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Autoreloading Heavy Tanks!

heavy tanks autoreload

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Paul_Kouadio #1 Posted 10 September 2018 - 04:29 PM

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A DezGamez video just dropped, and it's basically about autoreloading heavy tanks. Check it out in the spoiler below:

Spoiler

 

So how is this different from Italian mediums? It has an inverse autoreloader: The first shell takes the least amount of time to reload, rather than the first shell (for Italians). As Dez (and also Vokatius in the official Supertest thread) this pretty much negates the biggest issue with autoreloaders: that the first shell after emptying your clip reloads very slowly. 

Welp, let the discussion begin! Check out the Supertest thread.

:popcorn:



FluffyRedFox #2 Posted 10 September 2018 - 05:14 PM

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View PostPaul_Kouadio, on 10 September 2018 - 03:29 PM, said:

 The first shell takes the least amount of time to reload, rather than the first shell 

interesting



Baldrickk #3 Posted 10 September 2018 - 05:32 PM

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Not good.
Italians have to balance between firing the clip or getting better DPM.
IS-3A as per video can just spam shells with no thought.

Balc0ra #4 Posted 10 September 2018 - 05:37 PM

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View PostBaldrickk, on 10 September 2018 - 05:32 PM, said:

Not good.
Italians have to balance between firing the clip or getting better DPM.
IS-3A as per video can just spam shells with no thought.

 

Spam?  Not really. As in if you are empty the first shot is every 12 seconds. The same as it is now with no clip gun more or less. But takes 18 seconds to load the 3rd shell if you have 2 rounds in it. So it takes longer to wait for the burst damage. But with no shells in the clip. It's basically the old IS-3A.  



DutchBaron_ #5 Posted 10 September 2018 - 05:42 PM

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But in an engagement you just start by emptying your clip and then you have normal dmp again, and in the downtime between engagements you can just load your clip again for your next engagement. So very minor drawbacks for a huge advantage (being able to do 1200 damage at the start of an engagement)

Balc0ra #6 Posted 10 September 2018 - 05:51 PM

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View PostDutchBaron_, on 10 September 2018 - 05:42 PM, said:

But in an engagement you just start by emptying your clip and then you have normal dmp again, and in the downtime between engagements you can just load your clip again for your next engagement. So very minor drawbacks for a huge advantage (being able to do 1200 damage at the start of an engagement)

 

Well, going by the announcement topic on those that own it. Most seems to think it will be great vs the first target you face, as in a tier 6 or 7 HT. Then you will get raped by whatever is left. As going down to the basic reload on 12 on the first shell makes it as useless as it is now they suspect. As they have not changed anything else on it that most think makes it useless. 

 

But... as was also said there. Reload times or burst damage is subject to change. Or it might not even come at all. 


Edited by Balc0ra, 10 September 2018 - 05:52 PM.


Baldrickk #7 Posted 10 September 2018 - 06:32 PM

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View PostBalc0ra, on 10 September 2018 - 05:51 PM, said:

 

Well, going by the announcement topic on those that own it. Most seems to think it will be great vs the first target you face, as in a tier 6 or 7 HT. Then you will get raped by whatever is left. As going down to the basic reload on 12 on the first shell makes it as useless as it is now they suspect. As they have not changed anything else on it that most think makes it useless. 

 

But... as was also said there. Reload times or burst damage is subject to change. Or it might not even come at all. 

Yes, because there is never any dead time in a battle to refill the clip. That 12s is not much more than it was before, and it's on a platform that can fall back easily. 

 

As per the last bit, of course, but we can only comment on the current stats.

 

Reverse the load times and I'd be happy with it.

Or a flat 14s for each shell.



StinkyAgnes #8 Posted 10 September 2018 - 06:33 PM

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View PostBalc0ra, on 10 September 2018 - 05:51 PM, said:

 

Well, going by the announcement topic on those that own it. Most seems to think it will be great vs the first target you face, as in a tier 6 or 7 HT. Then you will get raped by whatever is left. As going down to the basic reload on 12 on the first shell makes it as useless as it is now they suspect. As they have not changed anything else on it that most think makes it useless. 

 

But... as was also said there. Reload times or burst damage is subject to change. Or it might not even come at all. 

 

12 second reload time is bad, but is's still 0.75 second better than regular IS-3s reload.

PervyPastryPuffer #9 Posted 10 September 2018 - 06:41 PM

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Flipping the Italians' reload mechanic is insanely overpowered. This will never be balanced, I can't see a way to do it properly.

 

It can only work like on the Progettos, choose between constant fire or rapid 3-shot bursts followed by a long reload.

 

With this mess they came up with, such a tank would have a massive fear-factor. If you dare to rush at it, goodbye 1200HP in 6 seconds, and after the next 12 sec, you're dead...(if you're tier 8) At best you'll do 800 damage, and the autoreloader heavy can just keep fighting normally, or hide for half a minute and tear yet another heavy apart.

 

It's just stupid. They'll never implement this. They'd have to be crazy.



Sfinski #10 Posted 10 September 2018 - 06:45 PM

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View PostPervyPastryPuffer, on 10 September 2018 - 07:41 PM, said:

Flipping the Italians' reload mechanic is insanely overpowered. This will never be balanced, I can't see a way to do it properly.

 

It can only work like on the Progettos, choose between constant fire or rapid 3-shot bursts followed by a long reload.

