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MM imbalance

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Nishi_Kinuyo #21 Posted 09 January 2019 - 11:10 AM

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GANDALF_WOT #22 Posted 09 January 2019 - 11:47 AM

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There is no reason to use this thread for personal insults. The idea is how to limit huge imbalance and make battles interesanting again. If one team win in 4 min with 15:3 this is not a game we like. Players with WR>50 are NOT creditable for that but bots in oposite team which are probably 30% of team. That make huge difference. You can have WR 60% but when you are in such team you can not do anything to change fast lose in 4 minutes. Skill is not the same thing as PR or WR.  MM can balance tanks technicaly based on tier, equ and crew but can not on players. This is where HUGE imbalance come from NOT from 5% of WR difference. I am not insulting bots or we can call it with other names like inexperienced players but they can not be in teams with players 30K battles and playing tier X level. 

RaptorAbt #23 Posted 09 January 2019 - 11:50 AM

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Slightly tangential in subject, but related to MM (possibly) - what was the purpose of WG developing the elaborate "Personal Rating" metric in our Service Record.

malachi6 #24 Posted 09 January 2019 - 11:57 AM

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Premary would be the right name for it.

 

As to a divide at 50% win rate.  The games average win rate is somewhere between 48% and 49% due to draws.



GANDALF_WOT #25 Posted 09 January 2019 - 12:08 PM

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View Postduijm, on 09 January 2019 - 07:11 AM, said:

Most players with more than 10.000 battles are still Bot....so wont make any difference. Not even sure what your goal is? Do you want less or more bots to play against?

 

 

I just notice that if games results is 15:3 in one team are 3-4 premium tanks with players under 10K battles. I think this is source of imbalance and so frustration for both bots and experienced players. I do not think that few % of WR or PR can make such difference.

arthurwellsley #26 Posted 09 January 2019 - 12:17 PM

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So Pre-Mary was who? and Post-Mary is who?

 



Jigabachi #27 Posted 09 January 2019 - 12:21 PM

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View PostGANDALF_WOT, on 09 January 2019 - 12:08 PM, said:

I just notice that if games results is 15:3 in one team are 3-4 premium tanks with players under 10K battles. [...] I do not think that few % of WR or PR can make such difference.

Sooo.. what you are saying is that when I drive my car for a long time, it means that I'm good driver, even though I'm causing three major accidents every year?


Edited by Jigabachi, 09 January 2019 - 12:22 PM.


4nt #28 Posted 09 January 2019 - 01:12 PM

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Soo, the effect of premium tanks is quantifiable in relation to player's WR?

OreH75 #29 Posted 09 January 2019 - 01:41 PM

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View PostGANDALF_WOT, on 09 January 2019 - 11:47 AM, said:

There is no reason to use this thread for personal insults. The idea is how to limit huge imbalance and make battles interesanting again. If one team win in 4 min with 15:3 this is not a game we like. Players with WR>50 are NOT creditable for that but bots in oposite team which are probably 30% of team. That make huge difference. You can have WR 60% but when you are in such team you can not do anything to change fast lose in 4 minutes. Skill is not the same thing as PR or WR.  MM can balance tanks technicaly based on tier, equ and crew but can not on players. This is where HUGE imbalance come from NOT from 5% of WR difference. I am not insulting bots or we can call it with other names like inexperienced players but they can not be in teams with players 30K battles and playing tier X level. 

 

Oh please..We have similar battle count yet I have ~14% higher winrate and double the PR..and you say that it is because I have had more bots in the enemy team then you and that this difference is NOT related to skill? Really, lol?

After so many battles you have had the same amount of good, average and bad players both in your team as in the enemy team. In fact there is a tool to analyse the replays that can proof that to you. 


Edited by OreH75, 09 January 2019 - 01:42 PM.


SaintMaddenus #30 Posted 09 January 2019 - 03:31 PM

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there is an arty out there with 50K + battles   that has been proven to be a credit making bot.

GANDALF_WOT #31 Posted 09 January 2019 - 03:44 PM

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View PostOreH75, on 09 January 2019 - 01:41 PM, said:

 

Oh please..We have similar battle count yet I have ~14% higher winrate and double the PR..and you say that it is because I have had more bots in the enemy team then you and that this difference is NOT related to skill? Really, lol?

After so many battles you have had the same amount of good, average and bad players both in your team as in the enemy team. In fact there is a tool to analyse the replays that can proof that to you. 

 

So great master what is your explanation why battle 15:3 finsh in 4 min? What is main source of such great imbalance and how to stop this?

