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2019 SPG "rebalance"


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CeeDee_2 #1 Posted 28 December 2018 - 03:32 PM

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Apologies if this has been discussed somewhere else, but I just read the following here:

https://thearmoredpatrol.com/2018/12/27/wg-fest-2018-info/#more-68196

 

Block Quote

This is a collection of info from the WG Fest 2018 dev Q&A.

[...]

– A Type 5 Heavy and SPG rebalance is planned.

 

I assume that to mean that the Type 5 Heavy and SPG's will both be nerfed. While I have no problems with Japanese heavies being nerfed, I am a bit concerned what might be planned for SPG's.

 

OK, SPG haters will come in now and say what they will say.

 

As for the rest of us who do appreciate SPG's, any thoughts/rumors on what WG might have in mind?

 

Regards, C.

 



Darth_Clicker #2 Posted 29 December 2018 - 04:20 PM

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Thanks for pointing out this news.  I did a quick search here on my GoogleMachine and didn't find any specific information on the Russian sites (via Google Translate of course).  

 

I hope that they bring back AP ammo in some form.  I personally would like to have the option to do damage to only one tank at a time instead of stunning all tanks not only on my map, but also stunning Ms. PacMan in the game the old dude across the street is playing....I am tired of him ringing my bell and bitchin.....

 

I did see that the Obj 261 would NOT have its ammo capacity increased...I think it really needs it.  So, maybe they will increase reload time on it.

 

I can imagine that the M44 will get a nerf of some sort.

 

Hopefully the French line, especially tier 7-10 will get a pen buff.

 

Maybe we will get some new and spg specific skills.

 

Hopefully they will put Karl SPG into the game permanently at all tiers...because as everyone knows, Karl was the greatest spg ever in the game...:trollface:

 

Having squeezed out the above load of BS, I actually won't believe that anything will happen until it has already happened.  WG has really become the "boy who cried wolf" in my opinion.  It seems like their have been more broken promises than kept ones.....



Miepie #3 Posted 30 December 2018 - 11:38 PM

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Could also have been a reference to the matchmaking overhaul, as a possible hint that they will look at the maximum number of SPGs per battle?

Laatikkomafia #4 Posted 31 December 2018 - 01:38 AM

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"OK, SPG haters will come in now and say what they will say.

As for the rest of us who do appreciate SPG's, any thoughts/rumors on what WG might have in mind?"

 

Typical arta player mindset. "If someone doesn't agree with us, they don't exist."

 

But the fact remains: Arty is an issue. The class requires next to no skill, it is RNG-based, it has no counterplay outside camping and it lacks interaction. You need to accept the reality, how the class either needs a complete rework, even more nerfs or complete removal. Pick which you want, as arty will and should not remain as it is.



Darth_Clicker #5 Posted 31 December 2018 - 05:15 PM

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View PostLaatikkomafia, on 31 December 2018 - 02:38 AM, said:

Typical arta player mindset. "If someone doesn't agree with us, they don't exist."

 

But the fact remains: Arty is an issue. The class requires next to no skill, it is RNG-based, it has no counterplay outside camping and it lacks interaction. You need to accept the reality, how the class either needs a complete rework, even more nerfs or complete removal. Pick which you want, as arty will and should not remain as it is.

 

the "skills" required in this video game are not something that I define life by or deem to be important enough to be used in judging other people.  The entire game is RNG based.  Arty is interactive because I communicate with my team via chat as well as the map.  My teammates communicate back to me in the same way...we interact.  Arty has counter play...unless you think I got this Honorary Rank 124 times as a gift from WG

 Posted Image

 

Now...do you have any constructive thoughts to add in an answer to the OP or are you just going to troll?



dogs_2018 #6 Posted 02 January 2019 - 05:17 AM

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just started playing arty and i must disagree with the idea of no skill.  Different skill for sure.  like all tanks the firing includes aiming with anticipation of movement for the target.  This can be several seconds so is no easy hit.  Showing where you aim and time remaining gives more detail to allies then anything i have ever got in a "tank."  

