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Some tanks are seriously broken - A gamebreaking reticle bug.

Tank polish kill shell gold silver powercreep bugs bug balance

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CmdRatScabies #121 Posted 10 January 2019 - 12:07 AM

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View PostIIAtomicToastII, on 09 January 2019 - 11:58 PM, said:

 

By reading them though they look more like general guidelines, nothing tank specific.

 

I'm no programmer but it seems like general guidelines for the server to use. Maybe it helps take some load off of the server, I assume that individual tank parameters are all still server stuff.

 

He's just making it up.  If it were actually possible do you not think we'd be seeing some cheats commercially available?

Djole_SRBIJA_ #122 Posted 10 January 2019 - 01:10 AM

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View PostIIAtomicToastII, on 09 January 2019 - 11:58 PM, said:

 

By reading them though they look more like general guidelines, nothing tank specific.

 

I'm no programmer but it seems like general guidelines for the server to use. Maybe it helps take some load off of the server, I assume that individual tank parameters are all still server stuff.

 

There is all physics calculations on dmg of shells done, so yes it's taking the load of the server, exactly what i have said
00:14 Added after 3 minutes

View PostIIAtomicToastII, on 09 January 2019 - 11:58 PM, said:

 

By reading them though they look more like general guidelines, nothing tank specific.

 

I'm no programmer but it seems like general guidelines for the server to use. Maybe it helps take some load off of the server, I assume that individual tank parameters are all still server stuff.

 

 

If there was all calcs done on server, why would they do calcs on client. client server games dont work like that.

I have done many reversed engeering games with high level encriptions, so this first glance raises red flags



IIAtomicToastII #123 Posted 10 January 2019 - 01:34 AM

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View PostDjole_SRBIJA_, on 10 January 2019 - 12:10 AM, said:

 

There is all physics calculations on dmg of shells done, so yes it's taking the load of the server, exactly what i have said
00:14 Added after 3 minutes

 

 

If there was all calcs done on server, why would they do calcs on client. client server games dont work like that.

I have done many reversed engeering games with high level encriptions, so this first glance raises red flags

 

I got you :)

 

But you wouldn't be able to change the damage or penetration of a shell, I think that's what everyone got confused about with the way it was explained.



Djole_SRBIJA_ #124 Posted 10 January 2019 - 01:49 AM

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View PostIIAtomicToastII, on 10 January 2019 - 01:34 AM, said:

 

I got you :)

 

But you wouldn't be able to change the damage or penetration of a shell, I think that's what everyone got confused about with the way it was explained.

 

I will have some time over weekend and i can tell you then what is possible.

IIAtomicToastII #125 Posted 10 January 2019 - 01:51 AM

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View PostDjole_SRBIJA_, on 10 January 2019 - 12:49 AM, said:

 

I will have some time over weekend and i can tell you then what is possible.

 

Im doubtful but I'm looking forward to the results :)

ortega456 #126 Posted 10 January 2019 - 09:48 AM

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Has anybody tested The viewpoints after the today's patch?

IIAtomicToastII #127 Posted 10 January 2019 - 10:15 AM

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View Postortega456, on 10 January 2019 - 08:48 AM, said:

Has anybody tested The viewpoints after the today's patch?

 

At work till later so I'm wondering the same :P



Homer_J #128 Posted 10 January 2019 - 10:22 AM

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View PostDjole_SRBIJA_, on 09 January 2019 - 10:27 PM, said:

 

 

This is client side.

 

Client side prediction.  Over ruled by the server.

 

In rare cases of lag you will see a double notification.  One from your client's prediction, then the server says no.

09:23 Added after 1 minute

View PostDjole_SRBIJA_, on 10 January 2019 - 12:49 AM, said:

 

I will have some time over weekend and i can tell you then what is possible.

 

We will want you to show it in action though.  Lets have a higher than possible damage roll to start with.

Djole_SRBIJA_ #129 Posted 10 January 2019 - 12:27 PM

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View PostHomer_J, on 10 January 2019 - 10:22 AM, said:

 

Client side prediction.  Over ruled by the server.

 

In rare cases of lag you will see a double notification.  One from your client's prediction, then the server says no.

09:23 Added after 1 minute

 

We will want you to show it in action though.  Lets have a higher than possible damage roll to start with.

 

Look, i said i will devote some time to testing this theory for now, what i will test and how is up to me. If you are capable of doing your own testing, do at your will. I have nothing to prove to you, but myself. This test is strictly going to be used for educational purposes and i can share the result if i chose to, with whomever i chose to share it with. You are, definitely, not going to be among those people.

CmdRatScabies #130 Posted 10 January 2019 - 12:32 PM

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View PostDjole_SRBIJA_, on 10 January 2019 - 12:27 PM, said:

 

Look, i said i will devote some time to testing this theory for now, what i will test and how is up to me. If you are capable of doing your own testing, do at your will. I have nothing to prove to you, but myself. This test is strictly going to be used for educational purposes and i can share the result if i chose to, with whomever i chose to share it with. You are, definitely, not going to be among those people.

 

Post it as a replay for all to see.  Bet you don't though.

McLovers #131 Posted 10 January 2019 - 02:09 PM

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I believe this bug is on a wider selection of tank that is realised at this time.  I have noticed this issue some light and medium tanks too.

Edited by McLovers, 10 January 2019 - 02:09 PM.


IIAtomicToastII #132 Posted 10 January 2019 - 04:06 PM

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So far I've tested the 60TP and the Maus and both are fixed, so I assume this goes for the rest of the tanks too, but I'll leave that for you guys to check out.

 

Time to enjoy our tanks again :P



Darth_Yoda #133 Posted 14 January 2019 - 07:57 PM

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There are rumours, that vk 45.02 b is not fixed. Can someone test it  if its true?

IIAtomicToastII #134 Posted 14 January 2019 - 08:04 PM

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View PostDarth_Yoda, on 14 January 2019 - 06:57 PM, said:

There are rumours, that vk 45.02 b is not fixed. Can someone test it  if its true?

 

Just so ya know the test server is up and you can test it for yourself ;)

 

I'm heading onto the test server soon anyway so I'll give it a try and get back to you shortly.



IIAtomicToastII #135 Posted 14 January 2019 - 08:26 PM

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View PostDarth_Yoda, on 14 January 2019 - 06:57 PM, said:

There are rumours, that vk 45.02 b is not fixed. Can someone test it  if its true?

 

Tested it now, the issue is fixed.





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