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Repeat after me.


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Poll: Repeat after me. (13 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Are players toxic for no reason?

  1. Yes in Victor Kislyi voice (6 votes [46.15%] - View)

    Percentage of vote: 46.15%

  2. Yes in WG developer voice (7 votes [53.85%] - View)

    Percentage of vote: 53.85%

Vote Hide poll

Fr33nzyFighter #1 Posted 28 January 2019 - 09:15 PM

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*edited

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Edited by Alaa789, 29 January 2019 - 10:56 AM.
non-constructive content


evilchaosmonkey #2 Posted 28 January 2019 - 09:18 PM

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You and I both know why serial killers start their sprees.

 

Pure and utter frustration at the stupidity of humanity.

 

 



Fr33nzyFighter #3 Posted 28 January 2019 - 09:24 PM

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View Postevilchaosmonkey, on 28 January 2019 - 09:18 PM, said:

You and I both know why serial killers start their sprees.

 

Pure and utter frustration at the stupidity of humanity.

 

 

 

Tell me, is it so hard to implement skill based mm?

PervyPastryPuffer #4 Posted 28 January 2019 - 09:30 PM

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This is all your fault.

 

You should've disabled encounter/assault modes before your first ever battle.

 

...I remember back when I did that, my winrate started rising almost immediately.



Fr33nzyFighter #5 Posted 28 January 2019 - 09:47 PM

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View PostPervyPastryPuffer, on 28 January 2019 - 09:30 PM, said:

This is all your fault.

 

You should've disabled encounter/assault modes before your first ever battle.

 

...I remember back when I did that, my winrate started rising almost immediately.

 

I did disable it, but recently i tought people stopped being stupid about this game mode, its been in the game for years, anyway i guess you are right.

PervyPastryPuffer #6 Posted 28 January 2019 - 10:19 PM

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View PostFr33nzyFighter, on 28 January 2019 - 09:47 PM, said:

I did disable it, but recently i tought people stopped being stupid about this game mode, its been in the game for years, anyway i guess you are right.

 

"Everything in the world evolves, but human stupidity will always remain a constant."

 

Damn, I sound like a scientist.



Discontinued #7 Posted 28 January 2019 - 10:34 PM

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View PostPervyPastryPuffer, on 28 January 2019 - 08:30 PM, said:

This is all your fault.

 

You should've disabled encounter/assault modes before your first ever battle.

 

...I remember back when I did that, my winrate started rising almost immediately.

 

I Have not played that mode since 2013.

 

looking at those simpletons I would lose it too.

 

But, this is where my idea for nuclear arty, would be desirable, just to vaporise everyone including yourself.

 

 

 


Edited by Discontinued, 28 January 2019 - 10:36 PM.


Yakito #8 Posted 28 January 2019 - 10:37 PM

    Second Lieutenant

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Hahaha. Thank you for taking your time to remind me to stay away from these modes. It would melt my brain.
Just looking at the pic gives me the need to smash a tomato. And I havent even played wot for over a month.

OreH75 #9 Posted 28 January 2019 - 10:41 PM

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Two arties on an open map, ofc no one wants to get spotted first...

Element6 #10 Posted 28 January 2019 - 10:51 PM

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View PostOreH75, on 28 January 2019 - 10:41 PM, said:

Two arties on an open map, ofc no one wants to get spotted first...

Like getting spotted on top of the hill doesn't mean you can get killed in 15 seconds by LOS tanks, or going middle from south gets you shot from both the front and right by the north team going up towards the hill? It's perfectly understandable that players prefer the lower left corner. The issue arises when 80% of the team is of the same opinion, or have had enough of bad experiences with the other points of interest on that map.

 

View PostFr33nzyFighter, on 28 January 2019 - 09:24 PM, said:

Tell me, is it so hard to implement skill based mm?

No, that's probably quite easy. What is hard is to make sure everyone will get battles on all tiers once you have implemented it.

 



Fr33nzyFighter #11 Posted 28 January 2019 - 10:52 PM

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Just had 10 defeats with 2 wins.. 



