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What was the issue with the T-50-2?

T-50-2

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WindSplitter1 #1 Posted 26 August 2018 - 01:18 PM

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I have never met* this vehicle in battle but have noticed some folks have mixed feelings about it. (not arty like but about halfway) Why?

Edited by WindSplitter1, 26 August 2018 - 01:43 PM.


Bennie182 #2 Posted 26 August 2018 - 01:22 PM

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it was extremely fast, making is very hard to hit. didn't have much problems with the tank itself. it was nicely balanced in my opinion.

leggasiini #3 Posted 26 August 2018 - 01:33 PM

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It was extremely unhistorical; a slow infantry support tank that could move like a rally car in-game, and it had guns it never had; that combined with the fact it was very hard to hit and it was arguably kinda tricky when it came to balance. None of those arguments work by these day's standards, though - historical accuracy is much less important and it would be way less effective nowadays because maps and other stuff. But back then WG was much more strict in historical accuracy whenever it was possible.

DEADSNAKE2 #4 Posted 26 August 2018 - 01:38 PM

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It was too much fun, and was too entertaining to play, so WG removed it

Edited by DEADSNAKE2, 26 August 2018 - 01:38 PM.


WindSplitter1 #5 Posted 26 August 2018 - 01:42 PM

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Just checked its stats on tanks.gg

 

No wonder the Chaffee was so appealing to me. Fast Lights really are my thing.



Aimless #6 Posted 26 August 2018 - 01:54 PM

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A victim of the major overhaul of all LTs back in the days,just like the original Chaffee. We had to fight tier X tanks in it so they were extremely powerful and agile. They didnt fit in an also overhauled physics engine, that's why both were sadly replaced.

Beltalowda #7 Posted 26 August 2018 - 02:05 PM

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The 2 main problems behind T-50-2 :

  1. It was too fast for the old engine to render this tank properly so it was very hard to hit this target
  2. There was no physics back then so you could not overturn your vehicle, this allowed T-50-2 to be cruising around like a mouse on crack


Shacou #8 Posted 26 August 2018 - 02:11 PM

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T-50-2 basically did what wheeled lights will do. Post above sums it up nicely.

wobblybob #9 Posted 26 August 2018 - 02:20 PM

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The problem was that WG introduced 3 fast light tanks. I think they were tier V back them but could be wrong. They were totally broken. T-50-2 was a motorcycle with a bazooka, VK had derp and I went at 72kph. T-50-2 could 'aggressive scout' or in other words was perfectly capable of driving through the enemy team at start of game and finding and killing arty. It became world of go karts and was so bad they had to redo light tanks.

 

And as other post says, if wheeled Armoured cars bring this back it will be awful.


Edited by wobblybob, 26 August 2018 - 02:21 PM.


WindSplitter1 #10 Posted 26 August 2018 - 02:43 PM

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View Postwobblybob, on 26 August 2018 - 01:20 PM, said:

The problem was that WG introduced 3 fast light tanks. I think they were tier V back them but could be wrong. They were totally broken. T-50-2 was a motorcycle with a bazooka, VK had derp and I went at 72kph. T-50-2 could 'aggressive scout' or in other words was perfectly capable of driving through the enemy team at start of game and finding and killing arty. It became world of go karts and was so bad they had to redo light tanks.

 

And as other post says, if wheeled Armoured cars bring this back it will be awful.

 

Although I respect SPGs, I can't see why that's wrong...

 

View PostBeltalowda, on 26 August 2018 - 01:05 PM, said:

The 2 main problems behind T-50-2 :

  1. It was too fast for the old engine to render this tank properly so it was very hard to hit this target
  2. There was no physics back then so you could not overturn your vehicle, this allowed T-50-2 to be cruising around like a mouse on crack

 

Except maybe this.

 

Apart from that, why is it an issue a vehicle is able to go over 70km/h? I understand we're not discussing Go-Karts but historically the Hellcat could reach such speeds and more. Of course, that was back then, sure enough it was a problem.

