Jump to content


Supertest News 28/11 - Panhard EBR 90


  • Please log in to reply
5 replies to this topic

vuque #1 Posted 28 November 2018 - 12:10 PM

    Community Manager

  • WG Staff
  • 17819 battles
  • 2,965
  • [YOQ] YOQ
  • Member since:
    08-05-2010

Hello Commanders,

 

Today we continue our closed testing of wheeled vehicles. This time the spotlight is on the Tier IX Panhard EBR 90.

 

supertest-Panhard_EBR_90_EN.jpg


Resembling its elder brother in many respects, this armored vehicle boasts more powerful main armament—the 90 mm gun. All the same mechanics typical for wheeled vehicles are available to this Panhard.
It plays similarly to all other active reconnaissance scouts, relying on agility and speed.

 

WorldOfTanks_h 2018-11-26 13-41-02-23.pngWorldOfTanks_h 2018-11-26 13-41-08-28.pngWorldOfTanks_h 2018-11-26 13-41-15-64.pngWorldOfTanks_h 2018-11-26 13-41-33-54.png
This is the first iteration of testing, according to the results of which the specs, as well as the number and detailed settings of new game mechanics, may change. Follow the news and good luck on the battlefield!



JaffaStar #2 Posted 28 November 2018 - 02:03 PM

    Staff Sergeant

  • Player
  • 50564 battles
  • 376
  • [_ELF_] _ELF_
  • Member since:
    04-25-2011
with this in game , a lot of people will use Auto Aim Bot ... :):) .. Not that they are not using now ... but then they will abuse of this cheat mode ... and please .. do not ask for replays ... who do a little search on Google will find out that there are some out there and those modes are downloaded few times :):) 

fighting_falcon93 #3 Posted 28 November 2018 - 02:05 PM

    Brigadier

  • Player
  • 32053 battles
  • 4,159
  • Member since:
    02-05-2013
No news about premium ammo/consumables rework? :unsure:

kaneloon #4 Posted 28 November 2018 - 02:12 PM

    Lieutenant

  • Player
  • 28696 battles
  • 1,924
  • [OBLIC] OBLIC
  • Member since:
    11-18-2011
This autoaim assist will also be available for everyone ? What is the idea ?

FluffyRedFox #5 Posted 29 November 2018 - 02:24 PM

    General

  • Player
  • 23945 battles
  • 8,715
  • [WJDE] WJDE
  • Member since:
    12-05-2012

Can someone explain to me this trend with WG, in that vehicles that are supposed to be primary scouts have worse or on-par view range than same tier meds?

We've had this with the 9.18 light rework, and we're having it again with these armoured cars. If you're wanting them to be scouts, then give them bloody view range.



Search_Warrant #6 Posted 29 November 2018 - 09:53 PM

    Lieutenant General

  • Player
  • 27692 battles
  • 6,435
  • [LEWD] LEWD
  • Member since:
    02-08-2011

View PostFluffyRedFox, on 29 November 2018 - 01:24 PM, said:

Can someone explain to me this trend with WG, in that vehicles that are supposed to be primary scouts have worse or on-par view range than same tier meds?

We've had this with the 9.18 light rework, and we're having it again with these armoured cars. If you're wanting them to be scouts, then give them bloody view range.

 

Exactly this. stop gimping them and then say "hey guys go scout" when you CLEARLY dont have the tools for such a thing.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users