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I'm confused about people complaining on WoT maps


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Poll: Should maps be: (64 members have cast votes)

You have to complete 250 battle in order to participate this poll.

Should maps be:

  1. Full of corridors (10 votes [15.62%])

    Percentage of vote: 15.62%

  2. With wide open space (54 votes [84.38%])

    Percentage of vote: 84.38%

Vote Hide poll

seXikanac #1 Posted 18 January 2019 - 12:30 AM

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When maps are open, people complain that map are good only for TDs and artys, when maps are full of corridors, then people complain that maps arent good for TDs and artys. So those making complains, can you please make up your mind. Should we have maps with corridors or open maps?

Kejoz #2 Posted 18 January 2019 - 01:16 AM

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Maps should provide options for players and promote active gameplay. Nowadays we have zoned corridors ending with redline magical forrest an an occasional hill that lights can procrastinate on.

WoT_RU_Doing #3 Posted 18 January 2019 - 01:25 AM

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Didn't vote because you locked it down to one option, but both.

Sfinski #4 Posted 18 January 2019 - 07:08 AM

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Open maps are great for every class, when there's no arty. When there's arty slow tanks suffer as they can't avoid in any way getting shot, except by camping and not getting spotted.

 

Open maps are the best kind ones.



Soup_Potato #5 Posted 18 January 2019 - 07:28 AM

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I'm gonna say it again as I have said it before. The player base is just that level that on an open map they will camp. And if there is something resembling a corridor, they will go towards it. People currently camp on the open maps that are considered best, Redshire, Westfield, Prokhorovka, Malinovka, Murovanka... This is just how the player base is, unable to play tactically and seek the easiest engagement they can find.

captainpigg #6 Posted 18 January 2019 - 07:37 AM

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There needs to a fairly even distribution between them. Way too many corridor map currently.

Mr_Burrows #7 Posted 18 January 2019 - 07:40 AM

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View PostseXikanac, on 18 January 2019 - 12:30 AM, said:

When maps are open, people complain that map are good only for TDs and artys, when maps are full of corridors, then people complain that maps arent good for TDs and artys. So those making complains, can you please make up your mind. Should we have maps with corridors or open maps?

 

I see the point you are trying to make, but I think you fail to see the bigger picture. 

 

When maps are open, Heavy Tank players whine about arty, sneaky TD's, lights spotting them and meds circling them. 

When maps have a few set corridors and nothing else, all whine about them but the Heavy Tank players.

 

To me, as a nowadays almost solely light tank player I loathe corridor maps. And I love maps like Steppes. Murovanka, Malinovka, Prochorovka and so on. Only open map I do not like is Fishermans Bay that turned an ugly mess after 1.0. 

 

But town maps, or "corridor maps" could be made to work for all classes. They just need to be made bigger, to allow for maneuvering. However, that is against the Heavy Tank player agenda, so it will not happen. 

 


Edited by Mr_Burrows, 18 January 2019 - 07:40 AM.


Cobra6 #8 Posted 18 January 2019 - 09:11 AM

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View PostseXikanac, on 17 January 2019 - 11:30 PM, said:

When maps are open, people complain that map are good only for TDs and artys, when maps are full of corridors, then people complain that maps arent good for TDs and artys. So those making complains, can you please make up your mind. Should we have maps with corridors or open maps?

 

You can actually easily make an open map, open does not equal pancake flat. 

Something like Steppes (excluding the middle) or Prokh/Campinovka are open maps but they are not flat. And these are some of the best maps in the game at the moment for any class that isn't a dumb heavy tank.

 

Cobra 6



arthurwellsley #9 Posted 18 January 2019 - 09:23 AM

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Best map in the current rotation is;

Prokhorovka

An open map. It has been in the game since almost the beginning. It is on the larger size at 1000 x 1000. It is the paradigm for a good map. Interesting places to go, and although open it is not flat.

 

Malinovka

Second best map in the rotation. Again an old map that has been in the game since the beginning. Also one of the larger maps at 1000 x 1000. Again although open it is not flat.

 

Murovanka

Third best map. Old in game terms but this one had substantial changes made to it. 1000 x 1000 size. Open but not flat.

 

These three are NOT corridor maps. These three do have wide open spaces, and that is part of what makes them the best maps in the game. Also note that at 1000 x 1000 they are the largest size of the normal maps. The smaller ones such as Mines are only 800 x 800. I think it follows from this that there is a correlation between 1000 x 1000 being better maps, as the designers have to think more carefully about how they fill that increased area.


Edited by arthurwellsley, 18 January 2019 - 09:25 AM.


Frostilicus #10 Posted 18 January 2019 - 09:25 AM

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Weird to see Malinovka listed as a good map, I remember the days when it was one of the most hated :)

 

I quite liked all 3 of the maps you list there too



Gardar7 #11 Posted 18 January 2019 - 09:31 AM

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View Postarthurwellsley, on 18 January 2019 - 06:23 AM, said:

Best map in the current rotation is;

Prokhorovka

An open map. It has been in the game since almost the beginning. It is on the larger size at 1000 x 1000. It is the paradigm for a good map. Interesting places to go, and although open it is not flat.

 

Malinovka

Second best map in the rotation. Again an old map that has been in the game since the beginning. Also one of the larger maps at 1000 x 1000. Again although open it is not flat.

 

Murovanka

Third best map. Old in game terms but this one had substantial changes made to it. 1000 x 1000 size. Open but not flat.

 

These three are NOT corridor maps. These three do have wide open spaces, and that is part of what makes them the best maps in the game. Also note that at 1000 x 1000 they are the largest size of the normal maps. The smaller ones such as Mines are only 800 x 800. I think it follows from this that there is a correlation between 1000 x 1000 being better maps, as the designers have to think more carefully about how they fill that increased area.

