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Supertest News 30/08 – Empire's Border and Highway in HD

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Kandly #1 Posted 30 August 2018 - 12:57 PM

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Hey tankers!

 

We’re happy to announce that the Empire's Border map is headed straight for the main server. Today, we will be testing small changes with the purpose of helping TDs be more efficient on this map. What we'll also be checking is whether the new location plays well in Encounter Battle and Assault modes. Yes commanders, soon we'll be getting a new map for these!

 

What is Empire's Border like?
The map has designated attack directions for different vehicle classes, divided by hills and the Great Wall. You’ll probably say “Ah, one more corridor map!”, but don't worry: we’ve made it interesting for all classes.

 

image2018-8-27_17-41-13.png

Zone 1 is for medium tanks, irrespective of their gameplay specifics. There are far distance shoot-throughs near the Great Wall and there's plenty of cover along the red line.

Light tanks may take a chance in Zone 2 which is good for active spotting and blazing-fast breakthroughs. Both tactics are risky but may pay off handsomely, giving your side a significant advantage in battle.

 

Medium and heavy tanks with good gun depression will feel right at home in Zone 3. It is extremely important to establish control over it. We expect some really nasty fighting here.
Heavies not so much blessed by gun depression gods may brawl in Zone 4, on the bypass road. Bring big guns, strong armor and steely-eyed Crews!
TDs will be able to support allies from Zone 5 that has some lush and cozy bushes.
Let's demonstrate the map's readiness to meet Random Battles—and assess the viability of Encounter Battle and Assault modes here.

 

image2018-8-27_17-56-23.pngimage2018-8-27_17-58-15.png

 

image2018-8-27_17-41-54.pngimage2018-8-27_17-45-6.pngimage2018-8-27_17-45-52.pngimage2018-8-27_17-47-27.pngimage2018-8-27_17-47-56.pngimage2018-8-27_17-49-5.pngimage2018-8-27_17-49-46.pngimage2018-8-27_17-52-42.pngimage2018-8-27_17-54-39.png

 

What about the Highway?
The Highway is just fine. While re-mastering this location in glorious HD, we were doing our best to keep its gameplay layout intact. Today, we'll see if we succeeded, so buckle up and get ready to enjoy the view! The reformed Highway is gorgeous and atmospheric. Warm up your Maus and play "Highway to hell" – cause tankers, it's time for a ride!

 

^1DED8742E108FBC9C2C1F207BF9495201ABA98B60055106690^pimgpsh_fullsize_distr.jpg^5F5AEE030F462399E83E94818FBF653474955864D8AC057F1A^pimgpsh_fullsize_distr.jpg^898DAD1B489B1ABBA03E9EE54A232F0ABD5DFA9F374BF8370E^pimgpsh_fullsize_distr.jpg^930E56D4142E0437676F473705DA640DD8ACAA37DE19D545D5^pimgpsh_fullsize_distr.jpg^2314CC16017D310FBAC5932CCC877A2DA78FD8201A26F981CA^pimgpsh_fullsize_distr.jpg^AFDA92ABF1126D29F59102E0FA11F6C9F8EB8715F686696787^pimgpsh_fullsize_distr.jpg^C58A4F45170915D61BFA616181738F963F6EAE2A18358DB52B^pimgpsh_fullsize_distr.jpg^CC51EBF3A8CC263D38EC1F2473C56331D24435AF2F3430A66C^pimgpsh_fullsize_distr.jpg

 

Cheers,

Kandly



xx984 #2 Posted 30 August 2018 - 01:07 PM

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Looking good! More maps the better.

 

 

BUT PLEASE REWORK AND BRING BACK DRAGONS RIDGE FOR HD  :( One of the best looking maps ever in the game

 

Oh and north west, i liked that one too


Edited by xx984, 30 August 2018 - 01:10 PM.


Denton_0451 #3 Posted 30 August 2018 - 01:13 PM

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View Postxx984, on 30 August 2018 - 01:07 PM, said:

Looking good! More maps the better.

 

 

BUT PLEASE REWORK AND BRING BACK DRAGONS RIDGE FOR HD  :( One of the best looking maps ever in the game

 

Oh and north west, i liked that one too

 

Pearl River was cool too

xx984 #4 Posted 30 August 2018 - 01:37 PM

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View PostDenton_0451, on 30 August 2018 - 12:13 PM, said:

 

Pearl River was cool too

 

tbh most the old maps were cool, expect komarin and port. imo.

 

Would love Stalingrad and OLD kharkov back too WG :P not the shitty updated version that was posted a little while back 



Denton_0451 #5 Posted 30 August 2018 - 03:22 PM

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View Postxx984, on 30 August 2018 - 01:37 PM, said:

 

tbh most the old maps were cool, expect komarin and port. imo.

 

In the Russian Gamescom Q&A Andrey and Maksim said that there is a plan for Port to return for sure.

Komarin was meh at the best but I have some good memories of that map when I was playing on it as a noob. I wonder if there is a way to make that map playable. The only maps I don't want to see again are Sacred Valley and Hidden Village. I never liked those maps for some reason. Maybe Hidden Village could be saved with the new map technology so the playable area would become bigger and the huge hill making up the third of the map could be outside the map borders.



xx984 #6 Posted 31 August 2018 - 06:47 PM

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View PostDenton_0451, on 30 August 2018 - 02:22 PM, said:

 

In the Russian Gamescom Q&A Andrey and Maksim said that there is a plan for Port to return for sure.

Komarin was meh at the best but I have some good memories of that map when I was playing on it as a noob. I wonder if there is a way to make that map playable. The only maps I don't want to see again are Sacred Valley and Hidden Village. I never liked those maps for some reason. Maybe Hidden Village could be saved with the new map technology so the playable area would become bigger and the huge hill making up the third of the map could be outside the map borders.

 

Port needs MAJOR reworks if it is going to be added back, which im sure they have planned so ill be willing to give it a go

grizly1973 #7 Posted 31 August 2018 - 07:30 PM

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Looks good with the exception of european railcars on Highway... Please WG make a simple 1950s american boxcar model and put it in instead of these european ones that throw immersion to trash...

 

EDIT: I've gone to the lenghts of making a whole article on this, with suggestions and examples. Check it out: http://forum.worldof...__fromsearch__1

 

Pls WG see this :ohmy:


Edited by grizly1973, 01 September 2018 - 07:56 AM.


Inappropriate_noob #8 Posted 11 September 2018 - 12:54 PM

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I like Highways it was a map I could even get my Skorpion G to work for me on, whatever you do please do not remove any bushes, in fact all maps need more bushes.





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