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XVM Needed

XVM

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Bordhaw #21 Posted 22 December 2018 - 01:45 PM

    Lieutenant Сolonel

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  • 13163 battles
  • 3,201
  • Member since:
    01-29-2017

View Postovercorpse, on 22 December 2018 - 12:43 AM, said:

 

That's why they are removing it then.Or what I inferred from the video. 

 

It's not being removed, just that WG are implementing it themselves into the game. Like they have done with many other mods. 
12:48 Added after 2 minutes

View PostSlyMeerkat, on 22 December 2018 - 12:20 PM, said:

I fail to see how XVM is not a cheat due to the fact it lets you know who you can or cant take advantage of in game.

I prefer element of surprise in my games and play from general experience, not by letting some mod dictate how i play.

 

Going by that thought, then why not hide tier levels and why not hide the tank itself too. Because I'm sure any Tier 8 heavy knows a Tier 6 light can be taken advantage of..............................

SlyMeerkat #22 Posted 22 December 2018 - 01:53 PM

    Major

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  • 17050 battles
  • 2,528
  • [FILO] FILO
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    01-29-2013

View PostBordhaw, on 22 December 2018 - 12:45 PM, said:

Going by that thought, then why not hide tier levels and why not hide the tank itself too. Because I'm sure any Tier 8 heavy knows a Tier 6 light can be taken advantage of..............................

 

Difference being, one is built in to game and the other isn't plus the core game dont show in battle stats which is the main point im on about


Edited by SlyMeerkat, 22 December 2018 - 02:00 PM.


NUKLEAR_SLUG #23 Posted 22 December 2018 - 04:51 PM

    Lieutenant Сolonel

  • Player
  • 31208 battles
  • 3,007
  • [FISHY] FISHY
  • Member since:
    06-13-2015

View Postrabitson, on 22 December 2018 - 12:51 PM, said:

An option should be introduced which allows players to decide whether their statistics can be seen publicly or not. Purple and blue will immediately hide ther stats because of arty-focusing, and reds because of insults and chat-bullying. And who uses the XVM automatically can not hide statistics. :honoring:

 

Sounds like an excellent plan. Let me know when it's been implemented and I can immediately start focusing all the players that don't have visible stats.

Nishi_Kinuyo #24 Posted 22 December 2018 - 05:56 PM

    Major General

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  • 8121 battles
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  • [GUP] GUP
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    05-28-2011

View PostLaatikkomafia, on 21 December 2018 - 11:01 PM, said:

How can the overall win rate of players decrease, if the amount of draws doesn't massively change?

Because getting a lot of draws typically requires one to play for it;

Having the two last enemies alive killing each other? Yeah, rarely if ever happens.

Which leaves us with simultaneous capping of the bases.

And that involves effort from both teams towards that goal.



rabitson #25 Posted 22 December 2018 - 06:12 PM

    Warrant Officer

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  • 26255 battles
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    05-08-2014

View PostNUKLEAR_SLUG, on 22 December 2018 - 04:51 PM, said:

 

Sounds like an excellent plan. Let me know when it's been implemented and I can immediately start focusing all the players that don't have visible stats.

 

Good luck with that when 90%+ of the players turn off stastics. :popcorn:

Procjon #26 Posted 22 December 2018 - 06:38 PM

    Warrant Officer

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  • 57172 battles
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  • Member since:
    09-08-2011

View Postkubawt112, on 21 December 2018 - 10:18 PM, said:

You can't figure out a player just by looking at the three numbers ...

 

Although i agree with most of your statement there is clear advantage of knowing players stats or not. I don't mind to play side by side with low skill players as i've seen situations when purple players did crazy-stupid things and low skill players did amazing but i'm talking about total bottom players that after tens of thousand of games are still not able to move over 2k personal rating and etc.

 

It could be good to have the ability to pick if i want to follow a player with 8.000 games and 4500 personal rating or a player with 75.000 games an 1700 personal rating, you get my point ;)

 

HF

 

 







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