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Mejoras de las misiones personales y los carros de premio


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Community #1 Posted 17 January 2019 - 02:09 PM

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Descubrid los cambios en las misiones personales y los vehículos de recompensa que llegan con la actualización 1.4

El texto completo de la noticia

birimbao_1 #2 Posted 17 January 2019 - 02:20 PM

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Me parece bien que se faciliten algo algunas misiones...  aunque  no comparta los cambios en algunas que ya me parecían fáciles... en cambio otras sigues en manos del RNG y ahí siguen...

 

Sobre bufear los carros...   ¿en que pensais?... de verdad creeis que el 279 necesita un buff???  par que ????.....  

 

 

Ya ha sido una enorme metedura de pata meter el OBJ260 en mi opinión en esa espiral de buffs sin sentido...  ha pasado de ser un carro jugable a uno que   ha desplazado a los carros de linea en CW y SH...   no tiene sentido... no debería ser el meta ni el 260 ni el obj 907... ni ningún carro de recompensa....    en el caso del 279....   cierto que por ahora solo lo tienen buenos jugadores...  pero tiene los mejores números del juego!!!!... PARA QUE!!!!...   esperad al menos a que llegue la gente más humana (si llega, porque es dificilisimo de sacar)...  para ver si necesita o no un buff...    

 

 

Hay cientos de carros que necesitan ser revisados desde hace varios años...  CIENTOS DE ELLOS.... y perdeis el tiempo y le dinero en bufear un carro nuevo que no lo necesita y que casi nadie tiene...   GG WG...  lo bordais una y otra vez....



Phozas #3 Posted 17 January 2019 - 02:36 PM

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Realmente me dan igual todas estas misiones y demás. Pero siempre es de agradecer que se bajen los requerimientos.

 

Sólo espero que los carros no sean mejores que los de línea y ya estoy viendo cosas que no me gustan. Tengo un compi de clan que tiene el tier 10 y se que esta noticia le va a gustar. Eso si, el carro ya funcionaba bien, no había necesidad de mejorarlo.

 

Totalmente de acuerdo con Birimbao_1, el meta no puede pasar por estos tanques recompensa (ni por los de pago). Sólo conseguiréis expulsar a más gente del juego.


Edited by Phozas, 17 January 2019 - 02:36 PM.


xXxGuzitOxXx #4 Posted 17 January 2019 - 03:02 PM

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Solo digo que el Obj 260 si le van a mejorar cosas por favor QUE NO VEA TIER 8! si lo hacen competitivo hacer para tier 10 y que solo vea tier 9 y 10 o solo 10. 
El 279 yo lo veo bien pero si le aumentan blindaje y otras cosas QUE NO VEA TIER 8!. Queres un tanque competitivo? vale lo tendras pero nunca veras tiers bajos. Asi de simple.

ProphetJ #5 Posted 17 January 2019 - 03:36 PM

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Cambios innecesarios al Obj 279 (e)

Además su armadura no requiere mejoras, sino todo lo contrario: partes débiles frontales que ayuden a los niveles 8 a penetrarla (incluso con proyectiles premium :facepalm:)



Delhroh #6 Posted 17 January 2019 - 04:00 PM

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Saludos,


Recordad que siempre podéis sugerir cambios a misiones y compartir impresiones sobre los cambios, siempre que sea de manera constructiva.

 

¡Gracias por adelantado!



AngelMates #7 Posted 17 January 2019 - 05:51 PM

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enserio? mejoras al obj279? por que? hay tanques como el tiger1, tiger2, los KV (a excepción del kv2) el is4( al menos al is4 le van a dar un buff, en teoría...) es y muchos más pero noooo para que molestarse dadle mejores estadísticas a tanques que ya estaban bastante fuertes, si señor que los tiers 8 se mueran del asco

 

Venga WG eres mejor que eso, no? haced de 2019 el año donde arreglais vuestra política de buffar tanques op, por favor



Apocalypse_later #8 Posted 18 January 2019 - 11:43 AM

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Seguimos en la senda del disparate, carros absolutamente pasados inaccesibles para infinidad de jugadores, ya sae pagando o completando misiones que la inmensa mayoría no podrá completar en la vida.

JorgeMLL #9 Posted 18 January 2019 - 12:57 PM

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  • Union
 
CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Union-2. At the Forefront Primary condition

 

Destroy 1 enemy vehicle during the first 1.5 minutes of the battle.

Secondary condition

Survive the battle.

Primary condition

 

Destroy 2 enemy vehicles during the first 4 minutes of the battle.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

Survive the battle.

Union-3. For the Good of the Team Primary condition

 

Be among the top 3 players on your team by experience earned.

Cause 3 000 HP of damage to enemy vehicles.

Win a battle.

Secondary condition

Survive the battle.

Primary condition

 

Be among the top 3 players on your team by experience earned.

Cause 3 000 HP of damage to enemy vehicles.

Secondary condition

Survive the battle.

Union-5. Enough Shells for Everyone Primary condition

 

Cause 15 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

 

Cause 12 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Union-6. Rain On the Parade Primary condition

 

Destroy 3 enemy vehicles during the first 3 minutes of the battle.

