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You guys ruined the abmush gamestyle


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Eagle__ #1 Posted 04 September 2018 - 12:43 AM

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Hi,

 

I am really upset with the game style deterioration; for the players like me that are in favor of the ambush game style there is no way to enjoy the game.

 

First, the developers spoiled the maps by introducing many terrain barriers like mountains, hills, stones, buildings and other types of uneven terrain that makes almost impossible the ambush game style, especially for TDs with high camouflage rate and low gun depression. In such situation, you can't ambush anyone; due to too many barriers you won’t be able to see and shoot the enemy in large distance, so you are limited with short distance, and once the enemy comes out of the hill then your camouflage is revealed and game turns into dynamic skirmish, where the TD is very easy to flank.

 

Second, the camouflage, especially at high tier games is almost useless, because all the tanks can reveal it due to very high view range; my camo on strv is easily revealed in a distance that covers more than half of the map (even though i use bushes, camo net, camo crew skills and etc). At the same time, the view range of TDs is very low that makes it a serious disadvantage.

 

I think all of the above made the game almost a [edited]and those players that like ambush game style are really disappointed. It requires no more tactics, no more thinking, no more strategy, just a [edited]skirmish. I think that ambush game style was critically important in making this game more interesting, but because of those negative changes after many updates, the ambush game style no longer exists.

 

I hope someone will think on it and return the ambush game style until it is not too late to save it.

 



FizzleMcSnizzle #2 Posted 04 September 2018 - 12:45 AM

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TDs are almost as annoying as arties.

NUKLEAR_SLUG #3 Posted 04 September 2018 - 02:32 AM

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View PostEagle__, on 04 September 2018 - 12:43 AM, said:

Second, the camouflage, especially at high tier games is almost useless, because all the tanks can reveal it due to very high view range; my camo on strv is easily revealed in a distance that covers more than half of the map (even though i use bushes, camo net, camo crew skills and etc). At the same time, the view range of TDs is very low that makes it a serious disadvantage

 

If the early part of your post suggested you didn't have a clue this part proves you not only don't have a clue you probably owe a couple people some. If you can't make the camo on an STRV work then then the problem is not the camo system.

Enforcer1975 #4 Posted 04 September 2018 - 06:07 AM

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Is ambush gamestyle the new word for redline camping?

lnfernaI #5 Posted 04 September 2018 - 06:21 AM

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View PostEnforcer1975, on 04 September 2018 - 07:07 AM, said:

Is ambush gamestyle the new word for redline camping?

People constantly come up with something new...

 

View PostEagle__, on 04 September 2018 - 01:43 AM, said:

Second, the camouflage, especially at high tier games is almost useless, because all the tanks can reveal it due to very high view range; my camo on strv is easily revealed in a distance that covers more than half of the map (even though i use bushes, camo net, camo crew skills and etc). At the same time, the view range of TDs is very low that makes it a serious disadvantage.

No need to enforce your lack of understanding game basics and bad habits on others. Should consider asking yourself at least once: "maybe it's actually me being bad,and not the game?"

 



truoste #6 Posted 04 September 2018 - 07:02 AM

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View PostEnforcer1975, on 04 September 2018 - 05:07 AM, said:

Is ambush gamestyle the new word for redline camping?

 

I think what he needs/wants is 100% flat map with double bushes at the corner where he can park his tank and enemies that are forced to slowly drive into his gun. Sounds dynamic...

jugilismaani #7 Posted 04 September 2018 - 07:08 AM

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"ambush playstyle" = the playstyle where you get 0 damage if your team pushes before the enemy team? 

Baldrickk #8 Posted 04 September 2018 - 07:15 AM

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Nah. This is the true way to ambush:

Still works fine

(3:45 - end of video for the ambushing)

Edited by Baldrickk, 04 September 2018 - 07:18 AM.


Dava_117 #9 Posted 04 September 2018 - 07:32 AM

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To be fair, bushes have never been so strong. WG added a lot of them (for a really nice lush effect) but forgot to balance cammo for the new number...

Malinovka hill side forrest says hi as an example...


Edited by Dava_117, 04 September 2018 - 07:55 AM.


Zedrick #10 Posted 04 September 2018 - 08:19 AM

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View PostEagle__, on 04 September 2018 - 12:43 AM, said:

I am really upset with the game style deterioration; for the players like me that are in favor of the ambush game style there is no way to enjoy the game.

 

So go play WT? That game is built around ambushes.



Simeon85 #11 Posted 04 September 2018 - 08:20 AM

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'ambush playstyle' smells like camping to me. 

 

Anyway how the hell you can complain about the camo of the strv is beyond me, combined with the HD bushes, those Swedish TDs have broken camo. Plus most of the maps are littered with red line and base camping spots all over the place. 

