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Prokhorovka?


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Poll: Prokhorovka? (106 members have cast votes)

You have to complete 250 battle in order to participate this poll.

What should happen to Prokhorovka?

  1. Delete it. (3 votes [2.83%])

    Percentage of vote: 2.83%

  2. Makes changes (As mentioned in post). (5 votes [4.72%])

    Percentage of vote: 4.72%

  3. Leave it as is. (92 votes [86.79%])

    Percentage of vote: 86.79%

  4. Make changes (As mentioned in comments) (6 votes [5.66%])

    Percentage of vote: 5.66%

Vote Hide poll

wEight_Tanker #1 Posted 11 January 2019 - 11:00 PM

    Second Lieutenant

  • Player
  • 10757 battles
  • 1,161
  • [VI90M] VI90M
  • Member since:
    11-13-2016
Is the map supposed to play like this? Quarter of the team(s) go hill while the rest camp west. It is only matter if luck to get a decent play-style. What about adding more hills and reducing bushes on the west side? It's true that you can farm more damage and live longer by setting up tents and bonfire while some scouts spot for arty. But the map could be better. Better gone even.

Edited by wEight_Tanker, 12 January 2019 - 12:00 AM.


the_nebuchadnezzar #2 Posted 11 January 2019 - 11:13 PM

    Lieutenant

  • Player
  • 54261 battles
  • 1,662
  • [-SJA-] -SJA-
  • Member since:
    08-19-2013
After Malinovka, this is the best map in the game IMO. It's a pain when you are in a heavy and there are 3 arties in the enemy team, but still... 

ApocalypseSquad #3 Posted 11 January 2019 - 11:18 PM

    Captain

  • Player
  • 27189 battles
  • 2,213
  • Member since:
    07-31-2011
Good map.  Your scouts will win it or lose it though.

divsmo #4 Posted 11 January 2019 - 11:33 PM

    Staff Sergeant

  • Player
  • 36558 battles
  • 465
  • [BEXF] BEXF
  • Member since:
    07-08-2012
Probably my favourite map but i would say that as i mainly play lights.

Ace42X #5 Posted 11 January 2019 - 11:41 PM

    Lance-corporal

  • Player
  • 8243 battles
  • 95
  • Member since:
    05-11-2014
Long hedgerows, and how they work with the double-bushing mechanic in the game, are obnoxious.  They're obnoxious on Prokorovka, they're obnoxious on Ruinberg, they're obnoxious on Pilsen, and I seem to recall there being an issue with them where the woodland ridge edges up to the east part of the town on Murovanka too.

Some sort of "defoliating" or "revealing" mechanic in conjunction with reworked artillery / special ammo would fix this problem without resorting to changing the maps; but as the game stands at present, these long rows of dense bushes are just an awkward pain to play around.

OMG_Abaddon #6 Posted 11 January 2019 - 11:44 PM

    Warrant Officer

  • Player
  • 13954 battles
  • 744
  • [-B-C-] -B-C-
  • Member since:
    04-19-2011

I miss a lot of maps. There was one in the beta, a city with a lot of demolished skyscrapers with a long corridor, an open area west and hills east. Was it called Stalingrad? I can't remember.

 

Maps from the beta. Those were fun, quite a few places to go and no stupid open field maps. Waste of time those open field maps.



DangerMouse #7 Posted 11 January 2019 - 11:50 PM

    Second Lieutenant

  • Beta Tester
  • 29177 battles
  • 1,135
  • [FLOG] FLOG
  • Member since:
    10-28-2010

One of the few decent maps, don't let the map team anywhere near it!

 

DM



Nishi_Kinuyo #8 Posted 11 January 2019 - 11:51 PM

    Lieutenant General

  • Player
  • 9062 battles
  • 6,253
  • [GUP] GUP
  • Member since:
    05-28-2011

Delet this.



BlackBloodBandit #9 Posted 11 January 2019 - 11:51 PM

    Warrant Officer

  • Player
  • 6292 battles
  • 756
  • Member since:
    12-23-2018

I miss an option like "Makes changes (see comments below)", so people can add things they would want to change. It is one of my favorite maps in the game, but it is hard to make a push on it. train tracks and hill are key points and 1-2 line is nothing but a campfest that will punish any active gameplay from the other side. hill is the way to go to push in combination with hill-fighters supporting against mid and vice versa. then push on from hill to the tracks and slowly towards the west.

almost any tank has a role on this map, except for superheavies. mobile heavies can do fine on it.



