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T29 and M6 Weakspots


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Balthbeorn #1 Posted 10 December 2011 - 08:39 PM

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Can anyone tell me what are the weakspots of T29 and M6?
Especially in front hull?

Aqarius #2 Posted 10 December 2011 - 08:45 PM

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T29, shoot anywhere but the turret. If turret, then shoot the mickey mouse ears. M6...just shoot anywhere.

Balthbeorn #3 Posted 10 December 2011 - 09:00 PM

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View PostAqarius, on 10 December 2011 - 08:45 PM, said:

T29, shoot anywhere but the turret. If turret, then shoot the mickey mouse ears. M6...just shoot anywhere.

With 88mm L/56 and 75mm L/70, i bounce all the time when i hit frontal hull. Even at 100m!!!

Aqarius #4 Posted 10 December 2011 - 09:30 PM

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Under a straight angle? ...That's weird. I don't remember people bouncing me while I was driving them.

Try the sides, then. The sides are cardboard.

Beesonsticks #5 Posted 10 December 2011 - 09:36 PM

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The front of the M6 is actually fairly well armoured for it's tier. There is however a driver's viewport on the left* side of the upper plate which is easy to penetrate.

*Left from the M6's POV.

GehakteMolen #6 Posted 10 December 2011 - 09:56 PM

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both tanks also have a machien gun ports, which can be hit easy, on the T29 its the cirlce @ the left side of the hull (when aiming @ it) and for M6 is the next to view port i believe, its the flat piece of armor, 20cm above the rounded part.

ps: armor of both M6 ad T29 is excellent for there tier, T29 has second best armor of ALL tier 7 tanks so...

Ironclad #7 Posted 10 December 2011 - 10:18 PM

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the problem is not the "thick" armor of those tanks but the bad pen of your gun. 138mm average. Since you will be most likely driving a VK3601H or VK3001P i suggest you just try to flank. (if you drive the tiger...go get the 88mm L70)

Edit: If you realy are in a situation where you can't flank, try to aim for the commanders cupola on t 29 or for the lower "bulb" on the m6 front. (basicly the lowest part of the fronthull)

Cobra6 #8 Posted 10 December 2011 - 10:53 PM

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T29, shoot the pointy bit left and right on the turret, the ears.

The M6, hit just about anything its a crap heavy :)

Cobra 6

Manie_de #9 Posted 10 December 2011 - 11:18 PM

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View PostCobra6, on 10 December 2011 - 10:53 PM, said:

T29, shoot the pointy bit left and right on the turret, the ears.

With 0.7.0 this won't work anymore; they fixed the weak Micky Mouse Ears.


Martin

NateBlack #10 Posted 10 December 2011 - 11:48 PM

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For M6, shoot the turret, you're bound to kill the gunner or the loaders. Easier to penetrate than the hull front.

FafnirDrake #11 Posted 11 December 2011 - 01:14 AM

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View PostManie_de, on 10 December 2011 - 11:18 PM, said:

With 0.7.0 this won't work anymore; they fixed the weak Micky Mouse Ears.


Martin


Confirm on this? They fixed it? Like with the Maus and the mudguards? If so, awesome. I use stock turret to avoid having the ear weakspots. But the rof is lower with the stock turret and I have to use binocs to compensate for the lower view range.

Khosrau #12 Posted 12 December 2011 - 11:26 AM

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Yeah, it's true. Ears our now part of the optics, not the hitbox (you can still damage optics by shooting the ears, but it won't take hp).

Also, regarding the M6: you can have some strange bounces and zero damage criticals on that thing. It sure does matter where you shoot. The tracks soak up a lot of damage, so don't shoot there. The front armor is also quite good. The most sure way to damage the M6 is shooting the turret in my experience.

P_Voronin #13 Posted 12 December 2011 - 04:15 PM

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View PostAqarius, on 10 December 2011 - 08:45 PM, said:

M6...just shoot anywhere.

That is a accurate description ;). That thing cannot take a hard beating.

FreakDC #14 Posted 15 December 2011 - 10:16 PM

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The T29 front is actually nicely sloped. You get about 130-140mm effective armor out of it. So if it's angled and/or at ranges above 100m your chances of penetration are very slim. Even at <100m and 90° angle you are looking at a less then 50% chance of penetration (1 in 3 shots would be my guesstimate).

Best points to aim at are the mentioned weak-spots the MG-Port, and the two hatches left and right of and below the turret at the top of the hull.