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WG, can you please fix Rocks ?!?!?

Rocks Hit-box Hit-boxes 1.0

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akaitora #1 Posted 29 November 2018 - 03:56 AM

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Can you make rocks not be magnetic, lubricated deathtraps that occasionally also do not match their hit-boxes?

 

PLEASE



LethalWalou #2 Posted 29 November 2018 - 04:01 AM

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This is not real life. In this alternative reality rocks are made out of soap and some of them have magnets in them. You seem to have also found the easter egg ones that kill you.

 

For hit boxes, try to turn terrain quality and some other settings higher. Not sure if it fixes every one of them but it should fix the rock and terrain hit boxes. They need to fix the props on the maps, for example some fencing which has some gaps you can shoot through and some that you can't. When you aren't sure if you can shoot through something you can aim at the enemy tank and if you get the red outline, you can shoot it. But if you don't get it, you can't shoot through it. Another thing is to hold right mouse button and zoom out of the sniper view, turn your camera around and see where your aiming circle is. If it's in the distance where you're aiming, you're fine. If it's right in front of you, there is a hitbox there.



akaitora #3 Posted 29 November 2018 - 04:42 AM

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View PostLethalWalou, on 29 November 2018 - 03:01 AM, said:

For hit boxes, try to turn terrain quality and some other settings higher

 

You go tell yourself that, mate.



LethalWalou #4 Posted 29 November 2018 - 05:32 AM

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View Postakaitora, on 29 November 2018 - 03:42 AM, said:

 

You go tell yourself that, mate.

 

Ok sir, I did it. What now?

akaitora #5 Posted 29 November 2018 - 06:32 AM

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View PostLethalWalou, on 29 November 2018 - 04:32 AM, said:

 

Ok sir, I did it. What now?


There's hours and hours and hours on end of VOD's of streamers playing with maxed out graphics experiencing glitching hitboxes (visuals not matching the hitbox meaning you shoot an invisible wall)



Gardar7 #6 Posted 29 November 2018 - 08:23 AM

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Ceeb #7 Posted 29 November 2018 - 08:30 AM

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I agree, the soapstone physics casued me to flip my Evan 90 last night, i only tried to back up around it.

 

They put it in to stop people mountain goating, to be honest. this is more game breaking



Cobra6 #8 Posted 29 November 2018 - 08:30 AM

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Yeah I created a thread on this entitled: "Wet Soapstone" Physics since 1.0 need fixing back in April and it still hasn't been addressed.

 

It's super annoying that tanks just spaz out when a track touches rocks.

Problem is, this is WG's hack solution to fixing mountain boating: Making it impossible to even get up anywhere. However, it's having a very negative impact on gameplay overall, especially that of lighter vehicles.

If WG want to prevent mountain boating, invisible walls and strategically placed rocks are the go-to solution for that. Handicapping overall gameplay to fix a minor problem however is not the way to go.

 

Cobra 6


Edited by Cobra6, 29 November 2018 - 08:43 AM.


250swb #9 Posted 29 November 2018 - 09:30 AM

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View PostCobra6, on 29 November 2018 - 07:30 AM, said:

 Handicapping overall gameplay to fix a minor problem however is not the way to go.

 

 

But overall it's not putting anybody at a disadvantage, except perhaps players who have their 'always go to' positions and who can't transition. If both teams are having to drive around slippery rocks who is being handicapped? If it's impossible for you to get somewhere you think you should you aren't being picked on, so is the player on the other team with the same idea. If slippery rocks are 'strategically placed' does that mean you've run out of strategic ideas to get around them?

 

You have no point to make claiming slippery rocks are unfair because you are at a disadvantage, nobody is at a disadvantage.



sabresteel #10 Posted 29 November 2018 - 09:35 AM

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View PostCobra6, on 29 November 2018 - 07:30 AM, said:

Yeah I created a thread on this entitled: "Wet Soapstone" Physics since 1.0 need fixing back in April and it still hasn't been addressed.

 

It's super annoying that tanks just spaz out when a track touches rocks.

Problem is, this is WG's hack solution to fixing mountain boating: Making it impossible to even get up anywhere. However, it's having a very negative impact on gameplay overall, especially that of lighter vehicles.

If WG want to prevent mountain boating, invisible walls and strategically placed rocks are the go-to solution for that. Handicapping overall gameplay to fix a minor problem however is not the way to go.

 

Cobra 6

 

Back when mountain boating was a thing.... ;)

 






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