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Gold ammo balance


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cvedran #1 Posted 23 January 2019 - 11:18 PM

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As its stated gold ammo = pay to win. You have money, you pay money for premium acc, us who dont have money for this, or dont want to spend money, cuz why would we, dont have credit for that kind of skill in battles. Most of the time battle ends with gold spam, 0 dmg, -20-30k credits. Whats the point of playing?

So quick and easy solution for balance. Every time player gets penned with gold ammo, earns the same amount of credits as gold ammo costs. Win-win, spammers gonna spam, us gonna farm credits.

gl&hf



OreH75 #2 Posted 23 January 2019 - 11:25 PM

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Oh please not again.

 

Lesson 1: Dont get shot

Lesson 2: If you get shot anyway, take cover.

Lesson 3: Look at minimap and see if you can return fire safely. Well angled tanks or proper armor usage will bounce also gold ammo

Lesson 4: If you drive paper tank it doesnt matter what ammo they shoot at you, it would pen anyway..

Lesson 5: Stay back for a minute so enemy will start focus other spotted players, try to advance to better position if possible (that doesnt mean forward, could also be backwards)

Lesson 6: goto Lesson 1.



smokeytheband1t #3 Posted 23 January 2019 - 11:28 PM

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Prem ammo is not the issue itself... tanks with no weakspots when loading non prem are the effin issue.. since everyone expects to meet atleast 4-5 of those monsters per game.. they load a metric f-ton of skill rounds... can't blame em.. 

cvedran #4 Posted 25 January 2019 - 03:40 PM

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View PostOreH75, on 23 January 2019 - 10:25 PM, said:

Oh please not again.

 

Lesson 1: Dont get shot

Lesson 2: If you get shot anyway, take cover.

Lesson 3: Look at minimap and see if you can return fire safely. Well angled tanks or proper armor usage will bounce also gold ammo

Lesson 4: If you drive paper tank it doesnt matter what ammo they shoot at you, it would pen anyway..

Lesson 5: Stay back for a minute so enemy will start focus other spotted players, try to advance to better position if possible (that doesnt mean forward, could also be backwards)

Lesson 6: goto Lesson 1.

 

1. Ok, Ill just protect arty in e100

2. Prokhorovka is full of covers, i cant decide which one to take

3. Armor doesnt work against gold ammo, thats the point of gold balance

4. Oh, didnt know, thanks for sharing it with me

5. Whats the point of Heavy tanks if Ill hide?

6. Will do

 

View Postsmokeytheband1t, on 23 January 2019 - 10:28 PM, said:

Prem ammo is not the issue itself... tanks with no weakspots when loading non prem are the effin issue.. since everyone expects to meet atleast 4-5 of those monsters per game.. they load a metric f-ton of skill rounds... can't blame em.. 

 

Every tank has weakspots, people are just too lazy to aim or bad.



OreH75 #5 Posted 25 January 2019 - 04:00 PM

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View Postcvedran, on 25 January 2019 - 03:40 PM, said:

1. Ok, Ill just protect arty in e100

2. Prokhorovka is full of covers, i cant decide which one to take

3. Armor doesnt work against gold ammo, thats the point of gold balance

4. Oh, didnt know, thanks for sharing it with me

5. Whats the point of Heavy tanks if Ill hide?

6. Will do

 

1) Useless camper

2) You only play on Prohkorovka? 

3) It does, learn to play.

4) Why cry then?

5) Don't hide all game, just temporary.

6) Never too late to learn!



Tom_Deekanarry #6 Posted 25 January 2019 - 04:09 PM

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Just play mediums, then you know your going to get penetrated and it's not an issue!

pako911 #7 Posted 25 January 2019 - 04:19 PM

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The game is getting worse with lots of premium ammo, Maus is fired as if it were paper, what's the point of heavy tanks? You could customize how many pieces you would take in a tank, the damage you would have to pay, and double your price.

Mr_Burrows #8 Posted 25 January 2019 - 04:29 PM

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If it was not for prem ammo this game would be unplayable.

This is a fact, and WG has balanced the game in such a way as to make sure that players need to spend credits on prem ammo, which in turn brings WG revenues from selling prem accounts and prem tanks. 

Bringing down the amount of dmg on prem ammo will just increase the need to fire even more prem rounds, thus costing the playerbase more credits, thus creating even greater incentive for players to get prem account time and premium tanks. Which is exactly what WG intends. 