 

The biggest issue for me is the tagets being stunned.  it seems overkill to me.  Yes splash damage but to completely stop a tank working is over the top.   



Gremlin182 #7 Posted 02 January 2019 - 07:37 AM

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Drastic changes are needed when it comes to SPGs and I say that from the point of view of an occasional SPG player.

Don't especially like playing them its too passive and reliant on the team.

I play them to get the personal missions out of the way, to that end I am moving to ever higher tiers in SPGs which are even more awful to play.

Just got to the tier 8 German SPG the GW Tiger P, first question why is that monstrosity in a tactical 15 vs 15 game.

Its just too big slow and vulnerable, but you have to grind them because of the mission requirements even though playing an M44 or GW Panther is a lot more tolerable.

 

Its much like the Premium tank problem once you sell a tank for money it makes it a bit of a nightmare trying to balance it.

With SPGs even if you want to make changes doing much more than tweaking the stats is about it and that pleases no one really.

 

If we started from scratch I would have gone in a different direction that true SPGs.

Tanks and TDs with low velocity howitzers that could fire over short to medium range that used all the standard aiming systems other tanks use would do much what an SPG does but from closer in.

Such vehicles would have limited indirect fire capability while also being able to defend themselves in direct fire engagements.

Enemy tanks could spot and engage them instead of having to cross the entire map which leads to games where the last tanks surviving are often the SPGs who then give up because there isn't anything effective they can do.

 

But given there are 50+ SPGs in the game what can you actually do.

Removal isn't an easy option unless what you replace them with works better and is accepted by the players.

I suspect another few years of tweaking is the best we will get.

 



Somnorila #8 Posted 02 January 2019 - 09:37 PM

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I find arty to be the best way to vent when still playing WoT. The whole game has too much random in it that at least with arty i don't get too invested in the match to care that much when i lose.

And to whomever says that it requires no skill then i would like to point that playing with arty players that know the game and arty players that are totally noobs, it's very obvious and you know it. Even if the arty player is dependent on his team, his ability to support is more visible. Either through better target selection, finding better lines of fire and lobbing more shells or just through taking out enemy arties out or spamming known sniper nests, i'd say is undeniable obvious when i have a good arty player supporting or a bad one.

I think that arty needs buffs in reload, accuracy, aim time and damage. But also think that arties should be integrated in the team in such a way that allies actively observe their impact. I proposed a rework for spotting system where enemies are shown to allied arties based on certain rules according to spotter class. To "paint" targets automatically, like now. Semi-auto, what is in allied gun cone. Or completely manually using "T" key.

I believe something like this would support team communication and permit arty players to give help all over the map when others need because of their fast firing, fast aiming guns that deal damage. Arty firepower should be like 3-4 tanks in one, turning one lone allied in to very well defender or attacker because of his big brother at the back.



CeeDee_2 #9 Posted 18 January 2019 - 10:31 AM

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I was watching one of Quickybaby's video's last night about the new wheeled light tanks. He brought up a point with respect to these vehicles that I hadn't considered yet: top tier wheeled light's zooming at top speed to the rear of the enemy side, killing the artillery and glass cannon TD's and making a clean get away using their speed and maneuverability. While he was discussing this he was showing the field in Malinovka with the tier 10 wheeled light zooming around unscathed.

 

I understand that with the 2nd iteration of 1.4 on the common test server the top speed of the tier 10 wheeled light has been reduced from 105 to 95 km/h but still. Remember "tracking" one of these doesn't stop it cold in its tracks but merely slows it down.


 

Imagine being in artillery or a Grille 15 or something like that and seeing the tier 10 wheeled light coming at you at 95 km/h. Being artillery you're blind as a bat of course. You're toast. And too slow to escape, with perhaps the exception of French artillery.


 

Perhaps this is the rebalance WG had in mind?


 

Regards, C.
 



