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An Experiment...........


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Erwin_Von_Braun #1 Posted 17 January 2019 - 10:18 PM

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Contacted support earlier with a question regarding team damage - got a reply much quicker than I was expecting (dealt with by the 'reserve troops':D)

The ticket was then closed before I could respond and, for some peculiar reason, I couldn't re-open it.

As you may expect, the reply was the standard, patronising copy & paste nonsense (not sure why I expected anything else) so I have submitted it again.


 

Anyways, on to the experiment - I  am hoping to solicit the knowledge of my esteemed forum colleagues in the hope of getting an actual response that makes sense before 'support' patronises me again  answers my question.


 

Quite simply, played a game where a utter arsehat on our team killed TWO of his own players and managed to remain in the game.

My question is this: HOW, how the deuce can someone kill TWO of their own players and escape without sanction?


 


 

 

 

Edit: I should probably add that my ticket to support wasn't the sort of usual whining complaint that they have to deal with every day but requesting an understanding of how this is possible.

Thanks in advance for your help chaps :)

 

 

Edit too: thumbnail removed because I forgot to edit the names out :facepalm:

 

 

Edit three: Thumbnail is back - yey!


shot_2252.1.jpg


 


Edited by Erwin_Von_Braun, 17 January 2019 - 10:36 PM.


qpranger #2 Posted 17 January 2019 - 10:20 PM

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Fort Knox buyer.

divsmo #3 Posted 17 January 2019 - 10:23 PM

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Was only 2 shots of friendly damage i guess so didn't hit the ban amount.

Laatikkomafia #4 Posted 17 January 2019 - 10:30 PM

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I have once dealt 1900 team damage in a single match. With a single shot. Accidentally shot a S.Conq, that drove in front of my JgPz E100, as I was close of being fully aimed. Set the S.Conq on fire.

 

Didn't even turn blue.



FluffyRedFox #5 Posted 17 January 2019 - 10:32 PM

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Whether or not you go blue is based on hits, not kills iirc.

SuedKAT #6 Posted 17 January 2019 - 10:33 PM

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Without the picture I'm with divsmo above, a FV4005 nuking two tanks with 2 shots or a Matilda making a tank itch with 2 shots is counted as 2 shots of team damage and counted the same way.

Wintermute_1 #7 Posted 17 January 2019 - 10:38 PM

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Its pointless contacting support about team damage as far as they are concerned theres an automated system for that and nothing you say will cause them to do anything about it personally. As for this specific case, it tends to be worse when you shoot 1 teammate repeatedly than shooting a couple once only.

Edited by Wintermute_1, 17 January 2019 - 10:38 PM.


Erwin_Von_Braun #8 Posted 17 January 2019 - 10:39 PM

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Ahh, I see - I did not know that it was counted on number of shots - I had rather naively assumed that kills would count too :facepalm:

That would explain things.


 

Who needs tech support? - Come to the forums instead :honoring:



BlackBloodBandit #9 Posted 18 January 2019 - 08:18 AM

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View PostLaatikkomafia, on 17 January 2019 - 10:30 PM, said:

I have once dealt 1900 team damage in a single match. With a single shot. Accidentally shot a S.Conq, that drove in front of my JgPz E100, as I was close of being fully aimed. Set the S.Conq on fire.

 

Didn't even turn blue.

Well, that's pretty lucky I guess.. It sounds like you did not destroy him in the end. If you would have destroyed him, I think you would get an instant ban.



TheDrownedApe #10 Posted 18 January 2019 - 08:26 AM

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been answered then :(

 

moving on, lets interrogate the rest of your screenshot :trollface:

 

Why has your IS got a less than 100% crew in it yet 42k exp? did you start with a 75% crew? is that as far as you've got on the IS line?

 

I hate like the fact that the only TX tanks in the shot are both Arty

 



Erwin_Von_Braun #11 Posted 18 January 2019 - 09:16 AM

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View PostTheDrownedApe, on 18 January 2019 - 07:26 AM, said:

been answered then :(

 

moving on, lets interrogate the rest of your screenshot :trollface:

 

Why has your IS got a less than 100% crew in it yet 42k exp? did you start with a 75% crew? is that as far as you've got on the IS line?

 

I hate like the fact that the only TX tanks in the shot are both Arty

 

 

Unlocked the IS3 and moved the crew up to that - put a cack crew in it's place to unlock the ISM.

Currently have most of my 12 Tier X's in my Primary List (currently bond-farming) - tbh I would be the first to admit I'm pretty poor at Tier X so don't tend to play them much - with the exception of arty ofc :trollface:



brevlada #12 Posted 18 January 2019 - 09:20 AM

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Contact WGs support twitter, great people there that have helped me multiple times when the support portal people did nothing.

