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Supertest News 09/11 - Redesigning Minsk

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Kandly #1 Posted 09 November 2018 - 11:50 AM

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Commanders,

 

Today, a revised version of the Minsk map is being put into closed testing. As part of the test, we want to make the map more tactically diverse and suitable for all classes of vehicles. The problems that we want to solve are the linear battle development around Victory Square and the central part of the map, which we want to make more playable.

 

Spoiler

 

In order to improve the gameplay, we will try to move the game area a little to the north, towards the theatre, while also moving the bases to the south-east and north-west parts of the map, respectively. Such changes will allow us preserve the historical component of the location: we will not make fundamental differences between the virtual and real-life Minsk, but at the same time, we will adjust the gameplay. 

 

The new relief of the map’s center will be more suitable for active maneuvering and provide more shooting opportunities. It will also provide more chances to encounter the enemy: based on the situation in battle, it may be advantageous to have a quick attack through buildings in the corner, a search party scouting diagonally, or a more cautious, positional strategy.

 

As part of the Supertest, we plan to get stats on the playability of the updated map, see which battle scenarios occur more often and how exactly the tanks distribute themselves in battle. We are also interested in your feedback on the proposed changes: share your thoughts on the forums and/or on social media.

 

post-502699962-0-57487000-1541759268.pngpost-502699962-0-61227100-1541759281.pngpost-502699962-0-71959200-1541759274.pngpost-502699962-0-81441700-1541759262.png

 

Stay tuned and Roll Out!



xx984 #2 Posted 09 November 2018 - 01:17 PM

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Please don't ruin this map as well

fighting_falcon93 #3 Posted 09 November 2018 - 02:39 PM

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This really looks interesting, but it's hard to say without testing it. But considering how bad the current version is I doubt that this one will be worse, and looking at the minimap image, it looks a thousand times better already. Good job WG :great:

 

View Postxx984, on 09 November 2018 - 01:17 PM, said:

Please don't ruin this map as well

 

Ruin what? The corridor misery that we have right now? :amazed:



Homer_J #4 Posted 09 November 2018 - 03:36 PM

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I see what you've done there, South was bad so you made it worse.  Good job.

WoT_RU_Doing #5 Posted 09 November 2018 - 03:37 PM

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So compared to the old map, the south team has already won and the battlefront has moved 400m further North. Does that mean there was also a balance problem on the old map?

xx984 #6 Posted 09 November 2018 - 11:53 PM

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View Postfighting_falcon93, on 09 November 2018 - 01:39 PM, said:

This really looks interesting, but it's hard to say without testing it. But considering how bad the current version is I doubt that this one will be worse, and looking at the minimap image, it looks a thousand times better already. Good job WG :great:

 

 

Ruin what? The corridor misery that we have right now? :amazed:

Exactly, Until arty is removed/reworked/Limited to one. The more corridor maps the better, Minsk is just a bigger ensk, and ensk is one of my favourites atm



bubyy #7 Posted 10 November 2018 - 11:28 AM

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WG limited Mines and Ensk map for tier VII small map for tier X IX.Thanks.

_LEO_ #8 Posted 10 November 2018 - 11:34 AM

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The only way to redesign this map is shift+delete, awful map.

NoobySkooby #9 Posted 11 November 2018 - 01:12 AM

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View Post_LEO_, on 10 November 2018 - 11:34 AM, said:

The only way to redesign this map is shift+delete, awful map.

 

Ok c'mon, at least they are doing something and that something looks well more interesting than the current one.

 

As we are on about map re works here Ensk could use some love and a tier reduction, and Phorovka, (or however the hell you pronounce it) needs a lot doing to it to stop the camp fest it has become, the hill for instance is no a no go zone for anyone with half a brain, as going up the north side gets you blatted from tank in the middle with no where to hide or go hull down, and the top of the hill is just as bad especially if there is arty.:amazed:







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