 

With this mess they came up with, such a tank would have a massive fear-factor. If you dare to rush at it, goodbye 1200HP in 6 seconds, and after the next 12 sec, you're dead...(if you're tier 8) At best you'll do 800 damage, and the autoreloader heavy can just keep fighting normally, or hide for half a minute and tear yet another heavy apart.

 

It's just stupid. They'll never implement this. They'd have to be crazy.

 

Or stupid/incompetent as hell, which they've proven to be, over, and over and over again. 

FrantisekBascovansky #11 Posted 10 September 2018 - 06:48 PM

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Great idea how to promote camping and erode balance.

Maybe they should combine these HT autoloaders feature with 4th arty in each battle TROLOLOLOL


Edited by FrantisekBascovansky, 10 September 2018 - 07:00 PM.


Bennie182 #12 Posted 10 September 2018 - 06:50 PM

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View PostBalc0ra, on 10 September 2018 - 05:51 PM, said:

Most seems to think it will be great vs the first target you face, as in a tier 6 or 7 HT. Then you will get raped by whatever is left.

Of course, because most players go out on their own against several tanks, yolo, take down a lower tier tank and then get killed. cool logic..



DutchBaron_ #13 Posted 10 September 2018 - 07:27 PM

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View PostPervyPastryPuffer, on 10 September 2018 - 06:41 PM, said

With this mess they came up with, such a tank would have a massive fear-factor. If you dare to rush at it, goodbye 1200HP in 6 seconds, and after the next 12 sec, you're dead...(if you're tier 8) At best you'll do 800 damage, and the autoreloader heavy can just keep fighting normally, or hide for half a minute and tear yet another heavy apart.

 

It's just stupid. They'll never implement this. They'd have to be crazy.

Exactly this, it will just promote passive play since if you rush this thing down it will have a full clip waiting for you and still have respectable dmp to fight of others, unlike the Italians which are basically dead fish once they have emptied there clip with garbage dpm, and can be rushed down. It would have to get some serious weak spots if they ever implement it.



DutchBaron_ #14 Posted 10 September 2018 - 08:05 PM

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The thing is, that dpm in a heavy is most important when you're rushing someone down (or you get rushed down), with the peek a boo trading it isn't so important. With this new auto reloading mechanic you basically have a clip and respectable dpm when the moment is there, which means your effective DPM is through the roof when it's needed.
Off course everything can be balanced but I don't think a 390 clipper belongs at tier 8, you would need to give it atleast 3 shells which basically means already 1200 clip potential. Off course you can balance it out with some other things but then you pretty much come in the broken stadium IMO. Being able to do ridicules things in the right situation (waffle e-100)
ATM it is just a mediocre heavy which gets a bonus clip on top of it, that isn't really the way to balance out such a system IMO.

Paul_Kouadio #15 Posted 10 September 2018 - 08:33 PM

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Remember that they're just testing out the concept. It is subject to change, we don't know which tanks might eventually get this mechanic, and how it will be in the long run. They chose the IS-3A cos they wanted to. They could've chosen any other tank (FV207,  Tiger II, 110 etc.)

Bordhaw #16 Posted 10 September 2018 - 08:34 PM

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View PostPaul_Kouadio, on 10 September 2018 - 03:29 PM, said:

A DezGamez video just dropped, and it's basically about autoreloading heavy tanks. Check it out in the spoiler below:

Spoiler

 

So how is this different from Italian mediums? It has an inverse autoreloader: The first shell takes the least amount of time to reload, rather than the first shell (for Italians). As Dez (and also Vokatius in the official Supertest thread) this pretty much negates the biggest issue with autoreloaders: that the first shell after emptying your clip reloads very slowly. 

Welp, let the discussion begin! Check out the Supertest thread.

:popcorn:

 

Was this the thing they were testing out on the Leopard ? 

DutchBaron_ #17 Posted 10 September 2018 - 08:53 PM

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View PostPaul_Kouadio, on 10 September 2018 - 08:33 PM, said:

Remember that they're just testing out the concept. It is subject to change, we don't know which tanks might eventually get this mechanic, and how it will be in the long run. They chose the IS-3A cos they wanted to. They could've chosen any other tank (FV207,  Tiger II, 110 etc.)

I don't think they would just randomly chose a tank, why would they. Didn't some IS tanks have some kind of special reloader? Haven't I read something about it, I might be wrong tho. 



WindSplitter1 #18 Posted 10 September 2018 - 09:03 PM

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So we're enabling HTs, encouraging HTs and overpowering HTs while exarcerbating (?) over-HT reliance?

 

By the way, an M41 with an automatic loader with 10 shots in the magazine, that actually takes skill to play with is wrong at Tier VIII. But such abomination gets to even be considered?

How about "no"?



DutchBaron_ #19 Posted 10 September 2018 - 09:23 PM

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View PostWindSplitter1, on 10 September 2018 - 09:03 PM, said:

So we're enabling HTs, encouraging HTs and overpowering HTs while exarcerbating (?) over-HT reliance?

 

By the way, an M41 with an automatic loader with 10 shots in the magazine, that actually takes skill to play with is wrong at Tier VIII. But such abomination gets to even be considered?

How about "no"?

Pls don't remind me of the SPIC also, I'm still missing it :(



FizzleMcSnizzle #20 Posted 11 September 2018 - 01:01 AM

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I have full confidence in the supertesters. Those guys really know how to balance a tank.





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