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Tier X+ tanks


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m1x_angelico #1 Posted 05 January 2019 - 05:45 AM

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Are there any plans or discussions to introduce vehicles beyond tier 10? 

 

Do you (players) think that would be progress or instead cause additional issues?



ZeroCommaZero #2 Posted 05 January 2019 - 05:47 AM

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Of course...with bigger maps.. i dont see any issues. 

Just imagine how many players would come back to WoT. Hundreds of thousands... but.. they rather jerk with wheeled "tanks" :facepalm:.



Homer_J #3 Posted 05 January 2019 - 07:23 AM

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Yes there have been lots of discussions and it will only happen as a separate game.

ZeroCommaZero #4 Posted 05 January 2019 - 09:38 AM

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View PostHomer_J, on 05 January 2019 - 07:23 AM, said:

Yes there have been lots of discussions and it will only happen as a separate game.

 

Why should this happen in seperate game? Why? Where is logic of that? 

hasnainrakha57 #5 Posted 05 January 2019 - 10:09 AM

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View PostZeroCommaZero, on 05 January 2019 - 08:38 AM, said:

 

Why should this happen in seperate game? Why? Where is logic of that? 

1)Thats called greed u wont satisfy yourself even u get 100tier

2)Tanks beyond tier 10 are modern tanks and old era tanks stand 0 chance against modern tanks.(u lack info i hope u are not spg driver that only knows"click click click";)

3)They can be introduced in seprate game which wont get any popular due to presence of armored warfare.


Edited by hasnainrakha57, 05 January 2019 - 10:09 AM.


ZeroCommaZero #6 Posted 05 January 2019 - 10:18 AM

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View Posthasnainrakha57, on 05 January 2019 - 10:09 AM, said:

1)Thats called greed u wont satisfy yourself even u get 100tier

2)Tanks beyond tier 10 are modern tanks and old era tanks stand 0 chance against modern tanks.(u lack info i hope u are not spg driver that only knows"click click click";)

3)They can be introduced in seprate game which wont get any popular due to presence of armored warfare.

 

Dividing player base is "greed"?

This is nonsense.



Celution #7 Posted 05 January 2019 - 10:29 AM

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Just play the Object 430U, that thing is practically tier XI.

Homer_J #8 Posted 05 January 2019 - 04:53 PM

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View PostZeroCommaZero, on 05 January 2019 - 08:38 AM, said:

 

Why should this happen in seperate game? Why? Where is logic of that? 

 

Imagine tier XI with a 400 to 600k grind?  Yeah, no thanks.

Balc0ra #9 Posted 05 January 2019 - 05:07 PM

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View Postm1x_angelico, on 05 January 2019 - 05:45 AM, said:

Are there any plans or discussions to introduce vehicles beyond tier 10? 

 

Do you (players) think that would be progress or instead cause additional issues?

 

Depends. As if they have their own system, or can face tier X's even. As if they added modern tanks that were isolated from the tier 9/X tanks we have now. Why not. As AW more or less did that then they started to modernize their game more in terms of armor and AA. As if they are separated, they can't cause issues. But if players can be bothered to grind more tanks or higher tiers etc considering how much XP you need on tier X as is, is a different matter. Or if they were their own tech tree if you will with a lower XP requirement. 

 

After the WWI event, most suggested WW I tanks that only faced other WW I tanks. Not tier 1 or 2 etc. 



Jigabachi #10 Posted 05 January 2019 - 05:15 PM

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Why would anyone want to add even more stuff on this completely brittle and broken base? And how?
Why can't we first fix some of the massive problems before adding new problems?

fwhaatpiraat #11 Posted 05 January 2019 - 05:22 PM

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I have a nice idea for the Chinese line (113). The tier XI could be faster and with a much stronger turret (including cupolas) that can resist most normal gold shells.

Wait nvm, 430U.



SlyMeerkat #12 Posted 05 January 2019 - 05:25 PM

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Well it sure gives a reason to play tier 10 more as of right now i grind up to them and dont bother playing them much because there is no grinding or progression involved so for me its like, whats the point of playing at that tier?

Jam_in_a_Tank_TwitchTv #13 Posted 05 January 2019 - 05:58 PM

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View PostJigabachi, on 05 January 2019 - 05:15 PM, said:

Why would anyone want to add even more stuff on this completely brittle and broken base? And how?
Why can't we first fix some of the massive problems before adding new problems?

 

+1 there!

Well said! I mean seriously the whole game needs a fix there is no need to even think of that, at least on this current stage of the game!

 

Btw, thinking out loud here, imagine if that would ever be the case, tier 11 arta first tank to introduce...... Can i report the game from now in advance ? :D



gpalsson #14 Posted 05 January 2019 - 09:17 PM

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View PostJigabachi, on 05 January 2019 - 04:15 PM, said:

Why would anyone want to add even more stuff on this completely brittle and broken base? And how?
Why can't we first fix some of the massive problems before adding new problems?

 

Well...we don't even agree on what parts of WoT is currently broken so how do you supposed they fix it? For example if I recall correctly you think arty is a totally fine mechanic and it is working as intended.

Excuse me if my memory is wrong. But I trust you get the point I am trying to make.



lord_chipmonk #15 Posted 05 January 2019 - 11:28 PM

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View PostZeroCommaZero, on 05 January 2019 - 09:38 AM, said:

Why should this happen in seperate game? Why? Where is logic of that? 

