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Tier X battles on Ruinberg

retarded map

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doriansky1 #1 Posted 13 September 2018 - 10:43 AM

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Is Ruinberg the most unbalanced map at tier X? Vbaddict says the north spawn wins ~55% of the battles even if I have suspicions that that number may be bigger with 1 or 2 percents. Are there any plans from WG to do something about it ?

tank276 #2 Posted 13 September 2018 - 12:22 PM

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I think it was mentioned to the reworked maps of the next patch iirc, now the rework could be minimal and not change much about the North's advantage.

North spawn Ruinberg , East spawn Fjords, South spawn Cliffs good possibility of win.



Dava_117 #3 Posted 13 September 2018 - 12:24 PM

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View Posttank276, on 13 September 2018 - 12:22 PM, said:

I think it was mentioned to the reworked maps of the next patch iirc, now the rework could be minimal and not change much about the North's advantage.

North spawn Ruinberg , East spawn Fjords, South spawn Cliffs good possibility of win.

 

If the do the same they did in Siegfrid Line, they will add a useless rubble pile for generic hulldown. :\

Edited by Dava_117, 13 September 2018 - 12:24 PM.


tank276 #4 Posted 13 September 2018 - 12:35 PM

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View PostDava_117, on 13 September 2018 - 11:24 AM, said:

 

If the do the same they did in Siegfrid Line, they will add a useless rubble pile for generic hulldown. :\

 

Indeed, would expect something similar :hiding:

doriansky1 #5 Posted 13 September 2018 - 12:42 PM

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View PostDava_117, on 13 September 2018 - 12:24 PM, said:

 

If the do the same they did in Siegfrid Line, they will add a useless rubble pile for generic hulldown. :\

 

I guess it's too hard to make the middle street straight (instead of being oriented towards the north side); this could make things more equal in terms of map control.  But as you said most probably they will add a rock for hulldown position and some flowers in several bushes.

Edited by doriansky1, 13 September 2018 - 12:43 PM.


XxKuzkina_MatxX #6 Posted 13 September 2018 - 12:48 PM

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View Postdoriansky1, on 13 September 2018 - 01:42 PM, said:

 

I guess it's too hard to make the middle street straight (instead of being oriented towards the north side); this could make things more equal in terms of map control.  But as you said most probably they will add a rock for hulldown position and some flowers in several bushes.

 

That, field ground level and the TD positions on the A/K lines.




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