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Why HP exchange is a thing and must be non monetizable

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Cuck0osNest #1 Posted 10 December 2018 - 10:22 PM

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It must cost no credits for repair or must grand bonus credits as it is just part of team play and game knowledge. It must be encouraged not only by getting hog tokens and by increasing your skill, but with receiving credits for it (useful damage taken after which your enemies deal damage in 3 seconds after that)

 

Here is an example: Shielding role on a paper tank in a second key stage of the battle. HP is a resource what you waste correctly for team surviving for victory.

Spoiler
 
Here is another example: Taking enemy out of his ambush so an ally will cap more safely to have more victory chance, hp exchange not happened but was expected, so just armor role realized by rng or snappy/bad aiming from enemies. Just to have a low hp enemy autoloader so it will be easier for you and your allies to win.
Spoiler

 

Another dogma stays the same: gold rounds must be removed completely also for better teamplay understanding by players because WOT is a team game. Simple example: on FV4005 you load gold HESH and you need no team play because you destroy lorraine40t, but when you shoot Lorraine with AP round you need an ally to help you perform this frag without losing hp.  Game is brighter and more interesting when all players use the same language of teamplay without stupid pay to win guessing.

 
 

Edited by Cuck0osNest, 15 December 2018 - 08:29 PM.


WoT_RU_Doing #2 Posted 10 December 2018 - 10:46 PM

    Lieutenant Сolonel

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The problem is that the systems for distributing credits and XP after a battle are automated. However, your suggestions are subjective rather than absolute. If tank A takes a hit that was meant for tank B who is capping, was that good play or pure accident? If someone drives around a corner and gets wasted by the derp gun, and his team then kill the derp during reload, was that deliberate team play or plain stupidity? And what of actions  that are taken early in the battle that essentially cause a win? I've seen light tanks penetrate so far back on a YOLO arty hunt that the entire enemy team circles back towards their base, losing the advantage and giving the friendly team time to pre-position for a set piece attack. So, I see what you are saying, I'm just not sure it'd be very easy to set the rules and implement it fairly.

Cuck0osNest #3 Posted 10 December 2018 - 10:50 PM

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Easy: player who taken damage receives credit bonus after he's supporter deals damage during up to ~5 sec after it

WoT_RU_Doing #4 Posted 10 December 2018 - 11:12 PM

    Lieutenant Сolonel

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But then someone complains because they did everything required, but it took 6 seconds. At some point you have to draw a line, and the simple fact is that this has already been drawn by not catering for it.

Nishi_Kinuyo #5 Posted 10 December 2018 - 11:14 PM

    Major General

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And what do you think has allowed you to reach that 58% winrate of your's?

Here's a hint: it's not your lowtier statpadding (which seems curiously low in battlecount if I might add).



Cuck0osNest #6 Posted 10 December 2018 - 11:26 PM

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Corruption, lack of payments to win and 4rd wave of overpowereness which I don't run for and don't buy tanks from it. Yes, you can count expected avf for top1 wot player as 8% in preety fair play, so what, ye , 2 years ago 10 were real.

Edited by Cuck0osNest, 10 December 2018 - 11:26 PM.


malachi6 #7 Posted 11 December 2018 - 02:16 AM

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What about when you tank shots for a  team mate who then TK's for for "blocking" his target?  I laughed so hard when it happened to me I wet my self a little bit.  All you can do with most team play elements of this game. is know you have tried to be a team player.  And agree with the guy that insults you for not being as good as hi while he red shirts the team to boost his WN8.

NUKLEAR_SLUG #8 Posted 11 December 2018 - 04:21 AM

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View PostCuck0osNest, on 10 December 2018 - 10:22 PM, said:

It must cost no credits for repair or must grand bonus credits as it is just part of team play and game knowledge. It must be encouraged not only by getting hog tokens and by increasing your skill, but with receiving credits for it (useful damage taken after which your enemies deal damage)

 

So that FV4005 game the other day when you drove into a pack of heavy tanks and got smashed.. That was you displaying great team play and game knowledge by shielding the rest of us from damage for which you want extra credits?



