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Update 1.1 Feedback - Map improvements

1.1

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Kandly #1 Posted 28 August 2018 - 10:51 AM

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Commanders,

 

Please share your feedback regarding the map improvements in Update 1.1 below.

 

Cheers,

Kandly



SlyMeerkat #2 Posted 28 August 2018 - 05:19 PM

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Nice

Paketeman #3 Posted 29 August 2018 - 03:46 PM

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Where are the changes on fjords? pro lamer meds cryed to much on test server becouse they can't hide all day withouth play?

FrantisekBascovansky #4 Posted 29 August 2018 - 06:55 PM

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That new spotting location (near the middle of the map, for spotting beacon peninsula) on Mines for south spawn is waaay OP. And it's arty safe on top op that.

unclexray #5 Posted 30 August 2018 - 01:23 PM

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the new Pilsen map nice but everybody ignore the city the all camp up de hills etc outside town  at 8 9 0 line and reverse ussless

StrixScotia #6 Posted 30 August 2018 - 04:20 PM

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Is there a specific method for reporting low priority graphics issues? I.e. some things floating where they shouldn't be.

Temid23 #7 Posted 31 August 2018 - 12:26 AM

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Minsk is not bad map just way to much fences and posts in the middle 8/10.

 

Studzianki dunno why it reminds me allot of Kormarin or w/e you spelled it. So far spawned only on east side about 7 times and lost 6 out of it... so far looks like old problem with map design large open space in mid and way to good camping spots all around map edge. 4/10.

 

Pilsen better then pre 1.0 but still few things done really bad: stupid corner camping positions... 6/10



Ley1 #8 Posted 31 August 2018 - 01:24 AM

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Whoever design studzianki must be fired.

Richthoffen #9 Posted 31 August 2018 - 08:13 PM

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why did they remove rocks and hard cover everywhere.. several maps have lost position for unarmored td's to find cover, parts where you could assist your team have either been raised so you are fully expossed or tthe dug a hole so the spot became useless.



SMR_FV #10 Posted 01 September 2018 - 01:41 PM

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Remove helicopters and arty.

Edited by SMR_FV, 01 September 2018 - 01:42 PM.


Marppuli #11 Posted 08 September 2018 - 10:31 PM

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The mountain sides on the map "Cliffs" are slippery as soaped smooth surfaces. I just now slid down from the top in my light tank when I tried to use one of the depressions in the side of the hilltop behind the lighthouse, one that I have earlier been able to use just fine. I slid down to a notch in the hillside, not taking any damage, but there was zero traction. Then I slid down further, and suddenly my vehicle crashed even though it never took off from the cliffside...:facepalm: It is great that you fight the mountaingoaters, but just make sure you don't ruin the hills' gameplay for everyone.

LordOverYou #12 Posted 09 September 2018 - 02:32 AM

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*edited*  

Edited by Jahpero, 22 September 2018 - 03:08 PM.
This post has been edited by the moderation team due to off-topic.


Max_Calibre #13 Posted 13 September 2018 - 12:45 PM

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Please REMOVE Ensk ~ from T8+ High Tier Random battles completely its a complete Abortion of a map to play on at 600m x 600m its just garbage to play on - its far to small

only really Suits North spawn no stupid big football pitch suicide area,

 

Or

make it 1000m x 1000m - give ALL Vehicles a role on this old Map not just for Heavy Tanks heaven to play

It feels like you WG are just sarcastic trolling all high tiers on this tiny Brawling Map

 

Thank you 



Love_Thy_Arty #14 Posted 16 September 2018 - 10:22 AM

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Could you please stop fixing butchering old maps? After hundreds of games on certain maps, maps you know by heart, suddenly there's a passageway or blockage that was not there before. Nggggh!

 

If you really think a map is bad, then just make better ones and remove the map in question from the game for good. Enough with this idiocy already!


Edited by Master__Bates, 16 September 2018 - 10:22 AM.


jnykanen #15 Posted 16 September 2018 - 05:38 PM

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Pilsen map is much better now, but Glasier,minsk,Studzianki and paris maps are bad bad bad.Bring back komarin and svamp maps they was great

mawi29 #16 Posted 17 September 2018 - 06:52 PM

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shot_015.jpg

not sure when this was done, but surely would not call this an improvement. Karelia map contains a nice trap in the landscape. See screenshot. Why make this? Everyone falling in gets stuck. Is that the idea?


Edited by mawi29, 17 September 2018 - 06:52 PM.


bubyy #17 Posted 02 October 2018 - 07:00 PM

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Hello I have a reminder on the ENSK folder I play artillery and kill me in the first few seconds I played with GW E 100.I suppose the map should be limited that my suggestion means the folder is not for Tier X IX VIII and would have asked you if you would respect this suggestion or enlarge folder. Thank you 

snuble #18 Posted 09 October 2018 - 12:16 AM

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[edited]remove Erlenberg.





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