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Dikkeh0nd #1 Posted 08 January 2019 - 02:08 PM

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We all see so many really bad players on a daily base in every game we play.

I dont mind players not really knowing what they are doing if they have a new account, but more and more players appear on the battlefield with an avg of 7 to 15k battles

and not being able to score better then between a 100 or 300 wn8. (any1 can connect to the game fire 1 shot and disconnect, and still do better)

Aint it about time to give these players their own "battlefield"?

They contribute nothing to any game they play and only frustrate the living **** out of other players.

SBMM might be something that can fix this problem but from my experience this will only drive away players who actually do know what they are doing.

The high tier games can be really bad if you have some reds in ur team.. The low tiers games which most of us have to do in order to grind tanks, have become so bad its not even funny anymore.

I might be hurting some feelings on the forum when posting this, but this problem has to be solved.

Maybe when the christmass event is done things will return to "normal" but i seriously doubt it.

 


Edited by Dikkeh0nd, 08 January 2019 - 02:21 PM.


Jigabachi #2 Posted 08 January 2019 - 02:15 PM

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Just as a general comment before people once again start talking about something they have no idea about: People always talk about skillbased MM as if there only was one single way of doing it. That's wrong.
There are countless different versions with countless different mechanics, leading to countless different outcomes.
That said... if anyone wants to talk about skillbased MM, make sure to elaborate what you are talking about.

Dikkeh0nd #3 Posted 08 January 2019 - 02:20 PM

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View PostJigabachi, on 08 January 2019 - 02:15 PM, said:

Just as a general comment before people once again start talking about something they have no idea about: People always talk about skillbased MM as if there only was one single way of doing it. That's wrong.
There are countless different versions with countless different mechanics, leading to countless different outcomes.
That said... if anyone wants to talk about skillbased MM, make sure to elaborate what you are talking about.

Oke i have seen the effects it had on Armored Warfare.. Teams were matched in a way that it should be "fair" to all players participating in that game.

What it turned out to be was a deathtrap for players with good stats as they were placed in REALLY bad teams. Which resulted in fast decline of the playerbase.

Imho i see no other way how SBMM would be better with more parameters involved. The avg skill level in this game has dropped so badly that the bad players will always be the "dominant" factor in any MM template.

 



PauI #4 Posted 08 January 2019 - 02:27 PM

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skill based mm is not fair 

 

but skill balanced mm would be great, some people can not make a difference between the 2

 

 

 

 



TheDrownedApe #5 Posted 08 January 2019 - 02:31 PM

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They are both a burden and a blessing, but then so are Unicums.

 

This game would not be what it was/is without them and I for one don't want to see MM changed



StinkyStonky #6 Posted 08 January 2019 - 02:34 PM

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Red players aren't the problem in this game.

 

It's Purple players that decide the outcome, not the reds.

 

I was in a game yesterday with a [FAME] player (you'll notice that ROIDS and disbanded and FAME are back).  He was in his E25 on Ensk.  He got top kills (6), top damage, top XP, top income, top medals and the battle was a rofl stomp win and all over in 3 minutes.

 

The yellows and greens on the other team didn't stand a chance of wining.  The yellows and greens on his team didn't stand a chance (of doing well).  The Red players (on either team) played no part at all in the outcome.

 

Stop blaming the novices (on your team).  They are not the problem.



Dikkeh0nd #7 Posted 08 January 2019 - 02:35 PM

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View PostPauI, on 08 January 2019 - 02:27 PM, said:

skill based mm is not fair 

 

but skill balanced mm would be great, some people can not make a difference between the 2

 

 

 

 

 

Outcome would be the same in both options.


Edited by Dikkeh0nd, 08 January 2019 - 02:35 PM.


Xqual #8 Posted 08 January 2019 - 02:35 PM

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We have all been red players.
If you want balanced games? Play clanwars.
Randoms matches are? tadaaa surprice surprice RANDOM.

 

And here is a free tip to make all them red players go away.

REMOVE XVM!
 



Dikkeh0nd #9 Posted 08 January 2019 - 02:36 PM

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View PostXqual, on 08 January 2019 - 02:35 PM, said:

We have all been red players.
If you want balanced games? Play clanwars.
Randoms matches are? tadaaa surprice surprice RANDOM.

 

And here is a free tip to make all them red players go away.

REMOVE XVM!
 

 

Simple statement which will not solve the underlying issue



Mav75 #10 Posted 08 January 2019 - 02:37 PM

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See how much Clan players are enjoyin the Skill Based Strongholds MM.

PauI #11 Posted 08 January 2019 - 02:37 PM

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View PostDikkeh0nd, on 08 January 2019 - 01:35 PM, said:

 

Outcome would be the same in both options.

 

of course it will not be the same

 

skill based mm punished anyone who improves his skills, mm will put him into harder mm

 

skill balanced mm will be fair cuz one will not end up in a team with all reds and all greens in the other team


Edited by PauI, 08 January 2019 - 02:39 PM.