 

I know, I know. Some of you reading this cannot comprehend or compute the above. That is a bit sad, but it is just the way it is. 

 



fighting_falcon93 #9 Posted 25 January 2019 - 04:36 PM

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View PostOreH75, on 23 January 2019 - 11:25 PM, said:

Lesson 1: Dont get shot

 

Ok, so your logic is that tanks with armor should avoid getting shot?

 

So in this game, where most engagements are about trading shots with each other, and where someone thus have to soak up the damage in order to the others to peek, how do you expect this to work out?

 

Or is it that you want HTs to have better armor on paper but in practice are just clumpsy versions of MTs?

 

With the logic of always avoiding getting shot, why should anyone bother to play anything else than a Leopard 1?

 

You know right now they could completely scrap the armor thickness values because they don't mean anything. Right now we only have Leopard 1 armor or IS-7 turret armor. That's the only thing that matters. Everything between that will get penned by premium ammo anyhow so there's no point to rely on it.



Crashzi #10 Posted 25 January 2019 - 04:41 PM

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View Postcvedran, on 25 January 2019 - 03:40 PM, said:

Every tank has weakspots, people are just too lazy to aim or bad.

No, maus and type are an example of no weakspots



pako911 #11 Posted 25 January 2019 - 04:49 PM

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Maust was shot with 6 shots at nothing bouncing.
I did the same with Taype5. And the trouble is that it wasn't really done. I'm trying to do the OBJ260 HT15 mission, but as I see it will not come to life.

fighting_falcon93 #12 Posted 25 January 2019 - 04:53 PM

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View PostCrashzi, on 25 January 2019 - 04:41 PM, said:

No, maus and type are an example of no weakspots

 

Maus and Type 5 have weakspots. It's just that these weakspots are not 100% guaranteed penetrations.

 

- An IS-7 has 42% chance to penetrate the lower frontal plate of a Maus.

- An IS-7 has 60% chance to penetrate the frontal turret cheek of a Maus.

 

- An IS-7 has 57% chance to penetrate the turret cupola of a Type 5.

- An IS-7 has 46% chance to penetrate the driver view port of a Type 5.

 

These penetration chances are with an IS-7 with standard ammo. And the IS-7 doesn't have any spectacular penetration for tier 10.

 

The problem here is that some players want a game about tanks where you just penetrate, penetrate, penetrate, penetrate, penetrate, penetrate and penetrate all the time, every single shot. Armor is a natural part of tank combat and it's entirely normal to not penetrate every shot - that's how it should be. We don't need more 5 minute battles where a HT is caught out of position and melts in a few seconds.



spamhamstar #13 Posted 25 January 2019 - 04:54 PM

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Just play arty.  You don't need to know about many keys then, including the 2 key :)

wEight_Tanker #14 Posted 25 January 2019 - 06:41 PM

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Play arty. You'll get 3 key shells. Problem solved. :B

tufty_neptune #15 Posted 25 January 2019 - 06:55 PM

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View Postcvedran, on 23 January 2019 - 11:18 PM, said:

As its stated gold ammo = pay to win. You have money, you pay money for premium acc, us who dont have money for this, or dont want to spend money, cuz why would we, dont have credit for that kind of skill in battles. Most of the time battle ends with gold spam, 0 dmg, -20-30k credits. Whats the point of playing?

So quick and easy solution for balance. Every time player gets penned with gold ammo, earns the same amount of credits as gold ammo costs. Win-win, spammers gonna spam, us gonna farm credits.

gl&hf

 

This ladies and gentlemen is a very valid argument. But however and unfortunately, this is how WG monetizes its game. Bro, I'm sorry but I will save you the time and tell you what people will say, "If you don't like the game leave". 

 

 



Mr_Burrows #16 Posted 25 January 2019 - 06:57 PM

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View Postfighting_falcon93, on 25 January 2019 - 04:53 PM, said:

 

Maus and Type 5 have weakspots. It's just that these weakspots are not 100% guaranteed penetrations.

 

- An IS-7 has 42% chance to penetrate the lower frontal plate of a Maus.

- An IS-7 has 60% chance to penetrate the frontal turret cheek of a Maus.

 

- An IS-7 has 57% chance to penetrate the turret cupola of a Type 5.

- An IS-7 has 46% chance to penetrate the driver view port of a Type 5.

 

These penetration chances are with an IS-7 with standard ammo. And the IS-7 doesn't have any spectacular penetration for tier 10.

