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Is this ok?

arl44 armour penetration

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Best_Rainbow #1 Posted 25 January 2019 - 01:10 PM

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I know that this thing can be penetrated through tracks since it has hull collision right after them, but shouldn't this particularly shot be absorbed by tracks?

Edited by Best_Rainbow, 25 January 2019 - 01:13 PM.


TungstenHitman #2 Posted 25 January 2019 - 01:11 PM

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Ummm... what?

CenturionA1 #3 Posted 25 January 2019 - 01:19 PM

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yes it should https://tanks.gg/tank/arl-44/model. but are you sure what ur looking at is correct?

juonimies #4 Posted 25 January 2019 - 01:24 PM

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Best_Rainbow, this game is made in russia. Don't expect it to work logically. 

 



EldritchRogue #5 Posted 25 January 2019 - 01:28 PM

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View Postjuonimies, on 25 January 2019 - 02:24 PM, said:

Best_Rainbow, this game is made in russia. Don't expect it to work logically. 

 

 

This comment is just stupid.

Balc0ra #6 Posted 25 January 2019 - 01:31 PM

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Never used that mod personally. But does it use client or sever data to show that info? If it's the client info. It can be off. As in the client shell is a delayed reaction vs the server. So vs moving targets, hit's are not always like it seems. As the client makes an impact marker where it sees the hit, not where the server says it got hit. If this works the same way. As I've never seen info confirming what it uses. It could explain it. 



Bennyboymothman #7 Posted 25 January 2019 - 02:03 PM

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i play the ARL, a lot and yes that shot should easily have been absorbed into the tracks, as are most shots even when side-scraping.

Wintermute_1 #8 Posted 25 January 2019 - 02:15 PM

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What is this mod?

Best_Rainbow #9 Posted 25 January 2019 - 02:22 PM

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View PostWintermute_1, on 25 January 2019 - 02:15 PM, said:

What is this mod?

 

Battle hits

View PostBalc0ra, on 25 January 2019 - 01:31 PM, said:

Never used that mod personally. But does it use client or sever data to show that info? If it's the client info. It can be off. As in the client shell is a delayed reaction vs the server. So vs moving targets, hit's are not always like it seems. As the client makes an impact marker where it sees the hit, not where the server says it got hit. If this works the same way. As I've never seen info confirming what it uses. It could explain it. 

 

It uses data from replays and I found it quite accurate after comparing it with what replays show







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