Secondary condition

Win a battle. Survive the battle.

Primary condition

 

Destroy 3 enemy vehicles during the first 4 minutes of the battle.

Secondary condition

Win a battle. Survive the battle.

Union-8. It’s Tiptop. I’m Just Not Sure About the Color. Primary condition

 

Destroy enemy internal modules or injure crew members, totaling at least 7 modules or crew members.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

 

Destroy enemy internal modules or injure crew members, totaling at least 5 modules or crew members.

Secondary condition

Destroy 3 enemy vehicles.

Union-10. Not a Step Forward! Primary condition

 

Destroy 2 enemy vehicles from a distance of 300 m or more.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

 

Destroy 2 enemy vehicles from a distance of 300 m or more.

Secondary condition

Cause 2 000 HP of damage to enemy vehicles.

Union-11. You Won’t Get Rid of Me That Easily Primary condition

 

Spot 6 enemy vehicles while remaining unspotted.

Secondary condition

Win a battle. Survive the battle.

Primary condition

 

Spot 4 enemy vehicles while remaining unspotted.

Secondary condition

Win a battle. Survive the battle.

Union-12. Are Your Ears Ringing? Primary condition

 

Stun enemy vehicles for a total of 200 seconds.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

 

Stun enemy vehicles for a total of 180 seconds.

Secondary condition

Destroy 3 enemy vehicles.

Union-13. Family Combo, Please! Primary condition

 

Destroy 6 enemy vehicles of 3 different types.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

 

Destroy 6 enemy vehicles of 2 different types.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Union-14. Not Even a Scratch Primary condition

 

Destroy 3 enemy vehicles, having received no prior damage to your vehicle.

Secondary condition

Win a battle. Survive the battle.

Primary condition

 

Destroy 2 enemy vehicles, having received no prior damage to your vehicle.

Secondary condition

Win a battle. Survive the battle.

Union-15. Armour of God Primary condition

 

Cause, receive, and block a total of 12 000 HP of damage.

Secondary condition

Cause 25% of the total amount of damage caused by your team. Win a battle.

Primary condition

 

Cause, receive, and block a total of 10 000 HP of damage.

Secondary condition

Cause 20% of the total amount of damage caused by your team. Win a battle.

  • Bloc
     
CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Bloc-1. Just Routine Primary condition

 

Cause 6 000 HP of damage to enemy vehicles.

Secondary condition

Be among the top 3 players on your team by experience earned.

Primary condition

 

Cause 5 000 HP of damage to enemy vehicles.

Secondary condition

Be among the top 3 players on your team by experience earned.

Bloc-4. I Can See Everything Primary condition

 

Enable your allies to destroy 4 enemy vehicles spotted by you.

Secondary condition

Enable your allies to cause damage to 5 enemy vehicles spotted by you.

Primary condition

 

Enable your allies to destroy 3 enemy vehicles spotted by you.

Secondary condition

Enable your allies to cause damage to 5 enemy vehicles spotted by you.

Bloc-5. Lucky to Be Alive Primary condition

 

Cause 3 armor-penetrating shots to enemy SPGs.

Destroy 1 enemy SPGs.

Secondary condition

Win a battle.

Primary condition

 

Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives.

Survive the ramming.

Secondary condition

Win a battle. Survive the battle.

Bloc-6. Offensive Reconnaissance Primary condition

 

Cause 10 armor-penetrating shots to enemy vehicles.

Spot 4 enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

 

Cause 10 armor-penetrating shots to enemy vehicles.

Spot 2 enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Bloc-9. There Is No Time to Bleed Primary condition

 

Enable your allies to cause 3 000 HP of damage on vehicles spotted by you.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Primary condition

 

Block 2 times more damage than the hit points of your vehicle.

Cause 2 500 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Bloc-10. Like a Boss Primary condition

 

Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.

Secondary condition

Destroy 4 enemy vehicles.

Primary condition

 

Cause 4 000 HP of damage to enemy vehicles. At the end of the battle, have no injured crew members or damaged/destroyed internal modules.

Secondary condition

Destroy 3 enemy vehicles.

Bloc-13. The Collector Primary condition

 

Destroy 6 enemy vehicles of 3 different types.

Secondary condition

Win a battle. Survive the battle.

Primary condition

 

Destroy 6 enemy vehicles of 2 different types.

Secondary condition

Win a battle. Survive the battle.

Bloc-14. Heavy Case Primary condition

 

Cause 3 000 HP of damage to enemy heavy tanks.

Secondary condition

Destroy 4 enemy vehicles.

Primary condition

 

Cause 3 000 HP of damage to enemy heavy or/and medium tanks.

Secondary condition

Destroy 3 enemy vehicles.

Bloc-15. Night of a Hunter Primary condition

 

Cause 3 000 HP of damage to enemy tank destroyers.

Secondary condition

Cause damage to 7 different enemy vehicles.

Win a battle.

Primary condition

 

Cause 3 500 HP of damage to enemy tank destroyers or/and heavy tanks.

