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Have you ever seen a match more balanced?

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Derethim #1 Posted 24 December 2018 - 01:39 PM

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Beautiful. Absolutely beautiful. Pitting a toon of batchats against a Barn, a heavy and two "balanced" soviet medium heavies in a corridor map.

It was over in a few minutes - literally couldn't do crap and there is no way anyone could've won this, unless our team would be full of unicums.

 

Now, I didn't see the stats, since I don't run XVM, but I swear the matchmaker is severely impaired as is anyone who's designed it.

The game exists for 7 years and they are unable to implement a functioning matchmaker. Disgusting.

 



RaxipIx #2 Posted 24 December 2018 - 01:41 PM

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Move on, it happened before the new MM, and still does. Same old same old, although i admit  those games are no fun for either side.

wEight_Tanker #3 Posted 24 December 2018 - 01:43 PM

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I've actually seen a really balanced match once. We lost, but my god, you should've seen the layout of the team. And the performance. Basically holding the middle line from each other, shooting and doing damage from both sides. I dunno whether I have the replay in some of my folders but It's for an older version.

LCpl_Jones #4 Posted 24 December 2018 - 01:47 PM

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and then maybe the bat chats went onto an open map and decimated the enemy team....

 

[edited]unlikely tho, they probably got ensk vs types :trollface:



arthurwellsley #5 Posted 24 December 2018 - 01:55 PM

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SneakyDolphin -wn8- 2064

Misteriboy -wn8- 1962

Kauzu1 - wn8- 1742

 

the Bat chat platoon are all above average players, and so either (a) the enemy team were all very good players, or (b) the bats misplayed it. the bats could have found an isolated enemy and focused it and then ran off?



UrQuan #6 Posted 24 December 2018 - 02:04 PM

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It happens. I sometimes end up on the opposite side, cause I often drive tanks that can force heavy imbalanced games. The key to such games is often 'What are the armored heavies doing?' If present that is. Batchat toon can be awesome, but if they got nobody in the front being hard to kill/damage, they're going to have a hard time on that map. And then it snowballs from there.

 

In the end; armor matters.



geoff99 #7 Posted 24 December 2018 - 02:07 PM

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I don't want to sound argumentative but for me the random-ness of the vehicles is part of the attraction of the game. I think the blame for this particular game is probably with the batchat toon as 3 slightly-power crept paper meds are always going to struggle and particularly so on closed maps. On balance, I think people should be allowed to do this, even though its annoying. 

 

DISCLAIMER: I would rage like a [edited]if this happened to me in game and I was on a losing streak.



juonimies #8 Posted 24 December 2018 - 03:07 PM

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View Postgeoff99, on 24 December 2018 - 01:07 PM, said:

DISCLAIMER: I would rage like a [edited]if this happened to me in game and I was on a losing streak.

 

If this never happened to you, there really are different rules for different players in this game. 

 



KillingJoker #9 Posted 24 December 2018 - 03:08 PM

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I don't see anything wrong, other than one team being more competent than other...

 

3 batchat's playing well can be devastating if their focus fire is good, the problem is that they werent good... so you lose...

but still, you were playing an E3, and Mountain pass is corridor map, you should have taken a strong point and try to play defensive..

 

Edit: You were playing the type 61 (my bad)...

 


Edited by KillingJoker, 24 December 2018 - 03:10 PM.


Derethim #10 Posted 24 December 2018 - 03:23 PM

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Problem is, this isn't the first game like this today.

It's like an 8th in a row. 



TungstenHitman #11 Posted 24 December 2018 - 03:45 PM

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Nothing too unusual about that, very annoying but will happen again. I don't see why it should have been any focus on the 3 batchat tooners though. I see your stronk armored TD, I see not 1 but 2 Type4, a T-10, an E 50... lots of really tough nuts to crack on a map like that so it was a collective fail, y'all can take the blame lol. So long as you had fun, that's the main thing. 