CeeDee_2 #10 Posted 21 January 2019 - 03:52 PM

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The other day I was playing several games on the common test server in the Lorraine 155 55 (it is the next one in line for me and I wanted to give it a test drive).

 

And yes, there were a few games during which the new French wheeled lights zoomed through the front line to the artillery and TD's and emptied their clips.


 

Regards, C.


 



anonym_2eHkR0r9RNGN #11 Posted 08 February 2019 - 05:28 PM

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View PostLaatikkomafia, on 31 December 2018 - 12:38 AM, said:

"OK, SPG haters will come in now and say what they will say.

As for the rest of us who do appreciate SPG's, any thoughts/rumors on what WG might have in mind?"

 

Typical arta player mindset. "If someone doesn't agree with us, they don't exist."

 

But the fact remains: Arty is an issue. The class requires next to no skill, it is RNG-based, it has no counterplay outside camping and it lacks interaction. You need to accept the reality, how the class either needs a complete rework, even more nerfs or complete removal. Pick which you want, as arty will and should not remain as it is.

 

Are you even played arty at all?  Arty role need to support tanks for push or take out heavy armor tank from position to advance. Are you tried to aim and hit light tank with full speed or med tank?

Kothaar #12 Posted 13 February 2019 - 09:40 AM

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View PostLaatikkomafia, on 31 December 2018 - 01:38 AM, said:

 

But the fact remains: Arty is an issue. The class requires next to no skill, it is RNG-based, it has no counterplay outside camping and it lacks interaction. You need to accept the reality, how the class either needs a complete rework, even more nerfs or complete removal. Pick which you want, as arty will and should not remain as it is.

 

I see two tactics in the game for heavy tanks and tank destroyers: drive to the same house corner you drive every time and camp there, since the guy who always drives to the same corner opposite will do the same. Second tactic is to camp on the starting line and spend the battle trying to get light tanks to "scout" for you.

Arty can at least force them to move a bit when they are discovered. Without arty, these "skilled players" would probably sit on their asses for the entire game.

Edited by Kothaar, 13 February 2019 - 09:43 AM.


_Old_Deus_Yenger_ #13 Posted 26 February 2019 - 09:09 PM

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View PostDarth_Clicker, on 31 December 2018 - 05:15 PM, said:

 

the "skills" required in this video game are not something that I define life by or deem to be important enough to be used in judging other people.  The entire game is RNG based.  Arty is interactive because I communicate with my team via chat as well as the map.  My teammates communicate back to me in the same way...we interact.  Arty has counter play...unless you think I got this Honorary Rank 124 times as a gift from WG

 Posted Image

 

Now...do you have any constructive thoughts to add in an answer to the OP or are you just going to troll?

 

After 56k battles in arty..... you only have 124 of those medals? And only 275 gores medals? 

That's.... atrocious...

And a 52% W/R which suggests... well, it suggests you relay more on your team than your 'skills'

 

Arty is best off being deleted from the game at best, or limited to one per team at worst. They have no place in this game with the exception of clan wars.

 

Also, if we both take a an SPG we have in common with each other, the T92,

I have a 59% W/R, you have 51% W/R

I have a Gores medal percentage of 18%, you have a Gores medal percentage of 0.013%. You're nothing special, just a troll who plays arty to annoy everyone else.

(I had to include decimal places so it wasn't 0!)

 

You don't even have a second mark on any of your tier 10 arty! Or, for that matter, not even 3 marked the french OP premium arty! And you call yourself a good arty player...



Darth_Clicker #14 Posted 27 February 2019 - 06:35 AM

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View Post_Old_Deus_Yenger_, on 26 February 2019 - 10:09 PM, said:

 

After 56k battles in arty..... you only have 124 of those medals? And only 275 gores medals? 

That's.... atrocious...

And a 52% W/R which suggests... well, it suggests you relay more on your team than your 'skills'

 

Arty is best off being deleted from the game at best, or limited to one per team at worst. They have no place in this game with the exception of clan wars.

