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FritzSpiegal #1 Posted 26 January 2019 - 12:22 PM

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Is the consensus that rng is randomly applied to individual shots within a game or to the particular game in total.

 

It does seem when you are on the end of a 15-X steamroll that whatever you do somehow seems to fail. Shots that should hit, don't and hits that should penetrate, don't.

 

This isn't an rng whine but I do wonder if right at the start of a game your rng for that one game is pretty much decided. I know you can still get high rolls even in a poor game, it's the average that I wonder about.

 

It would, after all, need less computing to apply a load factor per player rather than per event within the game and sometimes randomness might make a number of players on one team handicapped.



Con_Clavi_Con_Dio #2 Posted 26 January 2019 - 12:33 PM

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sometimes it seems so yes that the RNG factor its decided at start.

BR33K1_PAWAH #3 Posted 26 January 2019 - 12:37 PM

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Just pray to RNGesus before you start WoT. Works for me everytime.



OMG_Abaddon #4 Posted 26 January 2019 - 12:58 PM

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RNG is mostly decided at game start. You can tell whether you win or lose at the start of the match just by looking at the overall ratings. That's a good reason to keep XVM running, because at least you know when to suicide at the match start and get better profit from your XP boosts.

AliceUnchained #5 Posted 26 January 2019 - 01:06 PM

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View PostOMG_Abaddon, on 26 January 2019 - 12:58 PM, said:

RNG is mostly decided at game start. You can tell whether you win or lose at the start of the match just by looking at the overall ratings. That's a good reason to keep XVM running, because at least you know when to suicide at the match start and get better profit from your XP boosts.

 

All other 14 players should just report you straight away, each and every game. With a bit of luck you're banned within weeks.

Erwin_Von_Braun #6 Posted 26 January 2019 - 01:24 PM

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View PostOMG_Abaddon, on 26 January 2019 - 11:58 AM, said:

RNG is mostly decided at game start. You can tell whether you win or lose at the start of the match just by looking at the overall ratings. That's a good reason to keep XVM running, because at least you know when to suicide at the match start and get better profit from your XP boosts.

 

Not that long ago I would have shouted you down for this but, in recent times, my outlook has changed.

RNG pretty much decides the outcome of a battle before it is played so when RNG starts screwing you there is little point in continuing, especially if you have reserves running.

Sure, there are the occasional times when you turn around what XVM has just told you will be a loss, but there are so many players now that don't even bother trying (myself included sometimes) that it all becomes a self-fulfilling prophecy.

No point in flogging a dead horse :)


 



BR33K1_PAWAH #7 Posted 26 January 2019 - 01:30 PM

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View PostOMG_Abaddon, on 26 January 2019 - 02:58 PM, said:

RNG is mostly decided at game start. You can tell whether you win or lose at the start of the match just by looking at the overall ratings. That's a good reason to keep XVM running, because at least you know when to suicide at the match start and get better profit from your XP boosts.

 

 I love it when guys like yourself shout in chat "we loose", "great another noob team", then they do nothing for us to win but we win.

 

Your deep knowledge of this game and it's rng is quite common this days. Makes me wonder why with all that knowledge all of you are also share pretty bad stats... 


Edited by BR33K1_PAWAH, 26 January 2019 - 01:31 PM.


SABAOTH #8 Posted 26 January 2019 - 01:33 PM

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View PostFritzSpiegal, on 26 January 2019 - 12:22 PM, said:

Is the consensus that rng is randomly applied to individual shots within a game or to the particular game in total.

 

It does seem when you are on the end of a 15-X steamroll that whatever you do somehow seems to fail. Shots that should hit, don't and hits that should penetrate, don't.

 

This isn't an rng whine but I do wonder if right at the start of a game your rng for that one game is pretty much decided. I know you can still get high rolls even in a poor game, it's the average that I wonder about.

 

It would, after all, need less computing to apply a load factor per player rather than per event within the game and sometimes randomness might make a number of players on one team handicapped.

 

It doesn't make much sense to apply to the game, eventually it could be randomly applied to each shell at the start, something like #1 + 20% dispersion -10% pen/ +15% dmg, # 2 -5% sispersion / + 5% pen / -20% dmg, # 3 and so on.

 

For sure is not flat or fixed.

 

However even if this would be the case (and it's just speculation), you can play around RNG and make it work in your favor. RNG is only influential if you are exactly equal and trading in the open, but if you use terrain well is almost irrelevant. :girl:



AliceUnchained #9 Posted 26 January 2019 - 01:33 PM

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View PostBR33K1_PAWAH, on 26 January 2019 - 01:30 PM, said:

I love it when guys like yourself shout in chat "we loose", "great another noob team", then they do nothing for us to win but we win.

