Jump to content


Mountain Pass

Stronk

  • Please log in to reply
9 replies to this topic

SABAOTH #1 Posted 22 January 2019 - 02:57 PM

    Lieutenant Сolonel

  • Player
  • 40172 battles
  • 3,494
  • [-133-] -133-
  • Member since:
    08-28-2011

What do you think about the balance of this map?

 

I like it, but isn't the south spawn an easy pick while crossing?

 

It's easy to farm free shots on everyone who dares to go left:coin:



ValkyrionX #2 Posted 22 January 2019 - 03:59 PM

    Lieutenant

  • Player
  • 48801 battles
  • 1,534
  • [VIVUS] VIVUS
  • Member since:
    02-07-2015
 

 

 

photo of the bc25 that makes the mountain goat apart ..

 

this map offers a bad playability , even the lower tiers is really horrible to play on this map.

 

The cap north of the map has clear advantages compared to the base located south


Edited by ValkyrionX, 22 January 2019 - 03:59 PM.


BR33K1_PAWAH #3 Posted 22 January 2019 - 04:03 PM

    Second Lieutenant

  • Player
  • 4862 battles
  • 1,062
  • [WJDE] WJDE
  • Member since:
    04-11-2018

Just played a game there, 3.5 k spot in first minute, thx to our FV4005 and other guys as well. Nothern spawn ofc.

If scouts from other team doesn't push your side from the start you are allowed to spot as long as you like. It's kinda broken IMO.

shot_034.jpg


Edited by BR33K1_PAWAH, 22 January 2019 - 04:03 PM.


Soup_Potato #4 Posted 22 January 2019 - 04:44 PM

    Staff Sergeant

  • Player
  • 282 battles
  • 302
  • Member since:
    09-22-2018

View PostBR33K1_PAWAH, on 22 January 2019 - 04:03 PM, said:

If scouts from other team doesn't push your side

 

This is the important part. The south has the advantage to go down to the riverbed/valley. They will have people supporting from the ridge next to them. So if they don't go down there and north spawn's light sits in the bush then north spawn is in huge advantage. It's one of those situations where teams have different advantages over each other. North spawn can more easily defend the SW brawling corner and more easily push through but south has it's advantages too. I kinda like this kind of map design, that the maps aren't just trying to be ''identical'' on both sides



tank276 #5 Posted 22 January 2019 - 04:55 PM

    Warrant Officer

  • Player
  • 52039 battles
  • 687
  • [KEKE] KEKE
  • Member since:
    08-30-2012

View PostSABAOTH, on 22 January 2019 - 01:57 PM, said:

What do you think about the balance of this map?

 

I like it, but isn't the south spawn an easy pick while crossing?

 

It's easy to farm free shots on everyone who dares to go left:coin:

 

I dont like it man, I dont like corridor maps, they control how free the playstyle of the battle will be and am an opponent of that.

Cobra6 #6 Posted 22 January 2019 - 05:05 PM

    Field Marshal

  • Beta Tester
  • 16418 battles
  • 16,423
  • [RGT] RGT
  • Member since:
    09-17-2010

Too many linear corridors on this map and no viable way to flank.

Bad map if encountered more then once every 2 hours in any tier.

 

Cobra 6



Hammerhead20 #7 Posted 22 January 2019 - 05:08 PM

    Lieutenant

  • Player
  • 26644 battles
  • 1,926
  • Member since:
    06-29-2011

Stupid and annoying "corridor" map. 

 

Like we don't have enough of them... 



BR33K1_PAWAH #8 Posted 22 January 2019 - 05:27 PM

    Second Lieutenant

  • Player
  • 4862 battles
  • 1,062
  • [WJDE] WJDE
  • Member since:
    04-11-2018

View PostSoup_Potato, on 22 January 2019 - 06:44 PM, said:

 

This is the important part. The south has the advantage to go down to the riverbed/valley. They will have people supporting from the ridge next to them. So if they don't go down there and north spawn's light sits in the bush then north spawn is in huge advantage. It's one of those situations where teams have different advantages over each other. North spawn can more easily defend the SW brawling corner and more easily push through but south has it's advantages too. I kinda like this kind of map design, that the maps aren't just trying to be ''identical'' on both sides

 

Agreed, but i newer push other side myself bcs how risky this is - if you get yoloed there is no way you gonna survive that.

 



resheph73 #9 Posted 22 January 2019 - 05:35 PM

    Lance-corporal

  • Player
  • 28661 battles
  • 68
  • Member since:
    12-03-2012

View PostSABAOTH, on 22 January 2019 - 01:57 PM, said:

What do you think about the balance of this map?

 

I like it, but isn't the south spawn an easy pick while crossing?

 

It's easy to farm free shots on everyone who dares to go left:coin:

 

I really despise this map... TDs are useless, arty is useless, lights can only die in the central pit. Should be completely redone ... 

 



SABAOTH #10 Posted 22 January 2019 - 05:48 PM

    Lieutenant Сolonel

  • Player
  • 40172 battles
  • 3,494
  • [-133-] -133-
  • Member since:
    08-28-2011

View PostCobra6, on 22 January 2019 - 05:05 PM, said:

Too many linear corridors on this map and no viable way to flank.

Bad map if encountered more then once every 2 hours in any tier.

 

Cobra 6

 

I Like it because of visuals, but yeah it's a corridor one.





Also tagged with Stronk

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users