 

"You have reached your quota of positive votes for the day"

 

I totally agree, but I would add Redshire as well.



TankkiPoju #12 Posted 18 January 2019 - 09:35 AM

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People complain about corridors but about invisible TDs shooting them.

 

IMHO WG should stop catering map for each tank type, and just create fully open maps OR city maps.

 

Maps like Paris or Pilsen are just stupid, because they are heavy brawling maps with a forced "open" area where light tanks and TDs can play. It ends up as bad for everyone. The camping spots made for TDs are beyond stupid on these maps.

 

For example Himmelsdorf is actually also a pretty decent light tank and TD map, because you can actually use the corridors both to assassinate and to escape. The long corridors are also handy for TDs, but you can also avoid them.



Gardar7 #13 Posted 18 January 2019 - 09:38 AM

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View PostTankkiPoju, on 18 January 2019 - 06:35 AM, said:

 

Maps like Minsk, Ensk, Paris or Pilsen are just stupid, because they are heavy brawling maps with a forced "open" area where light tanks and TDs can play. It ends up as bad for everyone. The camping spots made for TDs are beyond stupid on these maps.

 

 



Mr_Burrows #14 Posted 18 January 2019 - 09:39 AM

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I miss old Redshire, complete with bushwanking heavies and TD's along those two ridges. 

Map was weird but yet fun, in a sort of way. And if you could push up the slope going from NE spawn (there used to be a steep hillside where the zepelin is now, and there was no "heavy meta brawling point complete with arty cover" since Steve and Bob whines about getting shot by arty) you could win the map by sheer persistence. 

 



arthurwellsley #15 Posted 18 January 2019 - 09:40 AM

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View PostGardar7, on 18 January 2019 - 08:31 AM, said:

 

"You have reached your quota of positive votes for the day"

 

I totally agree, but I would add Redshire as well.

 

Redshire

Interesting, I'd put that pretty close to Murovanka. Defintiely one of the better maps. Again another open map which is not flat. Again another map that is one of the 1000 x 1000 larger size ones.

 

I also just noticed that Prokhorovka, Malinovka, Murovanka, and Redshire are all summer maps.



Gardar7 #16 Posted 18 January 2019 - 09:44 AM

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View PostMr_Burrows, on 18 January 2019 - 06:39 AM, said:

I miss old Redshire, complete with bushwanking heavies and TD's along those two ridges. 

Map was weird but yet fun, in a sort of way. And if you could push up the slope going from NE spawn (there used to be a steep hillside where the zepelin is now, and there was no "heavy meta brawling point complete with arty cover" since Steve and Bob whines about getting shot by arty) you could win the map by sheer persistence. 

 

 

Yes, the old one was better without that stupid zeppelin, but it is still among the better ones.

anonym_32bOyLluvSuR #17 Posted 18 January 2019 - 09:47 AM

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People seem to complain about everything especially new content.

I'm still incandescent with rage, over the front wheel on the T54.

Clearly out of scale.

Gardar7 #18 Posted 18 January 2019 - 09:49 AM

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View Postarthurwellsley, on 18 January 2019 - 06:40 AM, said:

 

Redshire

Interesting, I'd put that pretty close to Murovanka. Defintiely one of the better maps. Again another open map which is not flat. Again another map that is one of the 1000 x 1000 larger size ones.

 

I also just noticed that Prokhorovka, Malinovka, Murovanka, and Redshire are all summer maps.

 

Yes, I think they should add some more winter-themed 1000 x 1000 opened map. There is a potential in Glacier, but in the end it is 'meh'. That south serpentine doesn't work and those ships are something like the zeppelin on Redshire. Simply stupid. I don't like deserted maps, they are just simply ugly for the eyes. 

LordMuffin #19 Posted 18 January 2019 - 09:51 AM

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View Postarthurwellsley, on 18 January 2019 - 09:23 AM, said:

Best map in the current rotation is;

Prokhorovka

An open map. It has been in the game since almost the beginning. It is on the larger size at 1000 x 1000. It is the paradigm for a good map. Interesting places to go, and although open it is not flat.

 

Malinovka

Second best map in the rotation. Again an old map that has been in the game since the beginning. Also one of the larger maps at 1000 x 1000. Again although open it is not flat.

 

Murovanka

Third best map. Old in game terms but this one had substantial changes made to it. 1000 x 1000 size. Open but not flat.

 

These three are NOT corridor maps. These three do have wide open spaces, and that is part of what makes them the best maps in the game. Also note that at 1000 x 1000 they are the largest size of the normal maps. The smaller ones such as Mines are only 800 x 800. I think it follows from this that there is a correlation between 1000 x 1000 being better maps, as the designers have to think more carefully about how they fill that increased area.

A little note: The most liked maps, at least by the better players of the game, are all maps which where created at the very beginning of WoT.

 

I just have a feeling that the newer a map gets,  or the more recent WG have fiddled with it, the worse I believe it gets, in general.

There are occasions when WG make a good map change. Like when they removed Charkov, or now when they are going to remove assault in Empires Boarder, or 2 hen they removed Sand River assault.

And sometimes when a map change is neither positive nor negative, like the change to Siegfried Lines.


Edited by LordMuffin, 18 January 2019 - 09:56 AM.


SABAOTH #20 Posted 18 January 2019 - 09:53 AM

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You forgot to add some options.

 

 

For example the fact that the maps got flattened and cover removed like in fisherman's bay... that map used to be good, now sucks hard






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