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Update 1.3 - General feedback


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eekeeboo #1 Posted 06 December 2018 - 06:05 PM

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Greetings Tankers, 

 

Please post your generic feedback on patch 1.3 in this thread. Furthermore please remain on topic and constructive in your feedback. 

 

For feedback on specific features of 1.3, please use the appropriate topics (linked below):

 

Changes to Personal Missions

Maps 
Vehicle Customisation
Changes to the Store
Improvements
Vehicle changes
Bug reports

 

 

Thank-you in advance for your feedback. :honoring:


Edited by eekeeboo, 06 December 2018 - 07:10 PM.


Arisosis #2 Posted 10 December 2018 - 04:39 PM

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When is 1.3 update?

Lorensoth #3 Posted 10 December 2018 - 04:54 PM

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Decals? Buff on X and Y tanks? Like really? It started feel like we are just simply wasting our time by keep saying how bad your game has become. There is literally not even any intention to fix major problems your game has. Its amazing how Million $ company can't realize why would they lose 50% of their gamers over 2year span. But just coming up idea adding some gif image to game and hoping to earn from it instead. Its truly sad.

Hlebka #4 Posted 10 December 2018 - 04:56 PM

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When will it be live ?

PimpMyTank29 #5 Posted 10 December 2018 - 04:58 PM

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Thank-you in advance for your feedback lul . *edited* not changed since first test all u did was place a bush remove a bush. I am getting sick and tired off this game getting worse and worse 

Edited by SilviettaG, 10 December 2018 - 08:07 PM.
Swearing


nghtstlkr #6 Posted 10 December 2018 - 05:01 PM

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Lemme guess , putting lipstick on a pig ? Again , heh. Fix godamn RNG , its like having bad luck all day long , fix AFK and BOTs issue , then do some visual stuff.

Dakado24 #7 Posted 10 December 2018 - 05:10 PM

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Limit arty to 1 per team or remove stun mechanics, fix MM - all problems with the game solved. I mean really, I dont see any other problems.

 

Every map in the game is playable, some more, some less, I am ok with that, but get 3 arty on Cliff or on Sand River or any other open map and you are screwed in whatever tank you are, unless you camp redline bush with TD like a proper bot ofc. That is the serious issue with the game and the only one that triggers me and made me ragequit a lot.

 

 

Let the s*tstorm begin on my head for not mentioning gold ammo, but I do not consider it as a problem, especially now, when there are tanks like Type 4/5 and 268... Without gold or somehow nerfed gold, you could rename the game to World of Type 5, cause it wouldnt be any problem to keep over 6K DPG on it. Also what else would I do with credits ?

 

 



_Sentinel_ #8 Posted 10 December 2018 - 05:12 PM

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So you buffed the T-55 and Obj-260. Good!

 

Now when the hell do you plan on buffing the weakest of all reward tanks tier for tier - the StuG IV???



Anymn #9 Posted 10 December 2018 - 05:22 PM

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You forgot to remove premium ammo in this update
16:26 Added after 4 minutes
What I do like however, is the fact you made a transition from the Matilda to the Crusader. World of Tanks should have more of those logical transitions, as well as more often use common modules.

exori #10 Posted 10 December 2018 - 05:32 PM

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mm still not fixed?

ok, bb, cya next year.

maybe.



PlasticArmour #11 Posted 10 December 2018 - 05:37 PM

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QuickyBaby just posted a vid on where he thought WOT has gone wrong, spot on views. Maybe watch it and next update address the issues highlighted. Just more window dressing on a broken game that was once a gem.

ihateclowns #12 Posted 10 December 2018 - 05:39 PM

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Wow, the entitled cry baby's are out in force today, wargaming weren't wrong when they called European players crybabys.

wsatnutter #13 Posted 10 December 2018 - 05:40 PM

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View Postexori, on 10 December 2018 - 04:32 PM, said:

mm still not fixed?

ok, bb, cya next year.

maybe.

 

39198

Mannanan #14 Posted 10 December 2018 - 05:47 PM

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Those large "adverts" on tanks can be disabled using historical settings, right?

