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Weird Obj. 279e mission designs!?

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HundeWurst #1 Posted 26 January 2019 - 06:36 PM


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Since I am right now grinding the Obj. 279e missions I came to wonder if the devs even read there own missions and the design of them after they have created them...

Here are a couple of examples of inconsistencies:


Not talking about the fact that these missions are in general pretty much stupid, have hardly anything to do with skill and make you play like an idiot to get them done, there are major differences between the different fractions: Union has 2 block damage missions, one for the amount of hits... GL to anyone who does not have a 112 for that mission, and second Union 10 - block 15.000 or 17.000 damage in the frame of 10 battles. That is actually quit easy, especially if you own the Obj, 257.

Now the Alliance missions look a bit different. For one have the highest damage blocked of your team and the other Alliance-7 block 20.000 or 25.000 damage over 10 battles.

So why is there such a difference?

The bloc has the Shellproof one (completly and utterly bad design...) and the be top damage blocker mission.


Same goes over and over again for certain other types of missions. One Bloc mission requires you to get 20/30 kills spotted by you and killed by the team, another fraction - Union requires you to do the same but 7/10. Thats just ridiculous.

There is the same for kill missions as well.

Spotting missions the same. For one fraction 8000 spotting is enough (5 battles) whilte another wants to have 15.000 spotting.....


Did they even read their own missions? Makes you wonder.


BR33K1_PAWAH #2 Posted 26 January 2019 - 07:07 PM

    Second Lieutenant

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I still wonder do they even play their own game at all, or understand what metagame is  :sceptic:

Derethim #3 Posted 29 January 2019 - 03:17 AM


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Think they rolled a dice every time they had to create a number for the mission.

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