Drone81 #12 Posted 28 January 2019 - 10:59 PM

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try playing tier X carriers in WoWs

the amount of toxic *edited you get by players who don't play carriers themselfs is BEYOND measurement and the rework wil not change that

Edited by Alaa789, 29 January 2019 - 11:03 AM.
inappropriate language


wEight_Tanker #13 Posted 28 January 2019 - 11:06 PM

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Da

Nishi_Kinuyo #14 Posted 28 January 2019 - 11:34 PM

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Congratulations for finding the reason I hate that map.

Bordhaw #15 Posted 28 January 2019 - 11:35 PM

    Lieutenant Сolonel

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View PostFr33nzyFighter, on 28 January 2019 - 08:15 PM, said:

 

 



OMG_Abaddon #16 Posted 28 January 2019 - 11:56 PM

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View PostFr33nzyFighter, on 28 January 2019 - 09:24 PM, said:

 

Tell me, is it so hard to implement skill based mm?

 

Yes. There's only one thing more painful than having a team of useless players, and that's having top tier lights vs top tier heavies and TDs because MM thought that team would be perfectly balanced. Armored Warfare did it and it was trash.

Element6 #17 Posted 29 January 2019 - 12:00 AM

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View PostOMG_Abaddon, on 28 January 2019 - 11:56 PM, said:

Yes. There's only one thing more painful than having a team of useless players, and that's having top tier lights vs top tier heavies and TDs because MM thought that team would be perfectly balanced. Armored Warfare did it and it was trash.

That would be same-tier MM, not skillbased MM. Skill based MM means that good players only play against other good players, and bad players only play against other bad players. You can do that and still keep the tier spread we have today.



kubawt112 #18 Posted 29 January 2019 - 12:33 AM

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View PostOreH75, on 28 January 2019 - 10:41 PM, said:

Two arties on an open map, ofc no one wants to get spotted first...

 

Ah, the wonders of great map design and spotting mechanics. Playing with two teams camping 1/2-line on Prok is almost as fun as digging out base defenders on Malinovka's northern spawn.

 

View PostFr33nzyFighter, on 28 January 2019 - 09:24 PM, said:

 

Tell me, is it so hard to implement skill based mm?

 

Well, depends a bit on your definition of skill-based MM. My guess is that you want to play with/against other players around your 'skill level', or even better ones (I 'got gud decent-ish' at CS:S this way) - as opposed to making sure that the distribution of player skill is equivalent. The latter is the more commonly used definition. Both are kind of good ideas at a glance, but have a few issues.

I'll give you a few off the cuff:

  1. Measuring the skill of a player correctly is hard.
  2. Preventing a player from 'faking' stats - by means of using another account with better/worse stats or purposefully throwing away games to nuke his own stats.
  3. The increased reliance on other things than the player itself, both RNG and the equipment. Playing a mediocre tank can be fun if the enemy's equivalent isn't guaranteed to be good; likewise the 'duel' between you will be more about luck, tank and ammo usage.
  4. Uncertainty of actually solving anything: Previous attempts to 'balance' teams by class/subclass don't seem to have solved much, aside from things 'looking fair' (which according to Wargaming is actually important). Going from player skill as a main parameter to RNG/vehicles/ammo/circumstance may not have any real effect towards improving gameplay.
  5. Depending on parameters, the top cut of players might have a hard time finding proper 'matchups' - and hence 'break' the system when the 60% "tryhard" meets the 55% platoon padder.
  6. Debatable effect on the playerbase. Facing proper competition might be something one player finds fun, others may enjoy their 'right to club' (which is apparently a core WoT value according to WG themselves).

 

Also, wouldn't surprise me if the campers were all sorts of players. It can be remarkably effective, especially since the spotting system works the way it does - rendering you practically invisible with minimum effort or thinking involved (lest the enemy sends in a suiscout).



seXikanac #19 Posted 29 January 2019 - 12:49 AM

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View PostFr33nzyFighter, on 28 January 2019 - 09:15 PM, said:

Now WG, repeat after me: Players are toxic for no reason.

 

When I complained about the same thing on this forum, I was repeatedly insulted and called noob and low skill player because I went there on my own

Alaa789 #20 Posted 29 January 2019 - 11:09 AM

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Hello!
 

This thread will be closed due to non-constructive content and spam.

 

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