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WG win 15-5 or 5-15 ?

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mbdz #1 Posted 30 December 2018 - 01:50 AM

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Can anyone explain why 100 out of 80 battles have completed a score of 5-15 or 15-5?

cro001 #2 Posted 30 December 2018 - 02:29 AM

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In a nutshell, your top tiers are platoon of Kranvagns and enemy platoon is platoon of 277s. Why would it be surprising that 277s will roll over your team?

Soup_Potato #3 Posted 30 December 2018 - 02:40 AM

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15-5 is one of the most common results occurring in this type of game with this type of mechanics. The matches easily snowball and even a 1 or 2 tank difference in random battles is already a huge advantage. There is nothing more to it than that. 80% although is a quite large number for one type of end result. About 10-12% of matches ending 15-5 is realistic in larger sample size. Majority of the games can be expected to end between 15-8 and 15-4, covering maybe 45% of the matches. If you have the replays saved up, you could run Baldrickk's replay analyzer on them to find out how the matches have ended (you might need to have watched them till the end though afaik). http://forum.worldof...s-about-the-mm/



Dorander #4 Posted 30 December 2018 - 03:01 AM

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View Postmbdz, on 30 December 2018 - 12:50 AM, said:

Can anyone explain why 100 out of 80 battles have completed a score of 5-15 or 15-5?

 

No, nobody could ever explain how something mathematically impossible happens.

 

Soup_Potato points out the gist of it: it's the snowball effect, the more guns you have alive on your side the more kills you are capable of getting. That said, even with the snowball effect, most battles aren't quite that one-sided and I think you're overexaggerating the occurance of an otherwise fairly common result. If you start paying attention to 15-5 results you'll notice them every time they happen but you'll not notice the amount that don't end in this exact result, because they wouldn't stand out under these circumstances.

 

Fact is, this is a game of extremes, where balanced and exciting matches are rare. Most battles end up fairly one-sided. There's just too many random factors which is why even the most skilled players only get 60-65% winrates. You tip a flank in your favour, you have a good chance of winning the battle. You fail to get any kills in, you fail to get the snowball effect which drastically reduces your chances of winning (especially since you have very little guarantee the other flank will do at least as good). In order for a roughly even battle to occur, all game factors need to result in a situation where after 5-6 players of a team on one side are done with 5-6 players of a team on the other side AND a similar situation occurs on the other flank, the surviving members are both roughly even and of opposing teams. That's a lot of specific results for a random system to generate.



mbdz #5 Posted 30 December 2018 - 02:22 PM

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Thanks for the answers :) I read with interest this analysis http://forum.worldof...s-about-the-mm/ ! The games were more interesting before changing the artillery! Artillery balanced the game before changing it and that's a fact! Definitely WG controls the game, but I prefer to lose 10 games with a score (11-14) :( 15) than 5:15! Such results before the change of the artillery was not ! Many of my friends stopped playing this game for this reason! I'm only playing for clan battles. Random battles are meaningless for me.

Soup_Potato #6 Posted 30 December 2018 - 02:50 PM

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View Postmbdz, on 30 December 2018 - 02:22 PM, said:

Such results before the change of the artillery was not !

 

This in fact is not true. The end results are still pretty much the same as they were. This represents the difference of them pre and post arty and MM changes. Picked from this comment: http://forum.worldof...8#entry15937008

 



Homer_J #7 Posted 30 December 2018 - 03:00 PM

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View Postmbdz, on 30 December 2018 - 12:50 AM, said:

Can anyone explain why 100 out of 80 battles have completed a score of 5-15 or 15-5?

 

Yes, it's the game design.  Though it's not anywhere near as often as you make out.  No respawn means as soon as you lose a tank you are at a disadvantage, especially if it's a top tier tank.

Edited by Homer_J, 30 December 2018 - 03:01 PM.


panter22 #8 Posted 30 December 2018 - 04:11 PM

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View Postmbdz, on 30 December 2018 - 12:50 AM, said:

Can anyone explain why 100 out of 80 battles have completed a score of 5-15 or 15-5?

 

it is called p2w

ChestyMorgan #9 Posted 30 December 2018 - 04:20 PM

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MM just looks at vehicle strengths. With this 3 top tier MM crap if the three top tier vehicles on your team are being played by people with low ratings then you are stuffed. Have seen a Maus with someone who had a 2000 PR & they did no damage in a battle that was a heavy loss.

 

As much as many people don;t want skill based MM something needs to be done surely to stop a team being sentenced to a defeat because the players with the high tier vehicles on your side are not good at the game?







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