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Thats why we have to have varying shell velocity.


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blackshtormx #1 Posted 30 December 2018 - 03:59 PM

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So "scientifically" explaining + - 25% on shell damage: Some workers put more gunpowder into shell, and some workers put less gunpowder, so logically, power of explosion varies, hence velocity of projectile, hence, physical damage of it.

 

Maybe add + - 25% on shell velocity too?



panter22 #2 Posted 30 December 2018 - 04:03 PM

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it is called pres number 2 problem solved

Jigabachi #3 Posted 30 December 2018 - 04:10 PM

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[Crap forum ate my post. -.-#]

 

In short: <5% realism, the other >20% are just variation.

RNG on shell velocity would be beyond stupid.


Edited by Jigabachi, 30 December 2018 - 04:13 PM.


BKatt #4 Posted 30 December 2018 - 04:25 PM

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Yeah not quite a fan of even more rng ingame. :girl:

FluffyRedFox #5 Posted 30 December 2018 - 04:27 PM

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This would be an awful addition to the game because you wouldn't have a clue how much you'd have to lead your shot. It wouldn't add anything to the game, it wouldn't make the game any more fun so I see no reason to even consider adding it.

Another note, why do you want to add more RNG to the game? First you asked about RNG for reloading, now this?


Edited by FluffyRedFox, 30 December 2018 - 04:29 PM.


OIias_of_Sunhillow #6 Posted 30 December 2018 - 04:30 PM

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View Postblackshtormx, on 30 December 2018 - 02:59 PM, said:

So "scientifically" explaining + - 25% on shell damage: Some workers put more gunpowder into shell, and some workers put less gunpowder, so logically, power of explosion varies, hence velocity of projectile, hence, physical damage of it.

 

Maybe add + - 25% on shell velocity too?

 

'Standardisation', should've put a stop to that.

blackshtormx #7 Posted 30 December 2018 - 04:44 PM

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View PostJigabachi, on 30 December 2018 - 03:10 PM, said:

[Crap forum ate my post. -.-#]

 

In short: <5% realism, the other >20% are just variation.

RNG on shell velocity would be beyond stupid.

 

RNG on shell damage isn't any less, right? Or i see trading shots with guns that have same alpha damage feels more like playing casino in this game.

Edited by blackshtormx, 30 December 2018 - 04:45 PM.


Jigabachi #8 Posted 30 December 2018 - 04:51 PM

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View Postblackshtormx, on 30 December 2018 - 04:44 PM, said:

RNG on shell damage isn't any less, right? 

Damage and shell velocity are two completely different things, doesn't require much brain to understand that.

Or... what about RNG on movement? It's all the same after all.



barison1 #9 Posted 30 December 2018 - 04:54 PM

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oh please no not more rng, would make the game more unplayable

i want to be able to lead my shots and know i will hit and not gamble on that aswell



blackshtormx #10 Posted 30 December 2018 - 05:00 PM

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View PostJigabachi, on 30 December 2018 - 03:51 PM, said:

Damage and shell velocity are two completely different things, doesn't require much brain to understand that.

Or... what about RNG on movement? It's all the same after all.

 

could you elaborate? How is rng on damage any more "needed" than rng on shell velocity, or yes, i liked idea of rng on movement too.

Edited by blackshtormx, 30 December 2018 - 05:06 PM.


1ucky #11 Posted 30 December 2018 - 06:06 PM

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Yes, this is what we need!

Also, add another RNG check for every loading process, so that sometimes shells get jammed in the gun breach so you need 90 sec to unjam it, and so you can't shoot during that time, totally random fun!

 

Also, sometimes shells should explode in the barrel while stuck, so you get some RNG probability of killing yourself every time you're trying to shoot your gun!

That should deal with those pesky fast reloaders!

Want to perma-track someone?

Alright, if you're ready to die for it, that is!

Awesome RNG fun!!!

:great:

 



BKatt #12 Posted 30 December 2018 - 06:09 PM

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View Post1ucky, on 30 December 2018 - 05:06 PM, said:

Yes, this is what we need!

Also, add another RNG check for every loading process, so that sometimes shells get jammed in the gun breach so you need 90 sec to unjam it, and so you can't shoot during that time, totally random fun!

 

Also, sometimes shells should explode in the barrel while stuck, so you get some RNG probability of killing yourself every time you're trying to shoot your gun!

That should deal with those pesky fast reloaders!

Want to perma-track someone?

Alright, if you're ready to die for it, that is!

Awesome RNG fun!!!

:great:

 

 

Hell Yeah. Make it realistic AND rng.... Imagine playing a Tiger tank..

PervyPastryPuffer #13 Posted 30 December 2018 - 06:18 PM

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View Postblackshtormx, on 30 December 2018 - 03:59 PM, said:

Maybe add + - 25% on shell velocity too?

 



AliceUnchained #14 Posted 30 December 2018 - 06:29 PM

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View Postblackshtormx, on 30 December 2018 - 03:59 PM, said:

So "scientifically" explaining + - 25% on shell damage: Some workers put more gunpowder into shell, and some workers put less gunpowder, so logically, power of explosion varies, hence velocity of projectile, hence, physical damage of it.

 

Maybe add + - 25% on shell velocity too?

 

Gun powder temperature and gun barrel wear are far moire likely to have a negative effect on initial velocity. After armor effects are more dependent on mode of penetration, state of the projectile, and whether or not the projectile contains an explosive filler. Vehicle interior will play a role as well.

Jigabachi #15 Posted 30 December 2018 - 06:40 PM

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View Postblackshtormx, on 30 December 2018 - 05:00 PM, said:

could you elaborate? How is rng on damage any more "needed" than rng on shell velocity, or yes, i liked idea of rng on movement too.

Sorry, I won't do basic brainwork for you. What about you list what RNG on damage and what RNG on shell velocity really is, how it affects gameplay and how the removal/addition of both would change gameplay?


Edited by Jigabachi, 30 December 2018 - 06:41 PM.


Nishi_Kinuyo #16 Posted 30 December 2018 - 07:08 PM

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And completely ruin the ability to lead your shots?

No thanks.

 

Also, it'd be physically impossible to get enough propellant in a shell case to get +25% velocity.


Edited by Nishi_Kinuyo, 30 December 2018 - 07:10 PM.


Tom_Deekanarry #17 Posted 30 December 2018 - 07:11 PM

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I want 25% variation on armour!

NUKLEAR_SLUG #18 Posted 30 December 2018 - 07:14 PM

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I think we should add +/- 25% RNG on mouse clicks to simulate your gunner not paying attention when you tell him to fire. I for one would appreciate the enhanced realism and immersiveness.

gpalsson #19 Posted 30 December 2018 - 07:16 PM

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Sure, what this game needs is more RNG. Makes sense.

TurnedToDust #20 Posted 30 December 2018 - 07:19 PM

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It would favor brawling over everything else again, so I also don´t find it a good idea.




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