 

1) The model of tank classes we have now (light, medium, heavy, TD, SPG) start breaking down the later you get. Mediums and heavies disappear in favour of MBTs. Lights (at least as we know them) disappear in favour of AFVs (often with guns that would be very difficult to implement into the game) and aerial recon. TDs (as we know them) disappear in favour of very mobile and fragile tanks with big fat guns (imagine a tank that is the love child of the E25 and Charioteer). Hopefully you get the idea. Now, all of these new tanks could of course be shoe horned into existing tank classes, but if would be increasingly difficult to create a believable consistent gameplay experience at tier 8+, which WG have put a lot of effort into. 

 

2) More tiers means the player numbers at each tier will drop (player base becomes spread across more tiers). This has the potential to play merry hell with the matchmaker trying to find matches, especially at a time when the server population across most (all?) regions has declined over the past year or so.

 

3) Direction of tank design during the cold war would require implementation of new game mechanics and all the balancing problems that this comes with. Things like smoothbore guns, ATGMs, reactive armour to name a few. Just to give you a measure of the scale of the problem, take a look at some American tanks. 

 

T1 Cunningham (tier 1)

Year of design: 1927

Effective thickness of frontal armour: 10mm 

 

M4 Sherman (tier 5)

Year of design: 1940

Effective thickness of frontal armour: 70mm

 

M48 Patton (tier 10 and 1st generation MBT)

Year of design: 1051-53

Effective thickness of frontal armour: 200 mm

 

M60 Patton (tier 10 and 2nd generation MBT)

Year of design: 1958 (ish)

Effective thickness of frontal armour: 200mm (it was basically a modified M48)

 

M1 Abrams (not yet in game and 3rd generation MBT)

Year of design: 1972-79

Effective thickness of frontal armour: 350-600mm vs armour kinetic rounds (AP, APCR, APDS etc) and about 700mm vs HEAT depending on which sources you believe and these numbers are for the base variant before the US army decided it needed more armour. 

 

You can probably see the problem here. The step up in armour (in this case) is pronounced. Wg would probably have to pull some magic to make this work. 

 

Are any of these problems insurmountable? No. But they are still significant challenges. 



QPoszto #16 Posted 06 January 2019 - 01:20 AM

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View Posthasnainrakha57, on 05 January 2019 - 10:09 AM, said:

1)Thats called greed u wont satisfy yourself even u get 100tier

2)Tanks beyond tier 10 are modern tanks and old era tanks stand 0 chance against modern tanks.(u lack info i hope u are not spg driver that only knows"click click click";)

3)They can be introduced in seprate game which wont get any popular due to presence of armored warfare.

Its depends what kind of stat they got cuz this game and reality is=0 so, but probably the soviet  tank beyond tier X could fly or dig themself into the ground. But there must be a day when they add higher tiers to the game, cuz slowly but ppl gonna get enought if they cannot grind anything new only the type 5 heavy, they rather quit maybe. 



Jigabachi #17 Posted 06 January 2019 - 07:16 AM

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View Postgpalsson, on 05 January 2019 - 09:17 PM, said:

Well...we don't even agree on what parts of WoT is currently broken so how do you supposed they fix it? For example if I recall correctly you think arty is a totally fine mechanic and it is working as intended.

Excuse me if my memory is wrong. But I trust you get the point I am trying to make.

Good point of course. But for this matter it's enough to agree that there are several big problems - there are plenty. Whatever those are, it would be stupid to build on top of them.

 

And no, I don't think that arty is totally fine. I just don't agree that it needs to get removed.



ZeroCommaZero #18 Posted 06 January 2019 - 11:09 AM

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View PostJigabachi, on 05 January 2019 - 05:15 PM, said:

Why would anyone want to add even more stuff on this completely brittle and broken base? And how?
Why can't we first fix some of the massive problems before adding new problems?

 

People have totaly opposite solutions to so called problems. There will be no fix to please everybody. EVER.

Kicky92 #19 Posted 06 January 2019 - 12:18 PM

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I for one would love more tiers in the game, possibly to tier 15 - 20. 

I think a good work around for the balance issues would be to have two separate mm's. the current one we have for tiers 1-10, then another one for tiers 10-20, so tier 11 vehicles will never see a tier 9 (outside of training rooms.) and possibly a third for tiers 15 - 20 if the 'power creep' of irl tanks is too great.

 

Adding more vehicles to the game is a good idea. WG needs to move away from this 'WW1/2 Cold War tank game' as its stifling their own innovation. 

With modern vehicles comes the opportunity to make modern maps which will give the map designers more creativity. It will give us players more stuff too obviously. 

 

It could also help to re-arrange the tech tree's, for example STRV's & UDES where in service between 1967 - 1997 and they are in the same tier as the Maus which is from 1944. We also have MBT's in the game hiding as mediums. Adding more tiers means these vehicles can be rearranged and put in the correct chronological order. It also means we can add MBT's to their own class as they should be. 



DorsVenabiIi #20 Posted 06 January 2019 - 05:48 PM

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Tier 11-12 should be separated from normal tiers and put all experimental crap like wheeled vehicles and siege mode bushwank tanks there.     




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