Now, not so much IMO. :)



mystikro #11 Posted 26 August 2018 - 03:30 PM

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View Postleggasiini, on 26 August 2018 - 02:33 PM, said:

It was extremely unhistorical; a slow infantry support tank that could move like a rally car in-game, and it had guns it never had; that combined with the fact it was very hard to hit and it was arguably kinda tricky when it came to balance. None of those arguments work by these day's standards, though - historical accuracy is much less important and it would be way less effective nowadays because maps and other stuff. But back then WG was much more strict in historical accuracy whenever it was possible.

 

Yes, they removed it because it was unhistorical. Meanwhile... Type5, 268 v4, Chinese TD's...


Edited by mystikro, 26 August 2018 - 03:33 PM.


15JG52Brauer #12 Posted 26 August 2018 - 03:36 PM

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I never knew what to do in - definetley wasn tvery good in it, but I remember doing 2 laps of Himmelsdorf and surviving (I used to go up the hill, back down, through cap, down the rail tracks, back across cap and back up the hill as a kind of personal challenge against the hordes of T9 and 10 heavy tanks that I couldnt pen) - I also remember them charging through the middle on Abey unchallenged and killing all the arty  on the team while dodging everything - as mentioned above, I wonder if this is what the new wheeled light tanks will be like,,,,,could be fun :-)

 



WindSplitter1 #13 Posted 26 August 2018 - 03:52 PM

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View Post15JG52Brauer, on 26 August 2018 - 02:36 PM, said:

I never knew what to do in - definetley wasn tvery good in it, but I remember doing 2 laps of Himmelsdorf and surviving (I used to go up the hill, back down, through cap, down the rail tracks, back across cap and back up the hill as a kind of personal challenge against the hordes of T9 and 10 heavy tanks that I couldnt pen) - I also remember them charging through the middle on Abey unchallenged and killing all the arty  on the team while dodging everything - as mentioned above, I wonder if this is what the new wheeled light tanks will be like,,,,,could be fun :-)

 

 

God, I hope so. Sounds like fun. :playing:

anonym_uktlgGKuDbuG #14 Posted 26 August 2018 - 03:57 PM

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There were no realistic physics back then so it was not only super fast but also glued to the ground, it could be driven recklessly at 70 km/h.

PervyPastryPuffer #15 Posted 26 August 2018 - 04:00 PM

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I remember something being said about the netcode not being able to keep up with its speed, making the tank impossible to hit at high speeds. It wouldn't be an issue nowadays.

 

Having said that, I think Jingles said the same thing about the T-54...



Troubledove #16 Posted 26 August 2018 - 04:02 PM

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T-50-2 considered every part of the map "paved downhill" - no matter how much uphill it didn't even slow it down.

 

It could also do really tight turns without losing speed. 

 

Resemblance to go-kart is understatement. Go-karts respect physics - t-50-2 would not.



Beltalowda #17 Posted 26 August 2018 - 04:29 PM

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View PostWindSplitter1, on 26 August 2018 - 01:43 PM, said:

 

Except maybe this.

 

Apart from that, why is it an issue a vehicle is able to go over 70km/h?

 

It is not an issue now, but back then you were aiming at the target which was not there already, due to slow rendering, hence you could not hit that target.

Edited by Beltalowda, 26 August 2018 - 04:57 PM.


azakow #18 Posted 26 August 2018 - 04:30 PM

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Back then we had a +4MM and most T-50-2 lived about 1 min on average.

We had up to 5 SPG and gold ammo was available for gold only.

We did not have assisted damage countersand no Sixth Sense.

 

Memory fumctions of humans are connected to adrenaline levels in blood.

T-50-2 gave lots of adrenaline during these 60s, hence everybody likes it nowadays.

In reallity gameplay wore off rapidly.



Nethraniel #19 Posted 26 August 2018 - 05:09 PM

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I still miss the performance of the old 59-16... That was fun. 

MeetriX #20 Posted 26 August 2018 - 06:40 PM

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View PostWindSplitter1, on 26 August 2018 - 02:43 PM, said:

 

Although I respect SPGs, I can't see why that's wrong...

 

 

Except maybe this.

 

Apart from that, why is it an issue a vehicle is able to go over 70km/h? I understand we're not discussing Go-Karts but historically the Hellcat could reach such speeds and more. Of course, that was back then, sure enough it was a problem.

Now, not so much IMO. :)

Spot checks went up to 2 seconds back then.

That thing warps from cover to cover never being rendered.







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