 

Your deep knowledge of this game and it's rng is quite common this days. Makes me wonder why with all that knowledge all of you are also share pretty bad stats... 

 

Indeed. At 48% win rate, OMG_Abaddon actually most likely does the team a service by quitting. Still, a permanent break would be more deserving for 'players' like that,

wsatnutter #10 Posted 26 January 2019 - 01:37 PM

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Buying a fort knox package changes all .so I'm told 

OMG_Abaddon #11 Posted 26 January 2019 - 01:44 PM

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There are 2 RNGs as far as I've seen:

1. Matchmaking RNG. When WG decides you lose, you lose before the 30 second countdown starts, which is why XVM is a good tool. As soon as you see 30% win chance you look at the scoreboard, if you are at full disadvantage like bottom tier light in 3-5-7 matchmaking you can simply RR into enemy team and start a new match. I do this rather often, and still manage to achieve decent winrate.

2. When WG doesn't want you to hit a tank, you don't. I've literally had the experience as Skorpion G with 100% crews where I'm literally static holding down MB1, enemy 112 in front of me static too, I fired 3 shots at it and not a single one hit him, bullets went all over the reticle except the center. I've missed quests several times for this reason, most prominent on tanks like IS-3A where I shoot my mag into the universe because RNG said no hitting the middle today.

 



TheDayWeDie #12 Posted 26 January 2019 - 01:45 PM

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View PostSABAOTH, on 26 January 2019 - 02:33 PM, said:

 

However even if this would be the case (and it's just speculation), you can play around RNG and make it work in your favor. RNG is only influential if you are exactly equal and trading in the open, but if you use terrain well is almost irrelevant. :girl:

 

I guess you are wrong.

 

RNG's influence is bigger if you are in +2MM. In +2MM you need to be sure about your pen values, about your damage and, most important, about your dispersion since in +2MM you need to focus mostly on weak spots.

 

 



SABAOTH #13 Posted 26 January 2019 - 01:45 PM

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View Postwsatnutter, on 26 January 2019 - 01:37 PM, said:

Buying a fort knox package changes all .so I'm told 

 

It gives free gold with the credits comrade! :izmena:
12:47 Added after 2 minutes

View PostTheDayWeDie, on 26 January 2019 - 01:45 PM, said:

 

I guess you are wrong.

 

RNG's influence is bigger if you are in +2MM. In +2MM you need to be sure about your pen values, about your damage and, most important, about your dispersion since in +2MM you need to focus mostly on weak spots.

 

 

 

Yep it's true, but I am pretty sure you account for it and use ridges and cover to try to land your shots in weakspots, so if you miss you have a 2nd or 3rd chance to put one into and low risk of being damaged back.

Edited by SABAOTH, 26 January 2019 - 01:47 PM.


TheDayWeDie #14 Posted 26 January 2019 - 05:28 PM

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View PostSABAOTH, on 26 January 2019 - 02:45 PM, said:

 

Yep it's true, but I am pretty sure you account for it and use ridges and cover to try to land your shots in weakspots, so if you miss you have a 2nd or 3rd chance to put one into and low risk of being damaged back.

 

Nice dream. The reality says otherwise. When my hitrate lands from 75% to 20% I need  10 chances to hit twice; just to hit, not to penetrate. Penetration is another story. You know what they say: it's not enough to get her to your bedroom.

Ggorc #15 Posted 26 January 2019 - 05:37 PM

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I see this multiple times:

Start game, your first hit misses/in the side of a tank moving, you get full damage from even a lower tier, than arty hits you. Everything damages your modules, as soon as you repair you get another module/crew. Its like

you get -25% penalty and other team +25% bonus. And it ends 15-0 or 15-2


Edited by Ggorc, 26 January 2019 - 05:38 PM.


Jigabachi #16 Posted 26 January 2019 - 05:49 PM

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I guess we won't see any replays in this thread, right? Just a normal weekend whine...

Homer_J #17 Posted 26 January 2019 - 06:23 PM

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View PostFritzSpiegal, on 26 January 2019 - 11:22 AM, said:

Is the consensus that rng is randomly applied to individual shots within a game or to the particular game in total.

 

It's done on individual shots, you can see that by the damage you do during a game.

 

If it was determined per battle then it would have been noticed and documented long ago.



Axelfoley666 #18 Posted 26 January 2019 - 06:27 PM

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The answer is to sacrifice a block of fresh, creamy, virginal Gouda to the RNGod. Every round pens, every game is a win. Simples :B




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