Posted 12 August 2018 - 09:48 AM

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It is not bad, and you can move faster than meds, but I don't think it surpasses the t-10.

To be a tiers up means you will be most of the time with full tX battles, with some badass tanks.

 

My main problem with it is the way it burns or explodes anytime it gets its hull shot - it is tiring.



KillingJoker #13 Posted 12 August 2018 - 03:01 PM

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You need to angle the 277 to make the armor shine... you never face your opponents with the hull strait to them...

you overangle the tank  to one side and go forwards and backwards while reloading because doing it... you will make them fail the area where they reliably penetrate

 

 

Plus you have mobility and turret and hull armor to not even need to expose most of your tank if you are an accomplished T10 player...

The 277 is a very good upgrade for the T10, anyone who nails the T10 gameplay will love the 277, because a good T10 player will almost never expose his hull, he will use the mobility and the gun to farm damage and outplay the enemies...

 

The 277 is a great tank...

I have 52 battles in mine and 67% winrate, way above my average, the average damage i have per game is 2,6k which is also way superior to my IS-7 stats...

the average experience i got playing it, is around 1000 exp, its a very solid tank, you can have impact in most games either countering heavies or mocking mediums...

 

because this thing is just as fast as a medium and it have 130mm gun with excellent Ap penetration and even more impressive 340 heat penetration, there is nothing that can stop you if you understand how the tank can be played.

 

Many top clans also use the 277 a lot in clan wars, so the tank is definitely very good... perhaps its not a noob friendly or dumb easy to play, but very very good in the hands of players with a decent/high level of game experience.



AliceUnchained #14 Posted 12 August 2018 - 04:12 PM

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View Postcatatpillar, on 11 August 2018 - 11:27 PM, said:

They are not the same play style mate. Maybe only on paper. 277 is way faster, you arive first at spots and get your butt kicked. 277 is top tier, but does not feel like top tier, actually i feel weaker with it facing tier 8's, rather than going trough them like a freight train in T-10. 

Last i played T-10 was before the rework and tank wasn't even called that. It was a real piece of crapback then, but also i was worse player. Took it from 43% win rate around 400 battles (which means a win increases it with 0.10), and sold it on 50%. The rework WG did to that tank is amazing. But 277 doesn't feel close to upgrade of T-10,  more like a downgrade. You face stronger, higher tiers, but your tank didn't improved in any way. I even feel more vulnerable in it against lower tiers, scared to brawl.

 

You average just over 1.500 damage with the T-10. You really do not go through anything 'like a freight train'. Get a reality check.

StinkyStonky #15 Posted 13 August 2018 - 01:29 PM

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Obj 277 is my highest average damage tank (2700 after 10 games).

 

It's great.



Simeon85 #16 Posted 13 August 2018 - 01:54 PM

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View PostWarzey, on 11 August 2018 - 10:58 PM, said:

 if you played T-10 with any degree of success 

 

That is the problem, he didn't, 49% WR in the T-10 with 1500 average damage, so he's stepped up to tier 10 where it's harder and also struggled.

 

This is the issue with the game right now, people see 'heavy tank' and expect them to be mash your face on the key board stomping machines because of the precedent set by the likes of Defender, Japanese heavies, Maus, Bobject (TD but same concept) etc. of OP armour that Murazor introduced. 

 

When we get a heavy that is balanced and has weakspots, people complain.  



Warzey #17 Posted 13 August 2018 - 02:19 PM

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View PostSimeon85, on 13 August 2018 - 12:54 PM, said:

 

That is the problem, he didn't, 49% WR in the T-10 with 1500 average damage, so he's stepped up to tier 10 where it's harder and also struggled.

 

This is the issue with the game right now, people see 'heavy tank' and expect them to be mash your face on the key board stomping machines because of the precedent set by the likes of Defender, Japanese heavies, Maus, Bobject (TD but same concept) etc. of OP armour that Murazor introduced. 

 

When we get a heavy that is balanced and has weakspots, people complain.  

 

The sad part is that a good portion of players like powercreep. For example Obj 277 was "dead on arrival" in the eyes of many players because it wasn't flat out better than WZ-111 5A.

As for the OP, he did state that quite a few of his games in T-10 were before the buffs, that could explain his stats to a degree. 



Kommandant_Mia #18 Posted 13 August 2018 - 02:33 PM

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I love the 277. More mobile than many mediums.  

catatpillar #19 Posted 13 August 2018 - 06:32 PM

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View PostAliceUnchained, on 12 August 2018 - 03:12 PM, said:

 

You average just over 1.500 damage with the T-10. You really do not go through anything 'like a freight train'. Get a reality check.

 

View PostSimeon85, on 13 August 2018 - 12:54 PM, said:

 

That is the problem, he didn't, 49% WR in the T-10 with 1500 average damage, so he's stepped up to tier 10 where it's harder and also struggled.

You both don't like to read much before you answer, do you? :)
Here's your answer:

View PostWarzey, on 13 August 2018 - 01:19 PM, said:

As for the OP, he did state that quite a few of his games in T-10 were before the buffs, that could explain his stats to a degree. 

I started grinding 277 from 400 battles in the old version of T-10 with average dmg of 1200 and 43% win ratio (my first ever tier X was IS-7). Back then i disliked that old tier 9 so much. making around 100 battles more in T-10 until i unlock 277, without using premium account, or personal reserves (call me superstitious but i get bad results/teams when i do use reserves). My last 5 battles in T-10 were perfect example what this tank is capable of - holding W key and making 4k average dmg. Often being top or second best dmg dealer above tier X's. You don't need stats to know when you influenced the outcome of the battle. Most of T-10 average games for me were mixed stats like 2-3k dmg, 2k blocked, 2k spotted. Ofc you get bad ones too. But it is a fine all-rounder tank which i couldn't find in 277. 

Thinking it all over again, IS-7 was more correct successor of T-10, than 277 would ever be. I am having the same stats in average games as i had in T-10. Only the gun of IS-7 is the real disappointment that makes difference between him and T-10, because T-10 got better gun.

 

View PostKommandant_Mia, on 13 August 2018 - 01:33 PM, said:

I love the 277. More mobile than many mediums.

True! 

Actually that fast that made me fast 3 mln credits by selling it after just one more win. 

(well, those 7 games testing it cost me 3mln)

 

@Simeon85 - "When we get a heavy that is balanced and has weakspots, people complain.  "
LOL! That's the only vehicle that was nerfed before the release, and we didn't had to wait several months for it! People didn't even tried it outside the test server. And i still went to check it.

 
@KillingJoker, are trying to angle it like 705A, eh?

That's a lot of green man, you can't angle that tank. 
And just for the record, i did checked all angles before i open this topic. Even backwards side scrape, which worked on El Halluf, but vs Lowe and fair distance.


Edited by Daxeno, 16 August 2018 - 10:21 AM.
This post has been edited by the moderation team due to use of the red color.


Simeon85 #20 Posted 13 August 2018 - 07:00 PM

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View Postcatatpillar, on 13 August 2018 - 06:32 PM, said:

 

You both don't like to read much before you answer, do you? :)
 

 

No I read I just think it's BS.

 

If you knew how to play the T-10, you'd know how to play the 277, and you wouldn't make comments like you have about the T-10 which are complete nonsense as even tier 7s easily pen the T-10 hull.

 

Both tanks are heaviums, they are not about armour they are about the complete package which means they won't excel in any area and the 277 matches the T-10 almost perfectly in this regard. 

 

The fault lies with you, not the tank. 






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