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LincolnTank #1 Posted 21 January 2019 - 11:36 AM

    Corporal

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What the hell is this piece of mechanic that allows enemies to destroy you even after the cap countdown has reached 0 and achieved the win? 

 

 



ApocalypseSquad #2 Posted 21 January 2019 - 11:41 AM

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I think there is a 6 second extension to allow the other side the chance to achieve the cap and get a draw.  Maybe that?

LincolnTank #3 Posted 21 January 2019 - 11:45 AM

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Ahhh another piece of wonky codink

SuedKAT #4 Posted 21 January 2019 - 11:45 AM

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View PostWiki, said:

Base CaptureEdit

Standard_Battle can be won either by destroying all enemy tanks or by capturing the base. To capture the enemy base, your tank must drive into the white circle in the enemy base (commonly referred to as the cap circle or simply cap). A green bar with the title "Enemy Base Capture :" appears at the top of the screen for your entire team. Your tank must remain within the circle until the capture bar reaches 100%. Each tank in the capture circle generates 1 capture point per second. You cannot generate more than 3 capture points per second. Once you have completed the capture, the title of the capture bar changes to "Enemy base captured!".

If you leave the cap circle before capture is completed, all capture points earned by you are lost and the capture bar progress is reduced accordingly. The same happens each time you get damaged while within the cap circle before capture is complete. Both hull damage and critical damage (e.g. tracks) have the same effect, as does damage inflicted by the enemy or your own team.

Once capture is complete, the round does not end immediately. There is a delay of at least 5 seconds before victory is yours (unless the battle timer runs out earlier). According to Overlord this delay gets extended each time a vehicle is destroyed. The following outcomes are possible:

  • All friendly vehicles are destroyed within the delay: Enemy team wins.
  • All vehicles of both teams are destroyed within the delay: Draw
  • Enemy completes base capture of their own within the delay: Draw.
  • All other cases: Your team wins.

If you are playing the Assault game mode, then only one team owns a base that can be captured by the other team. Everything else works as in standard battles.

In Encounter Battles there is only one neutral base that both teams can capture. The same mechanics as in standard battles apply here as well, however there are two differences. First, in an encounter no capture points can be gained while there are tanks of both teams within the capture circle. Capture progress is simply halted and resumes if the intruding tank leaves the circle again. The other difference is that the capture rate is slowed down to 1 capture point every 2.5 seconds.

 

http://wiki.wargamin...cs#Base_Capture






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