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It's 2019 it's time to rebalance SPGS

Rebalancing

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dark_dumah #1 Posted 23 January 2019 - 01:45 AM

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Happy new year Wargaming. It's time to get to work and do something about this 3 spg per game format. Even at tier 10 there are lots of paper tanks and when 3 of these bastards focus fire you ( and they also get premium HE shock!!!) it's over. It's very frustrating that there is a group of vehicles in the game ( SPG ) that suffer no consequences when firing and can sit in cover relaxed almost throughout the game in relative safety except in the case when your team is losing and you get hunted down. But in most cases 3 spgs in a tier 8 to 10 battle is just pure overkill, especially if they coordonate and systematically chop you down. It's 2019 now and this has gone long enough, this needs to be addressed and rebalanced ( although the whole HE mechanic could use a rework entirely but that is not the point), some people argue that spgs are good because they deal effectively with campers, but I would argue that if you were skilful enough to get to an advantageous position then why should a vehicle be able to kill you from 800m shooting above the rocks that cover your position from normal shots of other tanks ( that defeats the whole purpose of an aggressive position and when you shoot and get spotted the spg can lob shells at your location and eliminate you anyway. If there is no intention on your part at least for now to revise the amount of damage the spg's do, or to revise the whole HE mechanic, then please please at least lower the maximum spgs to 2 per battle for now, we could do with a change. Thank you.

juonimies #2 Posted 23 January 2019 - 01:53 AM

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Players who don't understand the point of indirect fire, please play rather pacman. 

Homer_J #3 Posted 23 January 2019 - 02:22 AM

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View Postdark_dumah, on 23 January 2019 - 12:45 AM, said:

Happy new year Wargaming. It's time to get to work and do something about this 3 spg per game format. 

Agreed, get rid of the stupid cap, lets have proper arty parties back. :izmena::great::arta:

 

Hope you didn't write anything else of interest because I didn't read it and this thread won't stick around long anyway.


Edited by Homer_J, 23 January 2019 - 02:22 AM.


FTR #4 Posted 23 January 2019 - 02:26 AM

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SPGs honestly need buff but don't worry it's coming in form of being able to ban Himmelsdorf! Hurray!

Balc0ra #5 Posted 23 January 2019 - 02:44 AM

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WG already said they have plans for an SPG change and nerf in 2019. When and what? Who knows. 

stokescj #6 Posted 23 January 2019 - 02:50 AM

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Well written and very true. Its really the most annoying part of the game, which by its nature is supposed to be fun.

I know its mainly a retention tool for bad players but it would be far better just to educate them, rather than ruin the gaming experiance for anyone that wants to do more than sit in a bush on the red line.

Even with 2 arty, the gaming experiance can be unbarable. With lowering server populations, you would think they would address this class soon. I did hear they will get nerfed this year but honestly, it should be max 1 per battle. Send the rest off to click NPCs in a mini game were they dont ruin the experiance of real paying customers.

Its getting pretty clear a lot of the community contributors are just getting so fed up with the mechanic they will leave, following the rest of the community.

Sad as this game is incredible, apart from the talentless HE mechanics.
01:54 Added after 3 minutes
And to those who say it can be avoided etc if you know where to position, this is occasionally true, but more often false. Its usually the statementnof a 48 percenter who does not understand map control or pushing a flank. Not to mention they dont feel the effects of XVM as much.

overcorpse #7 Posted 23 January 2019 - 04:13 AM

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View PostBalc0ra, on 23 January 2019 - 02:44 AM, said:

WG already said they have plans for an SPG change and nerf in 2019. When and what? Who knows. 

 

Link please.Don't tease me man.

Homer_J #8 Posted 23 January 2019 - 04:54 AM

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View Poststokescj, on 23 January 2019 - 01:50 AM, said:


And to those who say it can be avoided etc if you know where to position, 

It can be avoided if you know where and how to position.



DantePerez #9 Posted 23 January 2019 - 05:12 AM

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View PostHomer_J, on 23 January 2019 - 04:54 AM, said:

It can be avoided if you know where and how to position.

 

i guess , but do you think it's fun constantly having to reposition yourself so you don't get shot by someone 600m away? Or hell even if they miss who gives a crap, if it's a t92 you'll most likely lose some health and be stunned for sure if it's anywhere around you. Even hiding behind alot of buildings doesn't help against these kind of arty's , most can just loop a shell over the building if it's not tall enough and still damage you , or stun you. 

And what about maps like malinovka? If you're a heavy you're pretty much forced to play the hill and if there are 3 artillery alot of your health will be lost to these clickers and like @dark_dumah mentioned here if they coordinate fire or focus you you're gonna be stunned half the time. There is nothing balanced about this class whatsoever , hell i've even had a laugh myself being able to shoot and kill light tanks going 60km/h in my s-51. Which i don't WANT to play but i have to for the missions. 



Homer_J #10 Posted 23 January 2019 - 05:25 AM

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View PostDantePerez, on 23 January 2019 - 04:12 AM, said:

 

 

And what about maps like malinovka? If you're a heavy

When I'm playing a heavy then arty is the least of my worries.  

 

Quote

do you think it's fun constantly having to reposition yourself so you don't get shot by someone 600m away?

It's part of the game and yes it can be fun playing cat and mouse with arty.  And it's no worse than having to avoid being in the firing line of every bush because there might be an invisible TD in it.



