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_Boujee_ #1 Posted 10 January 2019 - 10:21 AM

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Just as a limit of arties in game was set at 3 a while ago, the same stuff must happen for TDs. If you happen to be in a full tier X game with 8 TDs on each side, you know how [edited]hopeless it is. 

 

Nobody dares to peek knowing that there are 8 shooters waiting, ready to gun you down. But wait, that's the poin of TD's right ? Hell, they even are called DESTROYERS.

Yeah, thats right, and Im fine with that.

 

But heres the real problem : people don't know how to play this game. 

They assume that since they are TDs, they just gonna CAMP. No, not SNIPE, but CAMP

 

They just sit in a bush close to redline, or somewhere at the dead end of a street FOR THE WHOLE GAME. Even if they cant see anyone to shoot at or didnt do crap the entire battle, thats fine for them. They would rather see the impending draw approaching than move their fat [edited]. 

 

Inb4: 'b-b-but tds cant do else then camp' Oh, shut up. I have 3 marked my kanjgdpz 105 and Steyr wt mostly by taking agressive positions, spotting and SNIPING.

 

If you fellows can advocate the kind of gameplay i just descibed and are fine with things how they are, Im done with you. The community needs to see the problem before devs lift their finger.


Edited by _Boujee_, 10 January 2019 - 10:33 AM.


ThinGun #2 Posted 10 January 2019 - 10:50 AM

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Yep - no-one knows how to play TD except you.  I am in awe.

_Boujee_ #3 Posted 10 January 2019 - 10:53 AM

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View PostThinGun, on 10 January 2019 - 10:50 AM, said:

Yep - no-one knows how to play TD except you.  I am in awe.

 

Weak Ad Hominem. But as a matter of fact, yes, no one can play this game and TDs except me and other skilled players. There are quite a bit of them, trust me.


Edited by _Boujee_, 10 January 2019 - 10:54 AM.


jack_timber #4 Posted 10 January 2019 - 11:00 AM

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Oh well there's nowt like blowing your own trumpet.

_Boujee_ #5 Posted 10 January 2019 - 11:12 AM

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View Postjack_timber, on 10 January 2019 - 11:00 AM, said:

Oh well there's nowt like blowing your own trumpet.

 

If you disagree, please attack my statement instead of me. If you dont have anything to argue with, leave.

BR33K1_PAWAH #6 Posted 10 January 2019 - 11:18 AM

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Whatever you do, whatever you post on forums, reddit or cry in chat - ppl gonna play the way ppl wanna play (spoiler: they gonna camp). Especially with current meta in WG map design.



Renesco #7 Posted 10 January 2019 - 11:21 AM

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View Post_Boujee_, on 10 January 2019 - 10:21 AM, said:

They just sit in a bush close to redline, or somewhere at the dead end of a street FOR THE WHOLE GAME. Even if they cant see anyone to shoot at or didnt do crap the entire battle, thats fine for them. They would rather see the impending draw approaching than move their fat [edited]. 

 

Actually for those games where I'm tier 8 and it's a tier 10 match full of TDs I just alt tab for a while until the numbers thin out, I ain't feeding myself to 1,000 hp alpha strike FV4005s when my HP pool is only 1400 in the first place



kaneloon #8 Posted 10 January 2019 - 11:25 AM

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Yeah pretty tiring those World of TDs battles.

 

And I am still wondering what those players like in that gameplay, even more passive than arty who shoot all the game and have to relocate after shooting.

 

But would those players play differently with heavies ? Not 100% sure.



_Boujee_ #9 Posted 10 January 2019 - 11:26 AM

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View PostBR33K1_PAWAH, on 10 January 2019 - 11:18 AM, said:

Whatever you do, whatever you post on forums, reddit or cry in chat - ppl gonna play the way ppl wanna play (spoiler: they gonna camp). Especially with current meta in WG map design.

 

Oh, I understand you perfectly. There must be wolves and sheep. Sheep gonna do things that will worsen the experience of random battles, but we can lessen their impact by, as i suggested, reducing the maximal number of TDs in games.

Edited by _Boujee_, 10 January 2019 - 11:29 AM.


Cobra6 #10 Posted 10 January 2019 - 11:28 AM

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The campy nature is because of bad map design and choke-points, not because of certain classes. (a part from arty)

 

Cobra 6



unrealname #11 Posted 10 January 2019 - 11:30 AM

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Give me all of those td game pls, then i will finish bloc-15 for chimera in no time.