 

Most of the new maps have these annoying spots, just look at Pilsen or Studanksi. 



250swb #12 Posted 04 September 2018 - 08:33 AM

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View PostEagle__, on 03 September 2018 - 11:43 PM, said:

Hi,

 

I am really upset 

 

 

While I agree with the subtext of your post that playing a TD can be a little bit more of an intellectual challenge than the average medium or heavy tank player can handle, I do disagree with the rest of it.

 

I can't ever remember when playing long range in a TD could be called an 'ambush', or at least doable often enough to call it a textbook tactic. Finding a spot on the map where you can see furthest over as much of the map as possible is perhaps what you are thinking about, and to be honest this is rarely on the red line. But it also doesn't mean the enemy are going to appear there, if you 'ambush' them enough times they won't go there again, this is why certain areas of maps are no-go for experienced players, dips and buildings are used to circumvent open ground. So the predictability you want in the maps is never going to be a defined tactic, and on many maps you can take up a well known TD position and from the deployment of the enemy team you should know if that position is going to be relevant and move to another if it isn't. Sitting around to get a chance encounter isn't worth it, you need to move to where you know you will get a certain encounter. TBH the single value across all maps that a TD can provide is cross fire, to take the heat off your advancing tanks, pick up kills, and allow the team to move, this most often happens by noting where your medium or heavy tanks are going and planning a start position around that.


Edited by 250swb, 04 September 2018 - 08:36 AM.


TungstenHitman #13 Posted 04 September 2018 - 08:48 AM

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View PostBaldrickk, on 04 September 2018 - 06:15 AM, said:

Nah. This is the true way to ambush:

Still works fine

(3:45 - end of video for the ambushing)

 

That laugh though. :amazed:

 

 

 

Also, traditionally an ambush is when the target doesn't know where you are and the attack is a well planned surprise from a concealed position just prior to striking. Since your 6th sense didn't go off(nice mods btw) throughout that approach and attack you were clearly spotted long before that. Just the SuperConq was a useless pleb that ignored you and doesn't use his minimap much like most the window lickers on that team.  



Homer_J #14 Posted 04 September 2018 - 09:04 AM

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Ambush playstyle = the old Komarin wait in the woods for 15 minutes while nothing happens?

Paketeman #15 Posted 04 September 2018 - 11:51 AM

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with the invasion of easy moders players using meds becouse can be td's,lights and meds the game is boring.Let's see how many people use meds if WG nerf penetration over distance on them......

Major problem for positional td's are this idiot meds only know to go ahead to try to make it all...pushing all flanks withouth let one more open to let td's work......and later if they fail they use td's as shield......maybe there is a problem when most games end only with td's and arty.....and meds making top damage of teams.......old matchmaking is best when the game works how is designed on start....with mediums,arty's and light's only reaching tier 8....they aded more tiers to this tanks and MM *edited*becouse they not changed nothing.....You can not put  lights,meds,arty's or td's on top tier until hi tiers.It ruins the experience....and more with this stupid decision to make gold ammo for credits.....in the old times you enjoy beter battles of more than 3 minuts.


Edited by NickMustaine, 04 September 2018 - 02:18 PM.
Inappropriate remarks


ciepa7 #16 Posted 04 September 2018 - 11:54 AM

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I think he bought the account and is now getting rekt....https://wot-life.com...player/Eagle__/

PowJay #17 Posted 04 September 2018 - 12:13 PM

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View Postciepa7, on 04 September 2018 - 10:54 AM, said:

I think he bought the account and is now getting rekt....https://wot-life.com...player/Eagle__/

 

I looked at his recent stats and noticed high-tier average and wondered if that was the issue, but no. The original account player was good with top tiers.


Definitely looks fishy.



tumppi776 #18 Posted 04 September 2018 - 12:17 PM

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View PostFizzleMcSnizzle, on 03 September 2018 - 11:45 PM, said:

TDs are almost as annoying as arties.

 

Yup - if arty got removed today. This would fill up the forums next.

WindSplitter1 #19 Posted 04 September 2018 - 12:38 PM

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View PostFizzleMcSnizzle, on 03 September 2018 - 11:45 PM, said:

TDs are almost as annoying as arties.

 

Fixed

 

View Posttumppi776, on 04 September 2018 - 11:17 AM, said:

 

Yup - if arty got removed today. This would fill up the forums next.

 

+1

XxKuzkina_MatxX #20 Posted 04 September 2018 - 12:51 PM

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View PostFizzleMcSnizzle, on 04 September 2018 - 01:45 AM, said:

TDs are almost as annoying as arties.

 

You know that TD job can be fulfilled perfectly with a medium, right?






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