Baldrickk #13 Posted 18 January 2019 - 11:54 AM

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As I've recently found out "reserve troops" are players doing crowdsourced support.

Isn't that wonderful?

They have no more knowlege of the system than you do

Erwin_Von_Braun #14 Posted 18 January 2019 - 12:00 PM

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View PostBaldrickk, on 18 January 2019 - 10:54 AM, said:

As I've recently found out "reserve troops" are players doing crowdsourced support.

Isn't that wonderful?

They have no more knowlege of the system than you do

 

Funny that isn't it?

Tbh I would be more hopeful of getting a decent answer from someone who actually played the game rather than some desk-jockey who has KPI's to meet.



Balc0ra #15 Posted 18 January 2019 - 12:08 PM

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View PostErwin_Von_Braun, on 17 January 2019 - 10:39 PM, said:

Ahh, I see - I did not know that it was counted on number of shots - I had rather naively assumed that kills would count too :facepalm:

That would explain things.

 

Kills don't matter. As then a KV-2 derp firing on an enemy tank, that suddenly got flanked by a friendly light would be blue faster than others. But there is one exception to the rule. Damage done to friendlies in the enemy cap. Thus why you see so many turn blue for one shot after typing "no cap, kill all" and hitting the one capping. 

Simeon85 #16 Posted 18 January 2019 - 12:16 PM

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Didn't a platoon of two FV4005s and a 183 win Kellerman's biggest a-holes of 2018? And they managed something like 10 - 11k team damage between them, and the two FV4005s were still active in the game, so potentially could have taken that up to around 14k damage to their own team until they got banned, so basically taking more than half the HP of their whole team. They just didn't manage that because they had no teammates left to team damage.

 

Which shows the issue, its about number of shots, not the actual damage, so big alpha guns can massively abuse it.

 

Whilst on the flip side I have seen Circon get shot by a T110E4 in his tier 8 light that took like 90% of his hit points and basically ruined his game, because he wasn't suicide spotting for the E4, so Circon retaliated by just tracking the E4 3 times, doing zero damage, and he got the 1 hour ban,

 

Which is why I am hopeful WG follow through with their promise that they are just going to remove team damage, as then none of that can happen. 



WoT_RU_Doing #17 Posted 18 January 2019 - 12:19 PM

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View PostErwin_Von_Braun, on 17 January 2019 - 09:18 PM, said:

Contacted support earlier with a question regarding team damage - got a reply much quicker than I was expecting (dealt with by the 'reserve troops':D)

The ticket was then closed before I could respond and, for some peculiar reason, I couldn't re-open it.

As you may expect, the reply was the standard, patronising copy & paste nonsense (not sure why I expected anything else) so I have submitted it again.


 

 

 

Edit: I should probably add that my ticket to support wasn't the sort of usual whining complaint that they have to deal with every day but requesting an understanding of how this is possible.

 

You should count yourself lucky....I asked a similar question recently after watching a player go on a team killing spree, and got the following response back...I guess it's a lottery as to whether they actually read the tickets before chosing an automated reply. However, the response, though inappropriate to the circumstances we both reported, does provide some confirmation of the TK system as mentioned by others above.

 

"Hello WoT_RU_Doing,
Thank you for coming back to us.
You were banned by automatic system which detects such behavior and automatically takes sanction for this kind of players. In some cases it can be even 3 months.
More about automatically detecting system you can read here:
https://eu.wargaming...ot/articles/57/

This system detects only damage dealt to allies and your bans history. If you will play games without shooting your teammates the multiplier will decrease.

I wish you good luck on the battlefield!
In case of any other questions don't hesitate to contact us.
Regards,"



Erwin_Von_Braun #18 Posted 18 January 2019 - 12:22 PM

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View PostBalc0ra, on 18 January 2019 - 11:08 AM, said:

 

Kills don't matter. As then a KV-2 derp firing on an enemy tank, that suddenly got flanked by a friendly light would be blue faster than others. But there is one exception to the rule. Damage done to friendlies in the enemy cap. Thus why you see so many turn blue for one shot after typing "no cap, kill all" and hitting the one capping.

 

I'm learning new stuff all the time :)

WoT_RU_Doing #19 Posted 18 January 2019 - 12:24 PM

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View PostBalc0ra, on 18 January 2019 - 11:08 AM, said:

 

Kills don't matter. As then a KV-2 derp firing on an enemy tank, that suddenly got flanked by a friendly light would be blue faster than others. But there is one exception to the rule. Damage done to friendlies in the enemy cap. Thus why you see so many turn blue for one shot after typing "no cap, kill all" and hitting the one capping.

 

Which was beautifully illustrated by QB in one of his "goes blue" incidents.

Erwin_Von_Braun #20 Posted 18 January 2019 - 12:26 PM

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Case Closed.

Time for this thread to die methinks.

Thanks for your input everyone :)






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