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Arty advice

f*ck is that what my lifes come to

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geoff99 #1 Posted 18 January 2019 - 08:57 PM

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Evening all,

 

I need some advice please about...arty. Yes, I'm very sorry, but its a necessary evil to get my hands on the 260 and the second campaign tanks.

 

I've played 40k games of which I think 350 were in arty, so I know nothing about them.

 

I think the questions are as follows:

- what crew skills are good? I assume BIA, snap shot, clutch braking are the main ones, with sixth, camo, repairs, ff next and the rest pretty irrelevant. Is that correct?

- what SPGs are recommended for HTC and t55a missions? I have M41 and Crusader currently so British and US recommendations helpful (assuming they're any good). I don't enjoy playing or grinding arty so would prefer lowest practical tiers.

- which blocs require arty for second campaign, and what SPGs are recommended for each?

- any other arty tips?

 

thanks very much in advance

 

Geoff

 

ps If anyone quotes this post to me in future I will deny writing it.


Edited by geoff99, 18 January 2019 - 08:58 PM.


NUKLEAR_SLUG #2 Posted 18 January 2019 - 09:51 PM

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Sixth sense and Snapshot, BIA all around and anything else is a bonus. Go up the US line, it's the most flexible of the lot and the M53/55 is quite able to do any mission you need.

Second set of missions requires a soviet, german and a french one I think but you can do all the missions with tier 6 at a minimum so no major grinds required.



overcorpse #3 Posted 18 January 2019 - 10:04 PM

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The first thing you should do at the start of a match is check if you have a decent amount of water near you.If you have then proceed to drown yourself.99.5% of the player base will thank you for it.

SABAOTH #4 Posted 18 January 2019 - 10:05 PM

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You just need one finger.

 

You can be braindead and still works perfectly.

 

Arty prevents camping.

 

Because balance :coin:

 

 

 

p.S> you could use the other 9 fingers to stuff crayons up your nose and still works.

 

Arty is such a masterpiece in World of Tanks :medal:


Edited by SABAOTH, 18 January 2019 - 10:13 PM.


geoff99 #5 Posted 18 January 2019 - 11:55 PM

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View PostNUKLEAR_SLUG, on 18 January 2019 - 08:51 PM, said:

Sixth sense and Snapshot, BIA all around and anything else is a bonus. Go up the US line, it's the most flexible of the lot and the M53/55 is quite able to do any mission you need.

Second set of missions requires a soviet, german and a french one I think but you can do all the missions with tier 6 at a minimum so no major grinds required.

Thank you :medal:

 

View Postovercorpse, on 18 January 2019 - 09:04 PM, said:

The first thing you should do at the start of a match is check if you have a decent amount of water near you.If you have then proceed to drown yourself.99.5% of the player base will thank you for it.

 

View PostSABAOTH, on 18 January 2019 - 09:05 PM, said:

You just need one finger...

 

Yeah I know. But needs must if you want reward tanks..



Robbie_T #6 Posted 19 January 2019 - 05:15 AM

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Playing arty aint  bad it gives you another view of the map .

Sometimes discover new things that you see players do.

But can be frustrating at times also because you will see all the mistakes people make.

And the 1 finger bla bla is BS

if you a bad arty yeah but sill need my other finger to press X to lock the gun barrel(better/faster aim) and Z to inform my team (LT) about my reload times.

Thats more than what i see some tds's doing.standing at 1 spot fully zoomed in focussed on 1 spot while left of them theres a crapton of enemy's roling in.



WoT_RU_Doing #7 Posted 19 January 2019 - 05:23 AM

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For the driver, controlled impact and clutch braking are worth thinking about. Some maps, you'll just die regardless of whether the team win or not (Ensk is often a good example of this), and you'll have many battles at close range, so being able to defend yourself or at least farm some more damage at the last second are always helpful.



Hedgehog1963 #8 Posted 19 January 2019 - 05:38 AM

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Camo is the only skill that matters.

 

Sixth sense is useless because once you are spotted you should be dead.

 

100% crew.  Use food consumable.

 

I don't play SPGs much as I don't like the game play.



WoT_RU_Doing #9 Posted 19 January 2019 - 05:55 AM

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View PostHedgehog1963, on 19 January 2019 - 04:38 AM, said:

Camo is the only skill that matters.

 

Sixth sense is useless because once you are spotted you should be dead.

 

100% crew.  Use food consumable.

 

I don't play SPGs much as I don't like the game play.

 

Sixth sense is useful because:

1. you don't ALWAYS get killed if you relocate fast enough.

2. if you get spotted when driving to your initial position on Ensk, you know to go somewhere slightly different.

3. If you are busy aiming just as you're about to shoot when a light comes zooming in, sixth sense warns you at a time when you may not be able to look at the minimap.