Secondary condition

Cause damage to 6 different enemy vehicles.

Win a battle.

  • Alliance
 
CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Alliance-1. Invisible Contribution Primary condition

 

Cause 30% of the total amount of damage caused by your team.

Win a battle.

Secondary condition

Survive the battle.

Primary condition

 

Cause 25% of the total amount of damage caused by your team.

Win a battle.

Secondary condition

Survive the battle.

Alliance-4. There’s Something In Those Trees Primary condition

 

Cause 3 000 HP of damage, remain unspotted at the moment when the damage is caused.

Secondary condition

Win a battle. Survive the battle.

Primary condition

 

Cause 2 000 HP of damage, remain unspotted at the moment when the damage is caused.

Secondary condition

Win a battle. Survive the battle.

Alliance-9. Now I See You Primary condition

 

Enable your allies to cause 5 000 HP of damage.

Secondary condition

Survive the battle.

Primary condition

 

Enable your allies to cause 4 000 HP of damage.

Secondary condition

Survive the battle.

Alliance-10. Everyone Will Get a Present Primary condition

 

Enable your allies to cause damage to 5 enemy vehicles by spotting them or destroying their tracks.

Secondary condition

Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks.

Primary condition

 

Enable your allies to cause damage to 4 enemy vehicles by spotting them or destroying their tracks.

Secondary condition

Enable your allies to destroy 2 enemy vehicle by spotting them or destroying their tracks.

Alliance-12. Catch Me If You Can Primary condition

 

Destroy 3 heavy enemy tanks.

Cause 4 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Primary condition

 

Destroy 3 heavy enemy tanks or/and medium tanks.

Cause 4 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle. Survive the battle.

Alliance-13. Close-range Fire Primary condition

 

Destroy 3 enemy vehicles from a distance of not more than 100 meters.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

 

Destroy 2 enemy vehicles from a distance of not more than 100 meters.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Alliance-15. Commando Primary condition

 

Cause 8 000 HP of damage to enemy vehicles.

Secondary condition

Destroy 5 enemy vehicles. Win a battle.

Primary condition

 

Cause 6 500 HP of damage to enemy vehicles.

Secondary condition

Destroy 5 enemy vehicles. Win a battle.

  • Coalition
 
CHIMERA MISSIONS UPDATE 1.2 UPDATE 1.4
Coalition-5. I Just Met You, And This is Crazy… Primary condition

 

Destroy an enemy vehicle by ramming, causing more damage to the enemy than your vehicle receives. Survive the ramming.

Secondary condition

Win a battle.

Survive the battle.

Primary condition

 

Enable your allies to cause 1 500 HP of damage to enemy vehicles by spotting them or destroying their tracks.

Destroy 1 enemy SPGs.

Secondary condition

Win a battle.

Coalition-6. More Than a Match Primary condition

 

Cause 10 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Primary condition

 

Cause 7 armor-penetrating shots to enemy vehicles that are of the same tier as your vehicle or higher.

Secondary condition

Cause 3 000 HP of damage to enemy vehicles.

Coalition-9. Keep the Distance Primary condition

 

Cause 2 000 HP of damage from a distance of 250 m or more.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

 

Cause 2 000 HP of damage from a distance of 300 m or more.

Secondary condition

Destroy 2 enemy vehicles.

Coalition-11. Falcon Rising Primary condition

 

Block 2 times more damage than the hit points of your vehicle.

Cause 3 000 HP of damage to enemy vehicles (updated).

Secondary condition

Win a battle.

Survive the battle.

Primary condition

 

Enable your allies to cause 2 500 HP of damage on vehicles spotted by you.

Cause 2 000 HP of damage to enemy vehicles.

Secondary condition

Win a battle.

Survive the battle.

Coalition-12. Fire All You Have Got Primary condition

 

Cause 15 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

 

Cause 12 armor-penetrating shots to enemy vehicles.

Secondary condition

Destroy 3 enemy vehicles.

Coalition-13. Enemy at the Gates Primary condition

 

Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.

Cause 3 000 HP of damage to enemy vehicles.

Win a battle.

Secondary condition

Destroy 3 enemy vehicles.

Primary condition

 

Participate in a successful capture of a base or reset the enemy capture points of your/neutral base.

Cause 2 000 HP of damage to enemy vehicles.

Win a battle.

Secondary condition

Destroy 3 enemy vehicles.

Coalition-14. Steel Reaper Primary condition

 

Destroy 7 enemy vehicles.

Secondary condition

Survive the battle.

Primary condition

 

Destroy 6 enemy vehicles.

Secondary condition

Survive the battle.

Coalition-15. One Man Army Primary condition

 

Damage caused and damage caused with your assistance must total 10 000 HP.

Secondary condition

Enable your allies to destroy 4 enemy vehicle by spotting them or destroying their tracks. Win a battle.

Primary condition

 

Damage caused and damage caused with your assistance must total 8 000 HP.

Secondary condition

Enable your allies to destroy 3 enemy vehicle by spotting them or destroying their tracks. Win a battle.



ttkohete #10 Posted 18 January 2019 - 01:41 PM

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muchas gracias!




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