GANDALF_WOT #32 Posted 09 January 2019 - 04:03 PM

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View PostRaptorAbt, on 09 January 2019 - 11:50 AM, said:

Slightly tangential in subject, but related to MM (possibly) - what was the purpose of WG developing the elaborate "Personal Rating" metric in our Service Record.

 

WG needs PR for MM calculations but this number (as well as WR) enters MM formula with to much power. Much more influence to imbalance makes  3-4 bots in team. This is my opinion: MM must also take in formula number of each player battles.

OreH75 #33 Posted 09 January 2019 - 04:32 PM

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View PostGANDALF_WOT, on 09 January 2019 - 03:44 PM, said:

 

So great master what is your explanation why battle 15:3 finsh in 4 min? What is main source of such great imbalance and how to stop this?

 

This has been explained multiple times already: 15 vs 15 in a game without respawns, so every death tank is a gun less to shoot back at the enemy. And the most common and the pattern and the three most common results are 15-7/8/9

 



GANDALF_WOT #34 Posted 09 January 2019 - 04:35 PM

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View Postthe_nebuchadnezzar, on 09 January 2019 - 07:27 AM, said:

 

Usually, I won`t bring WR into discussion but I can`t help it. So, let me get this straight, a 45% WR player is mad cause of the... bots in WoT?! Wow! OP, you really think others are to blame cause you suck at this?! :facepalm:

 

Dear WR 70% master 45% WR player is not mad because of bots but because MM deceided winner not skill. We are here trying to find out how this game can be balanced again or not?

OreH75 #35 Posted 09 January 2019 - 04:59 PM

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View PostGANDALF_WOT, on 09 January 2019 - 04:35 PM, said:

 

Dear WR 70% master 45% WR player is not mad because of bots but because MM deceided winner not skill. We are here trying to find out how this game can be balanced again or not?

 

MM only decides which tanks go in which teams. The players decide where to go and who to shoot, and yes like I told you before: play better to win more. Off course you will have battles where you do 3000 dmg but stil lose (stupid team, roughly 40% of time) but there will also be battles where you do 0 dmg but still win (hooray team, roughly 40% also) but what you do as a player in the remaining 20% will determine your overall winrate, that is why the majority of the players is between 40 and 60% winrate. 

NUKLEAR_SLUG #36 Posted 09 January 2019 - 06:05 PM

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View PostGANDALF_WOT, on 09 January 2019 - 04:35 PM, said:

 

Dear WR 70% master 45% WR player is not mad because of bots but because MM deceided winner not skill. We are here trying to find out how this game can be balanced again or not?

 

The MM only distributes tanks randomly, after that it's down to the players to win/lose the game. The problem you are experiencing is that because your skill level is significantly below the server average of 48% every team you are on is instantly statistically more likely to lose. That's not an insult, that's just maths.

Balc0ra #37 Posted 09 January 2019 - 06:34 PM

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No offense. But your first post it sounded like you wanted a system to give you less bad and new, and more better and experienced players to make you win more. Even then the common factor will still be on your team. As in you. And sadly the only one that can change that... is you. Not a different MM. And balancing it a good thing. But how will that balance work when you go from a MM facing all kinds of players so you can variate in skill. vs new or old. To players with 10K games or more that will outplay you more often? 


Edited by Balc0ra, 09 January 2019 - 06:36 PM.


GANDALF_WOT #38 Posted 09 January 2019 - 06:35 PM

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View PostNUKLEAR_SLUG, on 09 January 2019 - 06:05 PM, said:

 

The MM only distributes tanks randomly, after that it's down to the players to win/lose the game. The problem you are experiencing is that because your skill level is significantly below the server average of 48% every team you are on is instantly statistically more likely to lose. That's not an insult, that's just maths.

 

I do not have problem with my WR nor with skill. I complain to fact that WOT is selling premiums like Tier VIII to players with 2-3K battles and then MM put this player to battle with tier X. This is stupid and unfair and generate imbalance in game.

KillingJoker #39 Posted 09 January 2019 - 06:36 PM

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then people would start selling bad accounts to unicums just for them to have fun...

AliceUnchained #40 Posted 09 January 2019 - 06:49 PM

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View PostGANDALF_WOT, on 09 January 2019 - 04:35 PM, said:

Dear WR 70% master 45% WR player is not mad because of bots but because MM deceided winner not skill. We are here trying to find out how this game can be balanced again or not?

 

MM does not decide the winner, yet it does put whichever team it places you in at a serious disadvantage. Going by your suggestion, you have absolutely no place in the 'Premary' league yourself. You should stop complaining about the performance of other players, and take a long, hard look at your own. 







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