4. When you no longer want the crew on arty, you can send the cmdr to another vehicle without having to retrain the skills.



mystikro #10 Posted 19 January 2019 - 08:48 AM

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View Postgeoff99, on 18 January 2019 - 09:57 PM, said:

Evening all,

 

I need some advice please about...arty. Yes, I'm very sorry, but its a necessary evil to get my hands on the 260 and the second campaign tanks.

 

I've played 40k games of which I think 350 were in arty, so I know nothing about them.

 

I think the questions are as follows:

- what crew skills are good? I assume BIA, snap shot, clutch braking are the main ones, with sixth, camo, repairs, ff next and the rest pretty irrelevant. Is that correct?

- what SPGs are recommended for HTC and t55a missions? I have M41 and Crusader currently so British and US recommendations helpful (assuming they're any good). I don't enjoy playing or grinding arty so would prefer lowest practical tiers.

- which blocs require arty for second campaign, and what SPGs are recommended for each?

- any other arty tips?

 

thanks very much in advance

 

Geoff

 

ps If anyone quotes this post to me in future I will deny writing it.

 

Commander: BIA, 6th sense can be a second priority because you are mostly not being spotted.

Driver: BIA, Clutch Breaking so that you can turn faster, then Off Road Driving if you reach 3rd level for the driver.

Gunner: BIA, Snap Shot will give you a small boost

Loader: BIA, Safe Stowage, then Adrenaline Rush

Radio operator: BIA, Situational Awareness, then Call for Vengeance to get some extra spotting when some scrub comes rushing in and they get you

 

Sources: I am a clicker. But I am not a gold clicker. At least I still have to aim, unlike gold spammers that press 2 and use auto aim and click. So arty is actually more skill than anything spamming gold. Like a Type 5. Ironic, isn't it?


Edited by mystikro, 19 January 2019 - 08:49 AM.


jack_timber #11 Posted 19 January 2019 - 09:55 AM

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Some good advice regarding crew, always train BiA first and always use whatever I can to improve crew skills such as food or vents.

Just one other tip...

Relocate between shots and, if you have a long reload time, look for tracers from Red arty. It's rather satisfying to take these out.

GL oh yes don't listen to the whiners I thought they were all locked into that SPG sticky at the top.



Joggaman #12 Posted 19 January 2019 - 10:38 AM

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I would go for the tier8 & 9 American SPG. They are good fun and will get your missions done. 

Good luck!



etody77 #13 Posted 19 January 2019 - 10:54 AM

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If you have BIA it's enough

and for campaign 1.0, use american or british tier 9 arty

American arty seems to be the most stupid clicker line,



tankzman #14 Posted 19 January 2019 - 11:24 AM

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We need a special sixth sense skill to tell if you are arty traced... 

Hedgehog1963 #15 Posted 19 January 2019 - 12:03 PM

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View PostWoT_RU_Doing, on 19 January 2019 - 04:55 AM, said:

 

 

1. you don't ALWAYS get killed if you relocate fast enough.

 

About that...



captainpigg #16 Posted 19 January 2019 - 12:10 PM

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Crew skills:

Commander: BiA, 6'th sense, Camo, Recon

Gunner: BiA, Snap shot, Camo

Driver: BiA, Smooth ride, Clutch braking, Off road driving, Camo

Radio Op: BiA,Situational awareness, Camo, Signal Boosting (actually useful on arty)

Loader: BiA, Safe Stowage, Camo

 

You want BiA before 6'th sense and Safe Stowage on arty. Snap-Shot and Smooth Ride will reduce your aim circle when you move or rotate.

 

Equipment: You want GLD and Rammer on all vehicles, if you can fit Vent you fit them. Otherwise I would normally go with a Camo-Net.

 

For lines: America; then Britain and Germany; then France and Russia (not really worse but more difficult to play).



fwhaatpiraat #17 Posted 19 January 2019 - 12:26 PM

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View PostNUKLEAR_SLUG, on 18 January 2019 - 09:51 PM, said:

Sixth sense and Snapshot, BIA all around and anything else is a bonus. Go up the US line, it's the most flexible of the lot and the M53/55 is quite able to do any mission you need.

Second set of missions requires a soviet, german and a french one I think but you can do all the missions with tier 6 at a minimum so no major grinds required.

This.

 

Extra tips: from high positions and high distances your arc is higher and so you can can shoot over ridges and your aim circle is rounder (more likely to splash instead of missing).



VeryRisky #18 Posted 19 January 2019 - 12:32 PM

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US line is good, others may work too.

 

Train all-camo first, then retrain for BiA and take camo again.  Take 6th only then on retrain.

 

 



yaourti #19 Posted 19 January 2019 - 12:41 PM

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I see recommendations for 'snap shot' as a gunner skill but isn't that for turret rotation? How does it help arty?

 

How about 'designated target' to keep targeted enemies visible longer?


Edited by yaourti, 19 January 2019 - 12:44 PM.


VeryRisky #20 Posted 19 January 2019 - 12:48 PM

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Snapshot as a smaller effect on gun traverse for non-turreted vehicles.

 

Designated Target  is only for targets you are spotting yourself






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