Xqual #12 Posted 08 January 2019 - 02:39 PM

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There is no issue.
You can lose 15-0 even with superior players.

That is just how it is. The team that get the first crucial skill and take control of a dominat position is likeliy to kill off the enemy side pretty easy.

 

And again. remove xvm. then all your matches have 15vs15 players and 50% winchance.



Dikkeh0nd #13 Posted 08 January 2019 - 02:42 PM

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View PostPauI, on 08 January 2019 - 02:37 PM, said:

 

of course it will not be the same

 

skill based mm punished anyone who improves his skills, mm will put him into harder mm

 

skill balanced mm will be fair cuz one will not end up in a team with all reds and all greens in the other team

Problem is the lack of green and blue players atm.. Thats why i said the bad players will always be the dominant factor in every template they might come up with.

And thats because WG wants the queue to be as fast as possible. (See the 3-5-7 template)


Edited by Dikkeh0nd, 08 January 2019 - 02:43 PM.


Xqual #14 Posted 08 January 2019 - 02:44 PM

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View PostDikkeh0nd, on 08 January 2019 - 02:42 PM, said:

Problem is the lack of green and blue players atm.. Thats why i said the bad players will always be the dominant factor in every template they might come up with.

And thats because WG wants the queue to be as fast as possible. (See the 3-5-7 template)

 

But let us say mm worked off the ingame points?
How long do you think you will remain among the best 5%?
 

Dikkeh0nd #15 Posted 08 January 2019 - 02:49 PM

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View PostXqual, on 08 January 2019 - 02:39 PM, said:

There is no issue.
You can lose 15-0 even with superior players.

That is just how it is. The team that get the first crucial skill and take control of a dominat position is likeliy to kill off the enemy side pretty easy.

 

And again. remove xvm. then all your matches have 15vs15 players and 50% winchance.

Yea well thats not really my issue here.. I don t mind losing at all, its part of the game and any game i have played so far.

Its just the impact really bad players have on the outcome of a battle. It is bigger then the difference a good player can make.

 


Edited by Dikkeh0nd, 08 January 2019 - 02:49 PM.


AccidentalTorpedoHit #16 Posted 08 January 2019 - 02:49 PM

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View PostPauI, on 08 January 2019 - 02:37 PM, said:

 

of course it will not be the same

 

skill based mm punished anyone who improves his skills, mm will put him into harder mm

 

skill balanced mm will be fair cuz one will not end up in a team with all reds and all greens in the other team

 

In both cases every player will have ~50% winrate eventually.

Steeleye_Spam #17 Posted 08 January 2019 - 02:51 PM

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I have more sympathy for skill balanced MM as above. What is nearly always overlooked by the players who don't like red skills 'spoiling' their game is that they are probably only green, or whatever, because they get most of their damage and kills from those poor players on the opposite side. A balanced MM setup would however remove the 'very high likelihood of roflstomp' games which most people I think aren't fun.

Dikkeh0nd #18 Posted 08 January 2019 - 02:52 PM

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View PostXqual, on 08 January 2019 - 02:44 PM, said:

 

But let us say mm worked off the ingame points?
How long do you think you will remain among the best 5%?
 

 

Yea maybe i am asking to much here.. I just want players that dont know what they are doing to be placed in a safe enviroment.

They have more fun and we might enjoy it as well.

13:53 Added after 0 minutes

View PostAccidentalTorpedoHit, on 08 January 2019 - 02:49 PM, said:

 

In both cases every player will have ~50% winrate eventually.

 

exactly
13:54 Added after 2 minutes

View PostSteeleye_Spam, on 08 January 2019 - 02:51 PM, said:

I have more sympathy for skill balanced MM as above. What is nearly always overlooked by the players who don't like red skills 'spoiling' their game is that they are probably only green, or whatever, because they get most of their damage and kills from those poor players on the opposite side. A balanced MM setup would however remove the 'very high likelihood of roflstomp' games which most people I think aren't fun.

 

Well i really do not enjoy killing bad players at all. Im always looking out for that really good game. 15-14.. Win or loss i dont care at all.

Gixxer66 #19 Posted 08 January 2019 - 02:57 PM

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View PostPauI, on 08 January 2019 - 01:37 PM, said:

 

of course it will not be the same

 

skill based mm punished anyone who improves his skills, mm will put him into harder mm

 

skill balanced mm will be fair cuz one will not end up in a team with all reds and all greens in the other team

 

Your definition of skill balanced is over simplified, you would also have to put players in the same position and type of tank in the line up, and would potentially lead to much longer queue times.

BravelyRanAway #20 Posted 08 January 2019 - 03:01 PM

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View PostDikkeh0nd, on 08 January 2019 - 01:52 PM, said:

 

Yea maybe i am asking to much here.. I just want players that dont know what they are doing to be placed in a safe enviroment.

Oh... a safe space. Don't want them getting injured in a pixel game.






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