 

The problem here is that some players want a game about tanks where you just penetrate, penetrate, penetrate, penetrate, penetrate, penetrate and penetrate all the time, every single shot. Armor is a natural part of tank combat and it's entirely normal to not penetrate every shot - that's how it should be. We don't need more 5 minute battles where a HT is caught out of position and melts in a few seconds.

 

My dear fellow forumite. 

There are other tank classes than heavy tanks and heavy TD's that "melts in a few seconds" once the totally extra heavy duty no BS totally overbuffed OP heavy tanks at tier 10 start shooting. 

Not to mention +-2MM and that there is probably not so few that wish the games do not last for 15 minutes as the two remaining heavy tank players slug it out at the usual brawling corner since none of the were smart enough to pack any premium rounds and they now just bounce, bounce and bounce until empty. 

 

 



AliceUnchained #17 Posted 25 January 2019 - 06:59 PM

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View Postcvedran, on 23 January 2019 - 11:18 PM, said:

As its stated gold ammo = pay to win. You have money, you pay money for premium acc, us who dont have money for this, or dont want to spend money, cuz why would we, dont have credit for that kind of skill in battles. Most of the time battle ends with gold spam, 0 dmg, -20-30k credits. Whats the point of playing?

So quick and easy solution for balance. Every time player gets penned with gold ammo, earns the same amount of credits as gold ammo costs. Win-win, spammers gonna spam, us gonna farm credits.

gl&hf

 

Seriously, post this garbage in one of the existing nonsense threads. Why do you lot always feel that your nonsensical, ill thought, repetitive and rehashed drivel needs its own new thread? 

 

View Posttufty_neptune, on 25 January 2019 - 06:55 PM, said:

This ladies and gentlemen is a very valid argument. But however and unfortunately, this is how WG monetizes its game. Bro, I'm sorry but I will save you the time and tell you what people will say, "If you don't like the game leave". 

 

There is not a single argument in it. Learn to read, it's just the personal opinion of some randon Bob.

 


Edited by AliceUnchained, 25 January 2019 - 07:07 PM.


tufty_neptune #18 Posted 25 January 2019 - 07:42 PM

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View PostAliceUnchained, on 25 January 2019 - 06:59 PM, said:

 

Seriously, post this garbage in one of the existing nonsense threads. Why do you lot always feel that your nonsensical, ill thought, repetitive and rehashed drivel needs its own new thread? 

 

 

There is not a single argument in it. Learn to read, it's just the personal opinion of some randon Bob.

 

 

Toxicity 100%
18:44 Added after 2 minutes

View PostCrashzi, on 25 January 2019 - 04:41 PM, said:

No, maus and type are an example of no weakspots

 

You are just plain lazy. This ain't no first person shooter... We talking tank warfare here bro. 

 



pudelikael #19 Posted 25 January 2019 - 07:58 PM

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View Postcvedran, on 23 January 2019 - 11:18 PM, said:

As its stated gold ammo = pay to win. You have money, you pay money for premium acc, us who dont have money for this, or dont want to spend money, cuz why would we, dont have credit for that kind of skill in battles. Most of the time battle ends with gold spam, 0 dmg, -20-30k credits. Whats the point of playing?

So quick and easy solution for balance. Every time player gets penned with gold ammo, earns the same amount of credits as gold ammo costs. Win-win, spammers gonna spam, us gonna farm credits.

gl&hf

 

YES. this game is pay 2 win and remains for that. 

AND this game is ultra rigged = rigged RNG, rigged MM, rigged personal reserves 



OreH75 #20 Posted 25 January 2019 - 07:59 PM

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View Postfighting_falcon93, on 25 January 2019 - 04:36 PM, said:

Ok, so your logic is that tanks with armor should avoid getting shot?

 

So in this game, where most engagements are about trading shots with each other, and where someone thus have to soak up the damage in order to the others to peek, how do you expect this to work out?

OMG, Avoid being shot mutiple times in a row...is it that hard to understand? Of course you will get shot once or maybe twice but then you should be in a save place and try to return fire safely and you use your armor wisely you WILL bounce gold shots. That is called smart trading.

 

Or do you want heavy tanks that cant pen each other? They tried a testserver with no gold rounds, it turned into World of Heavy Tanks that couldnt pen each other.


Edited by OreH75, 25 January 2019 - 07:59 PM.





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