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Sigma like in world of warships?


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Thejagdpanther #1 Posted 05 September 2018 - 08:34 PM

    Brigadier

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Long story short: the sigma should be changed like in world of warships?

 

In wot this "thing" is universal for everything you play, causing a lot of trouble and dumb balances between derp guns/normal guns/accurate guns.

In wow, for what i understand, it's different from ship to ship and is a "balance" number that progr. changes during fixing.

 

Since looks like a huge work for some drunkvodkaprogrammers to fix numbers for every single tonk, it could be possibile to start with gun calibres and lenght of the barrels or for classes/sub classes or whatever you think ....

 

Better to vodka all?

 

 


Edited by Thejagdpanther, 05 September 2018 - 08:35 PM.


FluffyRedFox #2 Posted 05 September 2018 - 08:47 PM

    General

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Isn't that just what dispersion is tho?

Thejagdpanther #3 Posted 05 September 2018 - 08:49 PM

    Brigadier

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With the actual sigma, dispersion, how is it now, with the actual numbers, is nearly irrilevant



SovietBias #4 Posted 05 September 2018 - 08:55 PM

    Second Lieutenant

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Correct me if I am wrong, but why would it be nice to add another layer of hidden stats to balance vehicles instead of using what's already in place  ?

Balc0ra #5 Posted 05 September 2018 - 09:05 PM

    Field Marshal

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Considering how that game works vs WOT. You see why they need it, and other hidden variables. As most battles are at 20 to 10 km range vs small and large targets hitting their side with different variables in terms of armor citadel armor etc from class to class even that you need to hit do get max damage. And at that range, you have a nasty dispersion on most BB's. 

 

In WOT... you mostly brawl at 50m head on. 






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