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Bring back Tier8 Grand Battles

Grand Battles Tier8 Bacon

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VeryRisky #41 Posted 26 November 2018 - 12:26 PM

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Just an idea but would anyone think it would be good to have the SPG for Grandbattles/Frontline 2 tiers lower than the rest of the tanks so we have tT6 arty vs T8s and T8 vs T10s?   Food fun for the SPG player and pwehaps less howling from the heavy tankers.

 

 

 



1ucky #42 Posted 26 November 2018 - 01:32 PM

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Yupp bring it back. :)

Edited by 1ucky, 26 November 2018 - 01:34 PM.


Joggaman #43 Posted 26 November 2018 - 01:33 PM

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View PostVeryRisky, on 26 November 2018 - 12:26 PM, said:

Just an idea but would anyone think it would be good to have the SPG for Grandbattles/Frontline 2 tiers lower than the rest of the tanks so we have tT6 arty vs T8s and T8 vs T10s?   Food fun for the SPG player and pwehaps less howling from the heavy tankers.

 

 

 

 

back in the days of fail tooning, I brought a SU -26 (tier3) into a tier9 battle on fjords. I made a mess of the enemy, and specially an IS-8 that I killed wasn't very happy...:teethhappy:

 

But not a bad idea, VR. 



TacticusMK2 #44 Posted 26 November 2018 - 01:57 PM

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View PostHomer_J, on 25 November 2018 - 12:25 PM, said:

How about Grand battles with regular +/-2 mm?

 

Could be done for everything above tier 6.

 

Also I think 30 players is too many, even with the bigger the maps it's too crowded.  20 would be better.

 

No. Just no... the best thing of Grand Battles is that there is no +2/-2mm bs.... last thing I want it Grand battles be tainted by failing MM as well.

Oldewolfe #45 Posted 26 November 2018 - 02:43 PM

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When the Qeue couldn't be Satisfied to a Full On 30 vs 30 MM, I saw Teams as low as 24 vs 24....       Grands MM is at the very least Somewhat Flexible.....      That worked out just Fine in my Opinion.....

 

 



eldrak #46 Posted 26 November 2018 - 03:29 PM

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GB is an ok mode for tier 8.

 

The maps could have a couple of reworks though to make them better suited for the larger teams, I feel that the current number of available "corridors" are not enough for the number of players and a couple of extra semi-dangerous lines for advancing in could be added near the middle areas of the maps.







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