 

Also, if we both take a an SPG we have in common with each other, the T92,

I have a 59% W/R, you have 51% W/R

I have a Gores medal percentage of 18%, you have a Gores medal percentage of 0.013%. You're nothing special, just a troll who plays arty to annoy everyone else.

(I had to include decimal places so it wasn't 0!)

 

You don't even have a second mark on any of your tier 10 arty! Or, for that matter, not even 3 marked the french OP premium arty! And you call yourself a good arty player...

 

Wow.  You are better than me at a computer video game.  Now, that really makes you special.  I really hope you FEEL special because of this.  

 

I don't recall saying that I am a good arty player.  But, according to WN8 and win rate, that is exactly what I am.  See this chart to further your education which will certainly add to that "special" feeling you seem to lack:

Image result for wn8

And make sure you notice that in terms of WN8 you are a real life UNICUM!!!!!  And don't be sad that you aren't a unicum in terms of win rate...not everybody can be great at everything....oh wait.....you are GREAT in terms of win rate...I am sure that if you apply yourself, you too can one day be a UNICUM at win rate.  Please feel free to get someone to print this post for you and you can put it on the refrigerator for everyone to see how special you really are. 

Related image   Posted Image

 

Edit: and back to the topic to which you responded:  I have gotten the counter-arty badge in .0024% of my battles and you in .0018% of your battles....which is 75% of my rate of success in this area.  But, you are still special....don't forget that.


Edited by Darth_Clicker, 27 February 2019 - 06:54 AM.


Objec7 #15 Posted 27 February 2019 - 10:27 AM

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View PostDarth_Clicker, on 29 December 2018 - 04:20 PM, said:

Thanks for pointing out this news.  I did a quick search here on my GoogleMachine and didn't find any specific information on the Russian sites (via Google Translate of course).  

 

I hope that they bring back AP ammo in some form.  I personally would like to have the option to do damage to only one tank at a time instead of stunning all tanks not only on my map, but also stunning Ms. PacMan in the game the old dude across the street is playing....I am tired of him ringing my bell and bitchin.....

 

I did see that the Obj 261 would NOT have its ammo capacity increased...I think it really needs it.  So, maybe they will increase reload time on it.

 

I can imagine that the M44 will get a nerf of some sort.

 

Hopefully the French line, especially tier 7-10 will get a pen buff.

 

Maybe we will get some new and spg specific skills.

 

Hopefully they will put Karl SPG into the game permanently at all tiers...because as everyone knows, Karl was the greatest spg ever in the game...:trollface:

 

Having squeezed out the above load of BS, I actually won't believe that anything will happen until it has already happened.  WG has really become the "boy who cried wolf" in my opinion.  It seems like their have been more broken promises than kept ones.....

 

Yeah hope it as well, just oneshotted some guy in my tier 8 french clicker. Not broken or anything just buff it.

Objec7 #16 Posted 27 February 2019 - 10:37 AM

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View PostDarth_Clicker, on 27 February 2019 - 06:35 AM, said:

 

Wow.  You are better than me at a computer video game.  Now, that really makes you special.  I really hope you FEEL special because of this.  

 

I don't recall saying that I am a good arty player.  But, according to WN8 and win rate, that is exactly what I am.  See this chart to further your education which will certainly add to that "special" feeling you seem to lack:

Image result for wn8

And make sure you notice that in terms of WN8 you are a real life UNICUM!!!!!  And don't be sad that you aren't a unicum in terms of win rate...not everybody can be great at everything....oh wait.....you are GREAT in terms of win rate...I am sure that if you apply yourself, you too can one day be a UNICUM at win rate.  Please feel free to get someone to print this post for you and you can put it on the refrigerator for everyone to see how special you really are. 

Related image   Posted Image

 

Edit: and back to the topic to which you responded:  I have gotten the counter-arty badge in .0024% of my battles and you in .0018% of your battles....which is 75% of my rate of success in this area.  But, you are still special....don't forget that.