 

On that map for that too happen usually what happens is the core of the team get tied up by just a couple of enemy tanks with nobody with some balls to tank a shot or willingness to push and they just sit there doing nothing while the core of the enemy team wins the other flank with their superior numbers obviously and push on in behind that bunch of sad sacks still doing nothing and its a pincer rofl stomp. You'll see that on many maps and it's pretty annoying when you're willing to tank shots and push but nobody is willing to risk theirs or help. When it's clear that's the teams attitude I usually semi-yolo and push on with the battle with a "you know what guys if you're going be a pack of cowards I'm not wasting my time on you, bye bye and enjoy another loss"



cro001 #12 Posted 24 December 2018 - 04:00 PM

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Yeah well MM can't do much when your platoon picks tanks like Patrick from Spongebob. And that's what's wrong with 3-5-7 MM, it only takes one platoon to mess up whole game.

juonimies #13 Posted 24 December 2018 - 04:03 PM

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View PostDerethim, on 24 December 2018 - 02:23 PM, said:

Problem is, this isn't the first game like this today.

It's like an 8th in a row. 

 

This is WG. Dont expect any decency. 

__SLICK__ #14 Posted 24 December 2018 - 04:04 PM

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The enemy tier 8 light didn't seem to mind getting another tier 10 game.

evilchaosmonkey #15 Posted 24 December 2018 - 05:52 PM

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View PostwEight_Tanker, on 24 December 2018 - 12:43 PM, said:

I've actually seen a really balanced match once. We lost, but my god, you should've seen the layout of the team. And the performance. Basically holding the middle line from each other, shooting and doing damage from both sides. I dunno whether I have the replay in some of my folders but It's for an older version.

 

So 1 game out of 8,338 in your case was balanced.

Enjoy your balanced game and feel belittled that I've had at least 3 games like that out of nearly 17,000.

 

Clearly MM rigged in my favour, suck on that peeps.



malachi6 #16 Posted 24 December 2018 - 06:10 PM

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Can you come back and complain when you are on the other side of this?  Been waiting 6 years for that to happen.

wEight_Tanker #17 Posted 24 December 2018 - 07:06 PM

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View Postevilchaosmonkey, on 24 December 2018 - 05:52 PM, said:

 

So 1 game out of 8,338 in your case was balanced.

Enjoy your balanced game and feel belittled that I've had at least 3 games like that out of nearly 17,000.

 

Clearly MM rigged in my favour, suck on that peeps.

 

There goes our luck for 10 years LOL

Baldrickk #18 Posted 24 December 2018 - 07:08 PM

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In my most balanced game I managed to get a Fadins medal yet did not win.


Beat that!

juonimies #19 Posted 24 December 2018 - 10:28 PM

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View Postmalachi6, on 24 December 2018 - 05:10 PM, said:

Can you come back and complain when you are on the other side of this?  Been waiting 6 years for that to happen.

 

Of course he can not. And neither can I. Point is, that even large-margin victories are not (any more) enjoyable because they are not achieved by player's or team's good fighting but by, say, "RNG". 

Dorander #20 Posted 25 December 2018 - 12:11 AM

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View Postjuonimies, on 24 December 2018 - 09:28 PM, said:

 

Of course he can not. And neither can I. Point is, that even large-margin victories are not (any more) enjoyable because they are not achieved by player's or team's good fighting but by, say, "RNG". 

 

This is a mostly sensible statement, ruined only by the irony of simultaneously stating that you cannot complain about being on the other side of this effect and then doing exactly that in the next sentence. Large margin victories (steamrolls) aren't any fun, victories where you achieve a win through playing well by being challenged and overcoming said challenge are. What seperates good players from bad players is the frequency at which they're able to turn the tide and that ability is limited, which is why the vast majority of players doesn't exceed 60% winrate and doesn't drop below 40% winrate.

 

The problem of the matchmaker is that it isn't designed to give us challenges per battle, it's designed to give us unpredictable matchups through randomness and thus "challenging us on average". If it were to give us appropriately challenging battles, it'd need to be changed so that it takes into account the results of previous battles and adjusts the matchups accordingly based on other player's battle results except that is the kind of tweaking tinfoil hatters always whine about because they think it actually exists.


Edited by Dorander, 25 December 2018 - 01:42 AM.






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