Sirebellus #12 Posted 10 January 2019 - 11:30 AM

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I was in a game yesterday on Live Oaks... after about 9 minutes we got down to 1 arty and 3 TD's per side...
We should have had the opportunity to just call it a draw then as no-one from either side was interested in attacking, we just all sat there waiting for the other side to attack...
(I was playing G.W. Tiger SPG - not a vehicle I could 'push' the enemy with !)

In the end the game ended in a draw - unsurprisingly

Quintuss #13 Posted 10 January 2019 - 11:31 AM

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The problem are the maps.

 

Look at Cliff for example: you get 2 TD positions with both hard cover and bush on the 1/2 line, and on the top for both sides a sniper-hill at the back again with rock-cover and bushes. It is just not attractive as TD to try aktive gameplay when 2 out of 3 games you perform better by simply going to the sniper hill and wanking hard untill the game is decided.

 

or maps like Steps: a mostly good map, but for inexplainable reasons totally overpowered camping spots behind both bases - just inviting TDs to camp there so they can farm once their team is dead instead of aktively supporting.

 

 Wargaming just needs to remove such spots that reward the "once my team id dead i'll farm the leftovers and get crazy XP due to surviving that long and bagging all those 1-shot kills". Imho no base should be defendable from behind - but rather from the middle and the sides (good examples being Prokorovka, Himmelsdorf and Malinovka)

 



unrealname #14 Posted 10 January 2019 - 11:38 AM

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Maps are definitely an issue, nowadays they have put way too many bushes on maps once again + fallen trees are as good as bushes now, so you can hide pretty much anywhere. There are simply way too much really strong defensive positions which are nearly impossible to push, if enemy plays it right. So whats the point to attack, if you can simply camp red line and still win the damn game, i think thats the main reason why most of players will never leave the spawn.

_Boujee_ #15 Posted 10 January 2019 - 11:48 AM

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Yes, maps are the part of this problem aswell, but that is one aspect that would be a pain in the [edited]to fix. It would cost a lot of work and would affect everyone, as every tank needs to adapt to changes. Furthermore, the chances of fck-up by wg are high if you take the number of open campy maps [that need to be reworked] in account. While reducing the max number of tds to lets say 4 on each side would have similliar effects as a massive rework, I would rather see the number of tds being fixed than 'new' maps.

 

Added: Current maps PLUS TD games are the recipe for a tragedy.


Edited by _Boujee_, 10 January 2019 - 11:50 AM.


thestaggy #16 Posted 10 January 2019 - 12:06 PM

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Last night I helped clear the city on Highway in my Conway. Two-thirds of our heavies were redline sniping on the ridge in A1.

 

End of the day I think most players would rather camp. They love it if someone else spots/gets shot so they can pick up easy damage.



Soup_Potato #17 Posted 10 January 2019 - 12:46 PM

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View PostCobra6, on 10 January 2019 - 11:28 AM, said:

The campy nature is because of bad map design and choke-points, not because of certain classes. (a part from arty)

 

Cobra 6

 

Does that explain why people camp in open maps? No. They camp on Prokhorovka, Malinovka, Murovanka, Redshire and Westfield. It's the players that are not willing to play actively that camp, not the maps. Players choose to camp or search the most corridor resembling area on a map just because they are not capable of active play.



TheDrownedApe #18 Posted 10 January 2019 - 12:52 PM

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View PostSoup_Potato, on 10 January 2019 - 11:46 AM, said:

 

Does that explain why people camp in open maps? No. They camp on Prokhorovka, Malinovka, Murovanka, Redshire and Westfield. It's the players that are not willing to play actively that camp, not the maps. Players choose to camp or search the most corridor resembling area on a map just because they are not capable of active play.

 

 

But then when facing TDs it's more often the team that pushes that loses. How many games have we witnessed where it's close and your teams heavies/meds decide to push into camping TDs. You rarely win but some folk think waiting is not an option. 15mins is 15mins, not 5mins then push into certain death.



eekeeboo #19 Posted 10 January 2019 - 12:56 PM

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This is why it's usually important to try and encourage your lights to stay alive, not encourage them to suicide spot. They are invaluable when it comes to spotting those TDs and helping the rest of your team push. 

 

Unfortunately, with any PVP game you will always get the "bush kemp" people. This has been something WoT has had for as long as I've known (Not entirely true, good old tier 1 rush in beta of muro!) 



wsatnutter #20 Posted 10 January 2019 - 01:08 PM

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As above

Decent  scouts transform the game play as for you OP

you are bordering on delusions of grandeur .

There are many a player that leave you in the shade. Try and be a little humbler m8 in the future. 

Your opening post makes you look a little ______.

However I think you may have been a little miffed when you posted.?


Edited by wsatnutter, 10 January 2019 - 01:11 PM.





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