 

Your chart is not right as average is around 1.2k wn8 or so. And this is just pathetic of you: 'Wow.  You are better than me at a computer video game.  Now, that really makes you special.  I really hope you FEEL special because of this.'
09:39 Added after 2 minutes

View Posttoradh, on 08 February 2019 - 05:28 PM, said:

 

Are you even played arty at all?  Arty role need to support tanks for push or take out heavy armor tank from position to advance. Are you tried to aim and hit light tank with full speed or med tank?

 

Well idk but they seem to do pretty good job with the Wheeled Vehicles as I just got rekt by Lefh from full speed making turns impossible to predict.. And just oneshotted one WV in my tier 8 clicker, so.. You can also do same damage with arties as with tanks from tiers 1 to 8.
09:41 Added after 3 minutes

View PostKothaar, on 13 February 2019 - 09:40 AM, said:

 

I see two tactics in the game for heavy tanks and tank destroyers: drive to the same house corner you drive every time and camp there, since the guy who always drives to the same corner opposite will do the same. Second tactic is to camp on the starting line and spend the battle trying to get light tanks to "scout" for you.

Arty can at least force them to move a bit when they are discovered. Without arty, these "skilled players" would probably sit on their asses for the entire game.

 

Yes, because I want to mark my tanks from the redline because I get a lot of spots and see everything, yes.
09:43 Added after 5 minutes

View PostSomnorila, on 02 January 2019 - 09:37 PM, said:

I find arty to be the best way to vent when still playing WoT. The whole game has too much random in it that at least with arty i don't get too invested in the match to care that much when i lose.

And to whomever says that it requires no skill then i would like to point that playing with arty players that know the game and arty players that are totally noobs, it's very obvious and you know it. Even if the arty player is dependent on his team, his ability to support is more visible. Either through better target selection, finding better lines of fire and lobbing more shells or just through taking out enemy arties out or spamming known sniper nests, i'd say is undeniable obvious when i have a good arty player supporting or a bad one.

I think that arty needs buffs in reload, accuracy, aim time and damage. But also think that arties should be integrated in the team in such a way that allies actively observe their impact. I proposed a rework for spotting system where enemies are shown to allied arties based on certain rules according to spotter class. To "paint" targets automatically, like now. Semi-auto, what is in allied gun cone. Or completely manually using "T" key.

I believe something like this would support team communication and permit arty players to give help all over the map when others need because of their fast firing, fast aiming guns that deal damage. Arty firepower should be like 3-4 tanks in one, turning one lone allied in to very well defender or attacker because of his big brother at the back.

 

I have played arty and almost solo three marked my first tier 6 arty, the french one. Was top player in that month. Now I wouldn't say that I am yet very experienced player. It's easy to play and you can get same dpg easily with clicker as you could get with op medium like T-34-85M.
09:48 Added after 10 minutes

View PostDarth_Clicker, on 31 December 2018 - 05:15 PM, said:

 

the "skills" required in this video game are not something that I define life by or deem to be important enough to be used in judging other people.  The entire game is RNG based.  Arty is interactive because I communicate with my team via chat as well as the map.  My teammates communicate back to me in the same way...we interact.  Arty has counter play...unless you think I got this Honorary Rank 124 times as a gift from WG

 Posted Image

 

Now...do you have any constructive thoughts to add in an answer to the OP or are you just going to troll?

 

Yes, you require skill to do well in most video games. You often also require intelligence especially in a game like wot where you don't just run around and do headshots. I like to compare this game to chess, chess with a changing table and characters. It is not important to life, yes you're right ofc but I don't get your point... Is anything important to life? I mean do you judge people by their jobs or what?

09:51 Added after 13 minutes

View PostCeeDee_2, on 28 December 2018 - 03:32 PM, said:

Apologies if this has been discussed somewhere else, but I just read the following here:

https://thearmoredpatrol.com/2018/12/27/wg-fest-2018-info/#more-68196

 

 

I assume that to mean that the Type 5 Heavy and SPG's will both be nerfed. While I have no problems with Japanese heavies being nerfed, I am a bit concerned what might be planned for SPG's.

