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PLease take Highway back out of the game


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Ceeb #41 Posted 02 January 2019 - 07:12 PM

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All I've read here is WG don't listen or are blinkered.  

 

The fact maps like Mines and Ensk have been discussed for years seems irrelevant 



eekeeboo #42 Posted 02 January 2019 - 07:13 PM

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View PostCeeb, on 02 January 2019 - 06:12 PM, said:

All I've read here is WG don't listen or are blinkered.  

 

The fact maps like Mines and Ensk have been discussed for years seems irrelevant 

 

It may be important for you to read more carefully the things stated here. It will help not only right now, but in the future too. 

 

 



Ceeb #43 Posted 02 January 2019 - 07:29 PM

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View Posteekeeboo, on 02 January 2019 - 06:13 PM, said:

 

It may be important for you to read more carefully the things stated here. It will help not only right now, but in the future too. 

 

 

 

I have read everything (even acknowledged the warning point)  

 

I as well as others have disagreed with you and some of your posts,  All I see is WG spin/blinkered BS and not listening to the player base.  At least not the minority that visits the forums.  If you think mines is fine for Tier 10 then you truly are apart of the WG machine, 

 

You win, I'm done with these forums and the attitude/selectiveness of the moderators. 

 

5550, Last post number, in before anyone else. 



sabresteel #44 Posted 02 January 2019 - 07:37 PM

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Am ok with it. Not the best, but not the worst

 



LordMuffin #45 Posted 02 January 2019 - 07:40 PM

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View Posteekeeboo, on 02 January 2019 - 02:51 PM, said:

Though we all have maps we dislike, sometimes popular dislike! It's important to note that unless a map is statistically imbalanced or poses other problems it is unlikely to be removed. We always gather feedback and pass it on, with regards to players feeling on maps and the preferred layouts etc, but map diversity is important to try and give every tank an opportunity to perform in more games. 

 

For instance I always loved Erlenberg, not a big fan of the new map, but I haven't played it as frequently and thus haven't gotten my head around it as well when attacking. 

Because Mines encounter is so well balanced at T7+? Right.

Spawn north or lose. 

18:43 Added after 3 minutes
And highway is way better then the useless mapdesigns called Paris, Abbey,  Empires Boarder, new Fishermans bay, new Cliff, new Fjords, Studzianski, Pilsen, Minsk.

And most probably the upcoming rework of Kharkov (which had routes which permitted unexpected flankings, which apparently is bad).

RaxipIx #46 Posted 02 January 2019 - 09:16 PM

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You know what would be impressive, if eekeebo could give us the global statistics on mines,  encounter, just  out of curiosity..anyone else willing to make a bet that one side is hugely skewered...in general.

 

If you take it from tier 6-10 it's probably the most broken and imbalanced map in the whole map rotation.



LordMuffin #47 Posted 02 January 2019 - 11:10 PM

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View PostRaxipIx, on 02 January 2019 - 09:16 PM, said:

You know what would be impressive, if eekeebo could give us the global statistics on mines,  encounter, just  out of curiosity..anyone else willing to make a bet that one side is hugely skewered...in general.

 

If you take it from tier 6-10 it's probably the most broken and imbalanced map in the whole map rotation.

I can't imagine a more unbalanced map.

I even had more fun and thought I had better chance of winning when attacking on sand river.



LCpl_Jones #48 Posted 02 January 2019 - 11:20 PM

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auto loss south spawn, the enemy need to be extra special retrded to lose from north spawn. crayon special map making at it's finest






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