TheDrownedApe #9 Posted 11 December 2018 - 07:00 AM

    Lieutenant General

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Do it regularly late game. I hate it when you are one of 3/4 friendlies and the one who can take a shot doesn't push in. So I will get myself killed for the sake of a quicker win.

MrGimpSuit #10 Posted 11 December 2018 - 07:08 AM

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Hog tokens? Lul 

slitth #11 Posted 11 December 2018 - 07:41 AM

    Second Lieutenant

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Successful and useful HP exchange is rewarded.

Because if it done right you team wins and done wrong you team loses



SiliconSidewinder #12 Posted 11 December 2018 - 07:45 AM

    Lieutenant General

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So.... if three guys are hugging a corner and one of them randomly gets shot he get's credits from his buddies if they do something sensible?

 

cause that's what it comes down to.

In WoT the supporter allways get's the credits and xp from the guys he supports.

 

I don't think this idea would be popular.



Homer_J #13 Posted 11 December 2018 - 09:43 AM

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View PostCuck0osNest, on 10 December 2018 - 09:22 PM, said:

 

 gold rounds must be removed completely 

 

 

Again you have to spoil a useful and informative post with nonsense.

1ucky #14 Posted 11 December 2018 - 09:47 AM

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Is there any way to downvote a topic?

Cuck0osNest #15 Posted 11 December 2018 - 10:10 AM

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View Postmalachi6, on 11 December 2018 - 02:16 AM, said:

 to boost his WN8.

Yes, scales of stupidity... WN8 is just supported by WG, so its question to WG why they want not far-minded player base.

View PostSiliconSidewinder, on 11 December 2018 - 07:45 AM, said:

 

I don't think this idea would be popular.

Depends on who you suggesting it to.


Edited by Cuck0osNest, 11 December 2018 - 11:23 AM.


Baldrickk #16 Posted 11 December 2018 - 10:41 AM

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View Post1ucky, on 11 December 2018 - 09:47 AM, said:

Is there any way to downvote a topic?

Yes, get qpranger to like it :P

09:42 Added after 1 minute

View PostCuck0osNest, on 11 December 2018 - 10:10 AM, said:

Where is all WG t- shirters?

Ooh I have some...

 

I have a WG community one, and T-shirts from every Tankfest they have given away shirts in the goody-bags.



DuncaN_101 #17 Posted 11 December 2018 - 11:08 AM

    Major

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*edited*

 

Bahaha seriously? That was flaming? 


Edited by DuncaN_101, 12 December 2018 - 12:00 PM.
This post has been edited by the moderation team due to flaming.


Cuck0osNest #18 Posted 12 December 2018 - 12:10 AM

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View PostSiliconSidewinder, on 11 December 2018 - 07:45 AM, said:

 

In WoT the supporter allways get's the credits and xp from the guys he supports.

 

I don't think this idea would be popular.

And no, when everyone is in close view range, roles of taking damage and hp exchanging for  team play  are not encouraged by any bonuses. You just getting robbed from dealing damage on your E100 for example because "friendly" autoloader gets all flanking after that and you just pay for repairs without having someone to shot at. 


Edited by Cuck0osNest, 12 December 2018 - 12:13 AM.


WindSpIitter1 #19 Posted 12 December 2018 - 02:25 AM

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For once I think Cuck here has made a good point.

 

Am I correct to assume that you propose an 'enter battle fee' rather than paying for the actual repair? That could actually work. Add on some 'dynamic pricing' to simulate supply and demand and to make the overpowered tanks properly 'pay2win'.



Cuck0osNest #20 Posted 12 December 2018 - 11:41 AM

    Second Lieutenant

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View PostWindSpIitter1, on 12 December 2018 - 02:25 AM, said:

For once I think Cuck here has made a good point.

 

 

Why you evade my ignore list and still stalk my topics with your nonsense?


Edited by Cuck0osNest, 12 December 2018 - 12:43 PM.






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