DantePerez #11 Posted 23 January 2019 - 06:49 AM

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View PostHomer_J, on 23 January 2019 - 05:25 AM, said:

 

It's part of the game and yes it can be fun playing cat and mouse with arty.  And it's no worse than having to avoid being in the firing line of every bush because there might be an invisible TD in it.

1) That is one hell of a terrible argument. It's not fun , it's annoying and frustrating. I've never been like hehehe this clicker missed me cuz i dodged hehehe so fun what a noob , realistically i've always felt frustrated that i  have to dodge and play "cat and mouse" in the first place. It's annoying as hell , especially in bigger tanks. I have 1050 battles played in my is7 , this is a relatively fast and not THAT big of a heavy but arties still bother the crapout of me and ruin a lot of my games , and then we've got tanks like the e100 and maus who are basically xp pinatas for arty , good luck playing "cat and mouse" with a 200 ton tank that barely goes 25km/h lol.

And let's not forget about paper tanks who suffer equally but in a different way , okay yes you can dodge more but it's still not "fun" and if a conqueror GC manages to land a direct hit on for example an amx 30b , you lose basically all your health , tons of crew members/modules will be damaged and they will end up forcing you to play like a 300 wn8 bot far away from any enemy because that good ole 200mm HE shell turned you into a 1-2 shot for most tanks. Fun , right? Arty punishes making game-winning plays , and don't tell me they're intended for punishing campers because camping is what they will make you do.

2) I disagree , i still believe someone being able to shoot you on a crap load of parts from a position far far away on any map is way worse than a camping td because at least you can somewhat predict where these td's will be and how you can counter them. You can't counter arty unless you're arty yourself. That's the thing. Also .. you can bounce td's (unless they're he spamming fv's of course , but he is another problem) but you can't bounce arty's. And they'll stun you.

It's hard for me to believe you're this ignorant after 30k battles.


Edited by DantePerez, 23 January 2019 - 06:57 AM.


Makotti #12 Posted 23 January 2019 - 06:58 AM

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Rebalance ? Oh yes, little more splash for HE and bring back AP/HEAT. Slight accuracy buff wouldn't hurt either.

CmdPrompt #13 Posted 23 January 2019 - 07:00 AM

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Rebalance them with ctrl+alt+delete

SuperOlsson #14 Posted 23 January 2019 - 07:02 AM

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View PostHomer_J, on 23 January 2019 - 04:54 AM, said:

It can be avoided if you know where and how to position.

 

Yes, it's very simple actually, find a really big house and camp forever behind it, camp by hugging redline all game, camp by never getting spotted, or just never ever peek the enemy. Those are pretty much the only ways to stay artysafe.

 

Edit: And don't get your hopes up! Wargaming has disappointed us in the past with "fixing" things.


Edited by SuperOlsson, 23 January 2019 - 07:07 AM.


wsatnutter #15 Posted 23 January 2019 - 07:34 AM

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It's about time you posted in the correct thread 

Homer_J #16 Posted 23 January 2019 - 07:37 AM

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View PostDantePerez, on 23 January 2019 - 05:49 AM, said:

1) That is one hell of a terrible argument. 

It's not an argument.  It's a statement of fact.

 

You might not find it fun but I do.

 

View PostSuperOlsson, on 23 January 2019 - 06:02 AM, said:

 

Yes, it's very simple actually, find a really big house and camp forever behind it, camp by hugging redline all game, 

If you think that's how you avoid arty then there is no wonder you have a problem with it.



Homer_J #17 Posted 23 January 2019 - 07:47 AM

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View PostDantePerez, on 23 January 2019 - 05:49 AM, said:

 Arty punishes making game-winning plays

So what you are saying is it's good to have arty on your team.



Xqual #18 Posted 23 January 2019 - 07:49 AM

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Arty need a buff if anything.

The stun mechanism is a joke and should never have been implementet into the game.

Faster aimtime, more dmg, less splash.

 

But i guess redline campers cant see beyond their own nosetip? Because getting hit for 1-400dmg ever 40-50secs because you got spottet, is more unbalanced than being hit for 750-1900 every 14 secs by that invisible TD in a bush 500m away.

 

Right now there are 2 types of tanks in the game.

1: riddiculus armored heavytanks

2: redline bushcamping TD's.

 

And premium ammo has become the standard ammo of the game.

 

But let us protest about the weakest class in the game. the class that do less dmg than everyone else.



Homer_J #19 Posted 23 January 2019 - 07:49 AM

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View PostDantePerez, on 23 January 2019 - 05:49 AM, said:

 

It's hard for me to believe you're this ignorant after 30k battles.

I see, run out of arguments so it's on to the personal attacks.

 

I have a different opinion to yours, you will find that happens quite a lot in life.



SABAOTH #20 Posted 23 January 2019 - 08:11 AM

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View PostSuperOlsson, on 23 January 2019 - 07:02 AM, said:

 

Yes, it's very simple actually, find a really big house and camp forever behind it, camp by hugging redline all game, camp by never getting spotted, or just never ever peek the enemy. Those are pretty much the only ways to stay artysafe.

 

Edit: And don't get your hopes up! Wargaming has disappointed us in the past with "fixing" things.

 

It will be nerfed, the rebalance logic will be like:

 

  • -10% HE penetration
  • + 10% accuracy
  •  + 30% gold ammo damage
  • + 50% stun duration
  • If the crew is killed by arty you will lose permanently and you need to recruit a new crew member

 

:coin:







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