 

OK, SPG haters will come in now and say what they will say.

 

As for the rest of us who do appreciate SPG's, any thoughts/rumors on what WG might have in mind?

 

Regards, C.

 

 

I have played SPG, played against SPG and it's

 

1) too easy to do well in

2) too safe to play

3) broken

4) sometimes op.

 

Actions which are needed:

 

1) limit 1-2 per team

2) nerf either dmg, visibility, gun handling, stun or view and buff the other half a bit

3) don't allow arty as a top tier unless same tier matchup.



_Old_Deus_Yenger_ #17 Posted 27 February 2019 - 01:46 PM

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View PostDarth_Clicker, on 27 February 2019 - 06:35 AM, said:

 

Edit: and back to the topic to which you responded:  I have gotten the counter-arty badge in .0024% of my battles and you in .0018% of your battles....which is 75% of my rate of success in this area.  But, you are still special....don't forget that.

 

I have to admit, sitting at the back of the map countering arty is not my play style, but the gores medal statistic as a lot more telling in my opinion. 18% difference is a lot larger than a 0.006% difference.

 

The point of the matter is that arty really does require no skill, and should either be re-balanced to 1 per game, or cut from it entirely. But by the time they do that arty would have already killed the game.

It's only place is in clan wars where it's actually useful for hard camps. In randoms it's an annoyance, and stagnates the game play of most maps.

 

Objec7 also has a lot of valid points, and his post above:

Objec7, on 27 February 2019 - 10:37 AM, said:

I have played SPG, played against SPG and it's

 

1) too easy to do well in

2) too safe to play

3) broken

4) sometimes op.

 

Actions which are needed:

 

1) limit 1-2 per team

2) nerf either dmg, visibility, gun handling, stun or view and buff the other half a bit

3) don't allow arty as a top tier unless same tier matchup.

 makes a lot sense, especially his last point about top tier arty in -2 MM.

A T92 vs any tier 8 heavy tank is laughable, and any paper tier 8 even more so.

Not to mention from the T92's perspective, I'd rather be shooting something worth it's salt like other tier 10's for a better potential battle outcome, also single tier MM games last longer than 3-5-7, another reason for arty to prefer games like this.


Edited by _Old_Deus_Yenger_, 27 February 2019 - 01:54 PM.


Darth_Clicker #18 Posted 27 February 2019 - 03:43 PM

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View Post_Old_Deus_Yenger_, on 27 February 2019 - 02:46 PM, said:

 

I have to admit, sitting at the back of the map countering arty is not my play style, but the gores medal statistic as a lot more telling in my opinion. 18% difference is a lot larger than a 0.006% difference.

 

The point of the matter is that arty really does require no skill, and should either be re-balanced to 1 per game, or cut from it entirely. But by the time they do that arty would have already killed the game.

It's only place is in clan wars where it's actually useful for hard camps. In randoms it's an annoyance, and stagnates the game play of most maps.

 

Objec7 also has a lot of valid points, and his post above:

 makes a lot sense, especially his last point about top tier arty in -2 MM.

A T92 vs any tier 8 heavy tank is laughable, and any paper tier 8 even more so.

Not to mention from the T92's perspective, I'd rather be shooting something worth it's salt like other tier 10's for a better potential battle outcome, also single tier MM games last longer than 3-5-7, another reason for arty to prefer games like this.

 

I will let you "win" this discussion.  The "skill" that you speak of in this game is laughable compared to real skills needed to function productively as an adult in an adult world....you know....career etc. I don't in any way define my existence with the "skill" I possess or use in playing an internet video game.....focus on the word game.  If that is how you are able to define yourself in a positive way...one in which you find to be impressive then so be it.  But you don't have a chance to insult me or anything of the sort by denigrating the fact that I play arty....but once again, you are very special...and I find you very funny.  I like you.