Steiner011 #10 Posted 11 January 2019 - 11:59 PM

    Lieutenant

  • Player
  • 43097 battles
  • 1,582
  • [SCRUB] SCRUB
  • Member since:
    10-09-2012

View PostNishi_Kinuyo, on 11 January 2019 - 10:51 PM, said:

Delet this.

 

Pls.

 



wEight_Tanker #11 Posted 12 January 2019 - 12:12 AM

    Second Lieutenant

  • Player
  • 10757 battles
  • 1,161
  • [VI90M] VI90M
  • Member since:
    11-13-2016
I'm dumb. Meant (As mentioned in post) as one example. You can still put your own changes.

cro001 #12 Posted 12 January 2019 - 12:31 AM

    Major

  • Player
  • 32771 battles
  • 2,805
  • [-MM] -MM
  • Member since:
    10-21-2012
Insanely good map.

Alabamatick #13 Posted 12 January 2019 - 01:14 AM

    Lieutenant Сolonel

  • Player
  • 31849 battles
  • 3,421
  • Member since:
    04-11-2011

View Postcro001, on 11 January 2019 - 11:31 PM, said:

Insanely good map.

 

This ^, prok and mal are the only maps worth playing, i hardly ever got them which is why i stopped, i can't wait for Frontlines tho :P

Edited by Alabamatick, 12 January 2019 - 01:14 AM.


Mimos_A #14 Posted 12 January 2019 - 01:20 AM

    Captain

  • Player
  • 29141 battles
  • 2,407
  • [SPESH] SPESH
  • Member since:
    05-30-2015

It was fine, after the HD rework they kind of screwed up the balance on the hill side, giving the east an advantage. Other than that, one of the most fun maps you can get in the game if there's no 3 arty.

 

It's also one of the few maps that really allows for surprise results and games being turned around.


Edited by Mimos_A, 12 January 2019 - 01:21 AM.


laulaur #15 Posted 12 January 2019 - 01:22 AM

    Lieutenant

  • Player
  • 47494 battles
  • 1,765
  • [CTRL-] CTRL-
  • Member since:
    08-11-2011
This is one of the best maps in game, please do not touch it!

wEight_Tanker #16 Posted 12 January 2019 - 01:58 AM

    Second Lieutenant

  • Player
  • 10757 battles
  • 1,161
  • [VI90M] VI90M
  • Member since:
    11-13-2016

View Postlaulaur, on 12 January 2019 - 01:22 AM, said:

This is one of the best maps in game, please do not touch it!

 

Could explain why no one seems to be whining at the campers as frequent as before. o_O

Chuwt #17 Posted 12 January 2019 - 02:18 AM

    Corporal

  • Player
  • 39092 battles
  • 126
  • Member since:
    06-14-2012

Its not perfect, but its a more interesting map than many: do you change/delete a map because idiots play badly on it?...they would all have to go then.

 



SABAOTH #18 Posted 12 January 2019 - 02:19 AM

    Lieutenant Сolonel

  • Player
  • 40172 battles
  • 3,494
  • [-133-] -133-
  • Member since:
    08-28-2011

The map is fine

 

Limit arty to one per side

 

NOw the map is Perfect :coin:



SuedKAT #19 Posted 12 January 2019 - 05:57 AM

    Lieutenant General

  • Player
  • 12154 battles
  • 7,990
  • [T-D-U] T-D-U
  • Member since:
    08-21-2014
Love it, it's one of the few maps in-game that lets me significantly contribute to the match regardless of MM and tank I'm in, compared to the countless of corridors we normally spend our time looking down in this game Proko is a breath of fresh air.

WoT_RU_Doing #20 Posted 12 January 2019 - 06:09 AM

    Lieutenant Сolonel

  • Player
  • 57826 battles
  • 3,344
  • [-GY-] -GY-
  • Member since:
    07-20-2013

View PostwEight_Tanker, on 11 January 2019 - 10:00 PM, said:

Is the map supposed to play like this? Quarter of the team(s) go hill while the rest camp west. It is only matter if luck to get a decent play-style. What about adding more hills and reducing bushes on the west side? It's true that you can farm more damage and live longer by setting up tents and bonfire while some scouts spot for arty. But the map could be better. Better gone even.

 

In my view, this is the kind of thinking that is slowly destroying the game for me. Maps which are not ideal for brawling get slowly removed, and we end up with no maps that we can play light tanks. As it is there are very few good scouting maps remaining, so I'm a definite "Leave it as is" voter. If WG put more scouting maps in, I'd maybe change my view.
05:11 Added after 1 minute

View PostwEight_Tanker, on 12 January 2019 - 12:58 AM, said:

 

Could explain why no one seems to be whining at the campers as frequent as before. o_O

 

That's an indication of a change in the player base, not that the map is bad.




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