_b_ #15 Posted 10 December 2018 - 05:50 PM

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Not sure this qualifies as an update .... makeup doesn't count.

 

Come back when you've done some work on vehicle and ammo balancing, actual work on maps and design, and this great invention of your, the 3:5:7 MM ...



Solexi #16 Posted 10 December 2018 - 06:08 PM

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The changes to the new Personal Missions are welcome but don't go far enough as SPGs are still required to complete the sets.
The new cosmetic changes seem cool. I'll have to check them out when the update hits, but I hope the historical ones still don't look too silly.
I'll also have to check out the new map and map changes before I can judge them.

Otherwise, not a huge amount of content to really interest players or make them come back to the game to check it out (usually what a FTP game has to do - frequent interesting updates to keep people interested).
I too would also like to see changes made to the MM to make certain tiers less of a slog to play again.

Weak_man #17 Posted 10 December 2018 - 06:17 PM

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1 arty/team or option in game menu to choose from 1 to 5 arty. In this way arty players can choose always maximum

MM  +- 1

Also for current mm T95 = WT, Grille = T110E3 = T110E4 wich in city maps is the same for mm and in some situations loose from the start

Remove arta from mission 

Remove trat OP  tier 5 arty from boxes and put some other tanks like: projetto 46, lorraine 40t, type 59, defender is ok. I have 252u and for personally what is in the boxes is not something i need. 



Rock_n_Rollie #18 Posted 10 December 2018 - 06:17 PM

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View PostDakado24, on 10 December 2018 - 05:10 PM, said:

Limit arty to 1 per team or remove stun mechanics, fix MM - all problems with the game solved. I mean really, I dont see any other problems.

 

Every map in the game is playable, some more, some less, I am ok with that, but get 3 arty on Cliff or on Sand River or any other open map and you are screwed in whatever tank you are, unless you camp redline bush with TD like a proper bot ofc. That is the serious issue with the game and the only one that triggers me and made me ragequit a lot.

 

 

Let the s*tstorm begin on my head for not mentioning gold ammo, but I do not consider it as a problem, especially now, when there are tanks like Type 4/5 and 268... Without gold or somehow nerfed gold, you could rename the game to World of Type 5, cause it wouldnt be any problem to keep over 6K DPG on it. Also what else would I do with credits ?

 

 

 

Yes, let's remove stun and go back to dealing +1500 dmg in one shot, see how you like that...

 

 



Weak_man #19 Posted 10 December 2018 - 06:19 PM

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View PostToucinho, on 10 December 2018 - 07:01 PM, said:

 

*edited* thats for bots

 

Just got it today (Stug IV) after months trying to do mission 15 from heavy with honors. Was really hard without zero arty game play by me. Is hard to be brave man today if you refuse to play arty
17:24 Added after 4 minutes

View PostRock_n_Rollie, on 10 December 2018 - 07:17 PM, said:

 

Yes, let's remove stun and go back to dealing +1500 dmg in one shot, see how you like that...

 

 

 

Sure, a bush camper that travel 20 meters/game and suicide if his team loose deserve to do 1500 dmg/shoot. Let's then put in game nuclear nukes that kill all tanks in 500m radius. 

fighting_falcon93 #20 Posted 10 December 2018 - 06:41 PM

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Still no Panzergruppe Guderian (G) or Panzergruppe Kleist (K) decals? Only these unhistorical clown decals? :(

 

 

17:47 Added after 5 minutes

View PostRock_n_Rollie, on 10 December 2018 - 06:17 PM, said:

Yes, let's remove stun and go back to dealing +1500 dmg in one shot, see how you like that...

 

I would prefer, 10 days out of 10, to sometimes take 1500 damage in one shot, than taking 400 splash damage twice as often and getting some stupid stun for 20-30 seconds on top of that. Best would be to remove artillery and give LTs off-map artillery barrages and air strikes, but if artillery has to stay I'd in all honestly prefer the old artillery over this one. Getting stunned is not stunning at all.


Edited by fighting_falcon93, 10 December 2018 - 06:49 PM.





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