 

As for me, I will continue to play this GAME in the manner in which I find to be fun.  If you are not having fun playing the game then do the sensible and sane thing and stop playing it.  


Edited by Darth_Clicker, 27 February 2019 - 03:47 PM.


_Old_Deus_Yenger_ #19 Posted 27 February 2019 - 07:56 PM

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View PostDarth_Clicker, on 27 February 2019 - 03:43 PM, said:

 

I will let you "win" this discussion.  The "skill" that you speak of in this game is laughable compared to real skills needed to function productively as an adult in an adult world....you know....career etc. I don't in any way define my existence with the "skill" I possess or use in playing an internet video game.....focus on the word game.  If that is how you are able to define yourself in a positive way...one in which you find to be impressive then so be it.  But you don't have a chance to insult me or anything of the sort by denigrating the fact that I play arty....but once again, you are very special...and I find you very funny.  I like you.

 

As for me, I will continue to play this GAME in the manner in which I find to be fun.  If you are not having fun playing the game then do the sensible and sane thing and stop playing it.  

 

I'm not attacking you personally. I just expected you to actually use logic to back your points, like Objec7, but I guess hardcore arty players must be blind to the issues at hand. At least that's what I would say but I know a few arty players who agree with the hate that it gets. I just expected more of a debate from you, but instead you just act like a child.

All I see from you is a defence of the arty class based on attacking other peoples 'talents' or lack there of outside the game.

 

 

 



Darth_Clicker #20 Posted 28 February 2019 - 07:45 PM

    Lieutenant Сolonel

  • Player
  • 61392 battles
  • 3,436
  • [4RCE] 4RCE
  • Member since:
    04-30-2013

View Post_Old_Deus_Yenger_, on 27 February 2019 - 08:56 PM, said:

 

I'm not attacking you personally. I just expected you to actually use logic to back your points, like Objec7, but I guess hardcore arty players must be blind to the issues at hand. At least that's what I would say but I know a few arty players who agree with the hate that it gets. I just expected more of a debate from you, but instead you just act like a child.

All I see from you is a defence of the arty class based on attacking other peoples 'talents' or lack there of outside the game.

 

 

 

 

And all I see from you is an emotional outburst vaguely disguised as logic.  What place does hate have in a game?  Think about that.  You have not seen any attack from me on someone's talents except maybe their lack of ability to have an open minded discussion and to be able to remember that this is a game.

 

I play this game in a way that it is intended to be played.  All I see from you is an attack on the player for playing the game as intended.  A more logical target of your anger would be WG.

 

And you did attack me personally when you brought my statistics into the mix and referred to my results as "atrocious" among other things. 

 

I agree with the notion of limiting arty to 1 or 2 per battle.  I have long taken that position.  I think it should be based on map size.  The small maps (800m) definitely don't need more than one arty.  But, I suspect that a lot of tank players would disagree because 3 artys on Himmelsdorf basically means a good chance at three easy kills.  But, I think that three artys are too many for any map except for Grand Battles.

 

  1. As I have stated before, arty doesn't need a nerf except in maybe stun radius.  I also think that arty needs to have AP ammo again.  Give it a slightly higher alpha damage and better pen than HE but it would have 0 stun.
  2. Give arty an incentive to play counter arty.  A real incentive.  Offer an xp bonus for damaging or destroying unspotted enemy arty.  Award bonds for destroying all enemy arty would also be an idea. 
  3. I also think another idea would be to give an xp bonus to the winning team when that team's arty survives the battle.  Maybe then tanks would keep in mind that they are the defense for arty.  Arty has relatively no defense mechanism against a competent tank driver.  No armor, terrible gun handling, slow reload, terrible mobility when compared to tanks.  Sure, arty can occasionally shotgun and destroy a tank in close proximity, but more often than not arty is sent to the garage relatively quickly.

Edited by Darth_Clicker, 01 March 2019 - 06:46 AM.





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